sv_gameplayfix_stepmultipletimes 1
sv_gameplayfix_stepdown 2
// only available in qc physics
-set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed the entity can be moving for stepping down to apply"
+set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1"
// delay for "kill" to prevent abuse
set g_balance_kill_delay 2 "timer before death when using the kill command"