entity queued_join = SpectatorWantsJoin(this);
if(queued_join)
- {
- Join(queued_join);
this.team_selected = false; // Don't let this player select team
- }
if(!this.team_selected)
if(autocvar_g_campaign || autocvar_g_balance_teams || queued_join)
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_JOIN_PLAY, this.netname);
this.team_selected = false;
this.wants_join = 0;
+
+ if(queued_join)
+ Join(queued_join);
}
int GetPlayerLimit()