]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
cleaned up entity culling in server code, implemented new option - sv_cullentities_tr...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 5 Feb 2002 03:08:32 +0000 (03:08 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 5 Feb 2002 03:08:32 +0000 (03:08 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1496 d7cf8633-e32d-0410-b094-e92efae38249

server.h
sv_main.c
world.c

index 5fbb3f714f02e73027486b48b15f0e18a9996695..69be04310b83948845a594abcf7f84513c49ac5d 100644 (file)
--- a/server.h
+++ b/server.h
@@ -95,7 +95,7 @@ typedef struct client_s
        edict_t                 *edict;                         // EDICT_NUM(clientnum+1)
        char                    name[32];                       // for printing to other people
        int                             colors;
-               
+
        float                   ping_times[NUM_PING_TIMES];
        int                             num_pings;                      // ping_times[num_pings%NUM_PING_TIMES]
        float                   ping;                           // LordHavoc: can be used for prediction or whatever...
@@ -104,12 +104,13 @@ typedef struct client_s
 // spawn parms are carried from level to level
        float                   spawn_parms[NUM_SPAWN_PARMS];
 
-// client known data for deltas        
+// client known data for deltas
        int                             old_frags;
        int                             pmodel;
 
        // delta compression state
        float                   nextfullupdate[MAX_EDICTS];
+       float                   lastvisible[MAX_EDICTS];
 } client_t;
 
 
index 07eafd203c8b70c507878be5e6189b275eaf8427..7b9497b63d438221bf7da1a103acfc0f8b84b731 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -21,10 +21,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-static cvar_t sv_pvscheckentities = {0, "sv_pvscheckentities", "1"};
-static cvar_t sv_vischeckentities = {0, "sv_vischeckentities", "0"}; // extremely accurate visibility checking, but too slow
-static cvar_t sv_reportvischeckentities = {0, "sv_reportvischeckentities", "0"};
-static int sv_vischeckentitycullcount = 0;
+static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose
+static cvar_t sv_cullentities_portal = {0, "sv_cullentities_portal", "0"}; // extremely accurate visibility checking, but too slow
+static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
+static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
 
 server_t               sv;
 server_static_t        svs;
@@ -56,9 +56,10 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_nostep);
        Cvar_RegisterVariable (&sv_predict);
        Cvar_RegisterVariable (&sv_deltacompress);
-       Cvar_RegisterVariable (&sv_pvscheckentities);
-       Cvar_RegisterVariable (&sv_vischeckentities);
-       Cvar_RegisterVariable (&sv_reportvischeckentities);
+       Cvar_RegisterVariable (&sv_cullentities_pvs);
+       Cvar_RegisterVariable (&sv_cullentities_portal);
+       Cvar_RegisterVariable (&sv_cullentities_trace);
+       Cvar_RegisterVariable (&sv_cullentities_stats);
 
        for (i = 0;i < MAX_MODELS;i++)
                sprintf (localmodels[i], "*%i", i);
@@ -499,15 +500,16 @@ SV_WriteEntitiesToClient
 */
 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 {
-       int             e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
-       byte    *pvs;
-       vec3_t  org, origin, angles, entmins, entmaxs;
-       float   nextfullupdate;
-       edict_t *ent;
-       eval_t  *val;
-       entity_state_t  *baseline; // LordHavoc: delta or startup baseline
-       trace_t trace;
-       model_t *model;
+       int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
+       int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
+       byte *pvs;
+       vec3_t org, origin, angles, entmins, entmaxs, testorigin;
+       float nextfullupdate;
+       edict_t *ent;
+       eval_t *val;
+       entity_state_t *baseline; // LordHavoc: delta or startup baseline
+       trace_t trace;
+       model_t *model;
 
        Mod_CheckLoaded(sv.worldmodel);
 
@@ -522,6 +524,12 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
        MSG_WriteFloat(msg, org[2]);
        */
 
+       culled_pvs = 0;
+       culled_portal = 0;
+       culled_trace = 0;
+       visibleentities = 0;
+       totalentities = 0;
+
        clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
        // send all entities that touch the pvs
        ent = NEXT_EDICT(sv.edicts);
@@ -622,16 +630,53 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                                }
                        }
 
+                       totalentities++;
+
                        // if not touching a visible leaf
-                       if (sv_pvscheckentities.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
+                       if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
+                       {
+                               culled_pvs++;
                                continue;
+                       }
 
                        // or not visible through the portals
-                       if (sv_vischeckentities.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
+                       if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
                        {
-                               sv_vischeckentitycullcount++;
+                               culled_portal++;
                                continue;
                        }
+
+                       // don't try to cull embedded brush models with this, they're sometimes huge (spanning several rooms)
+                       if (sv_cullentities_trace.integer && (model->type != mod_brush || model->name[0] != '*'))
+                       {
+                               // LordHavoc: test random offsets, to maximize chance of detection
+                               testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
+                               testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
+                               testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
+
+                               memset (&trace, 0, sizeof(trace_t));
+                               trace.fraction = 1;
+                               trace.allsolid = true;
+                               VectorCopy(testorigin, trace.endpos);
+
+                               VectorCopy(org, RecursiveHullCheckInfo.start);
+                               VectorSubtract(testorigin, org, RecursiveHullCheckInfo.dist);
+                               RecursiveHullCheckInfo.hull = sv.worldmodel->hulls;
+                               RecursiveHullCheckInfo.trace = &trace;
+                               SV_RecursiveHullCheck (sv.worldmodel->hulls->firstclipnode, 0, 1, org, testorigin);
+
+                               if (trace.fraction == 1)
+                                       client->lastvisible[e] = realtime;
+                               else
+                               {
+                                       if (realtime - client->lastvisible[e] >= 1)
+                                       {
+                                               culled_trace++;
+                                               continue;
+                                       }
+                               }
+                       }
+                       visibleentities++;
                }
 
                alpha = 255;
@@ -685,7 +730,10 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        Con_Printf ("packet overflow\n");
                        // mark the rest of the entities so they can't be delta compressed against this frame
                        for (;e < sv.num_edicts;e++)
+                       {
                                client->nextfullupdate[e] = -1;
+                               client->lastvisible[e] = -1;
+                       }
                        return;
                }
 
@@ -801,9 +849,8 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if (bits & U_MODEL2)    MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
        }
 
-       if (sv_reportvischeckentities.integer)
-               Con_Printf("sv_vischeck culled entities: %d\n", sv_vischeckentitycullcount);
-       sv_vischeckentitycullcount = 0;
+       if (sv_cullentities_stats.integer)
+               Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
 }
 
 /*
diff --git a/world.c b/world.c
index cf3acfcb4748019766e25a09808541ea3b420904..5880c7cfe8352242822da1f6d75264170a26bb4b 100644 (file)
--- a/world.c
+++ b/world.c
@@ -1045,7 +1045,7 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max
                end_l[2] = DotProduct (temp, up);
        }
 
-// trace a line through the apropriate clipping hull
+// trace a line through the appropriate clipping hull
        VectorCopy(start_l, RecursiveHullCheckInfo.start);
        VectorSubtract(end_l, start_l, RecursiveHullCheckInfo.dist);
        RecursiveHullCheckInfo.hull = hull;