ATTRIB(XonoticWeaponsDialog, title, string, _("Weapon settings"))
ATTRIB(XonoticWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS)
ATTRIB(XonoticWeaponsDialog, intendedWidth, float, 0.4)
- ATTRIB(XonoticWeaponsDialog, rows, float, 17)
+ ATTRIB(XonoticWeaponsDialog, rows, float, 18)
ATTRIB(XonoticWeaponsDialog, columns, float, 3)
ATTRIB(XonoticWeaponsDialog, weaponsList, entity, NULL)
ENDCLASS(XonoticWeaponsDialog)
me.TR(me);
me.TD(me, 1, 3, makeXonoticTextLabel(0, _("Weapon priority list:")));
me.TR(me);
- me.TD(me, 9, 3, e = me.weaponsList = makeXonoticWeaponsList());
- me.gotoRC(me, 10, 0);
+ me.TD(me, 10, 3, e = me.weaponsList = makeXonoticWeaponsList());
+ me.gotoRC(me, 11, 0);
me.TDempty(me, 0.5);
me.TD(me, 1, 1, e = makeXonoticButton(_("Up"), '0 0 0'));
e.onClick = WeaponsList_MoveUp_Click;