FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
}
-// Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
-// they win. Otherwise the defending team wins once the timelimit passes.
-void assault_new_round();
-float WinningCondition_Assault()
-{SELFPARAM();
- float status;
-
- WinningConditionHelper(); // set worldstatus
-
- status = WINNING_NO;
- // as the timelimit has not yet passed just assume the defending team will win
- if(assault_attacker_team == NUM_TEAM_1)
- {
- SetWinners(team, NUM_TEAM_2);
- }
- else
- {
- SetWinners(team, NUM_TEAM_1);
- }
-
- entity ent;
- ent = find(world, classname, "target_assault_roundend");
- if(ent)
- {
- if(ent.winning) // round end has been triggered by attacking team
- {
- bprint("ASSAULT: round completed...\n");
- SetWinners(team, assault_attacker_team);
-
- TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
-
- if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
- {
- status = WINNING_YES;
- }
- else
- {
- WITH(entity, self, ent, assault_new_round());
- }
- }
- }
-
- return status;
-}
-
void ShuffleMaplist()
{
cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
ReadyRestart_force(); // sets game_starttime
}
+// Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
+// they win. Otherwise the defending team wins once the timelimit passes.
+int WinningCondition_Assault()
+{
+ WinningConditionHelper(); // set worldstatus
+
+ int status = WINNING_NO;
+ // as the timelimit has not yet passed just assume the defending team will win
+ if(assault_attacker_team == NUM_TEAM_1)
+ {
+ SetWinners(team, NUM_TEAM_2);
+ }
+ else
+ {
+ SetWinners(team, NUM_TEAM_1);
+ }
+
+ entity ent;
+ ent = find(world, classname, "target_assault_roundend");
+ if(ent)
+ {
+ if(ent.winning) // round end has been triggered by attacking team
+ {
+ bprint("ASSAULT: round completed...\n");
+ SetWinners(team, assault_attacker_team);
+
+ TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
+
+ if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
+ {
+ status = WINNING_YES;
+ }
+ else
+ {
+ WITH(entity, self, ent, assault_new_round());
+ }
+ }
+ }
+
+ return status;
+}
+
// spawnfuncs
spawnfunc(info_player_attacker)
{