return true; // TODO: references another gametype (alternatively, we could check which gamemodes are always enabled and append this if any are supported)
+ M_ARGV(4, float) = 0; //no fall damage or splat damage
+ return;
+ }
- if(IS_PLAYER(frag_target) && !IS_DEAD(frag_target)){ //check that the target is a player and not dead, allows anyone to knock around corpses for funsies
- if(frag_deathtype == DEATH_FALL.m_id)frag_damage = 0; //no fall damage or splat damage
+
+ if(IS_PLAYER(frag_target) && !IS_DEAD(frag_target)){ //check that the target is a player and not dead, allows anyone to knock around corpses for funsies