set g_dynamic_handicap_scale 1 "The scale of the handicap. Larger values mean more penalties for strong players and more buffs for weak players."
set g_dynamic_handicap_min 0 "The minimum value of the handicap."
set g_dynamic_handicap_max 0 "The maximum value of the handicap."
+
+// =====================
+// stale-move negation
+// =====================
+set g_smneg 0 "Stale-move negation: penalize repeated use of the same weapon"
+set g_smneg_bonus 1 "Stale-move negation: allow weapons to become stronger than their baseline"
+set g_smneg_bonus_asymptote 4 "Stale-move negation: damage = infinity at this bonus level"
+set g_smneg_cooldown_factor 0.25 "Stale-move negation: penalty cooldown factor"