setDependent(e, "cl_damagetext", 1, 1);
this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color"));
setDependent(e, "cl_damagetext", 1, 1);
+ this.TR(this);
+ this.TR(this);
+ // friendly fire
+ this.TD(this, 1, 3, e = makeXonoticCheckBox(0, "cl_damagetext_friendlyfire", _("Draw damage numbers for friendly fire")));
+ setDependent(e, "cl_damagetext", 1, 1);
+ this.TR(this);
+ this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color (Friendly Fire):")));
+ setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1);
+ this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_friendlyfire_color", "cl_damagetext_friendlyfire_color"));
+ setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1);
+ this.TR(this);
}
ENDCLASS(XonoticDamageTextSettings)
#endif