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Fix client side multijump not turning off when server side multijump is
author
Mario <zacjardine@y7mail.com>
Fri, 12 Dec 2014 05:51:25 +0000
(16:51 +1100)
committer
Mario <zacjardine@y7mail.com>
Fri, 12 Dec 2014 05:51:25 +0000
(16:51 +1100)
qcsrc/server/mutators/mutator_multijump.qc
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diff --git
a/qcsrc/server/mutators/mutator_multijump.qc
b/qcsrc/server/mutators/mutator_multijump.qc
index 0d9c53c6d8c7a2bd693862d4faf2d10b1e086507..57014f1816c171b776a232af9a233e8f8dfb7d6b 100644
(file)
--- a/
qcsrc/server/mutators/mutator_multijump.qc
+++ b/
qcsrc/server/mutators/mutator_multijump.qc
@@
-45,10
+45,6
@@
void PM_multijump()
else
self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller
}
-
-#ifdef SVQC
- multijump_UpdateStats();
-#endif
}
float PM_multijump_checkjump()
@@
-103,6
+99,7
@@
float PM_multijump_checkjump()
#ifdef SVQC
MUTATOR_HOOKFUNCTION(multijump_PlayerPhysics)
{
+ multijump_UpdateStats();
PM_multijump();
return FALSE;