if(self.hagarload_refire < time)
{
self.hagar_load += 1;
+ sound(self, CHAN_WEAPON, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM);
+
if(self.hagar_load >= autocvar_g_balance_hagar_secondary_load_maxload)
self.hagarload_loaded = TRUE;
precache_model ("models/weapons/v_hagar.md3");
precache_model ("models/weapons/h_hagar.iqm");
precache_sound ("weapons/hagar_fire.wav");
+ precache_sound ("weapons/hagar_load.wav");
//precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
}
else if (req == WR_SETUP)