prog->polygonbegin_guess2d = false;
// free memory for resources that are no longer referenced
PRVM_GarbageCollection(prog);
- // pass in width and height as parameters (EXT_CSQC_1)
+ // pass in width and height and menu/focus state as parameters (EXT_CSQC_1)
PRVM_G_FLOAT(OFS_PARM0) = vid.width;
PRVM_G_FLOAT(OFS_PARM1) = vid.height;
+ /*
+ * This should be fine for now but FTEQW uses flags for keydest
+ * and checks that an array called "eyeoffset" is 0
+ *
+ * Just a note in case there's compatibility problems later
+ */
+ PRVM_G_FLOAT(OFS_PARM2) = key_dest == key_game;
prog->ExecuteProgram(prog, PRVM_clientfunction(CSQC_UpdateView), "QC function CSQC_UpdateView is missing");
//VectorCopy(oldangles, cl.viewangles);
// Dresk : Reset Dmg Globals Here