+ // just to make sure, as the FL_PROJECTILE handling is bad for
+ // these
+ RemoveGrapplingHook();
+ }
+
for(self = world; (self = nextent(self)); )
if(clienttype(self) == CLIENTTYPE_NOTACLIENT && self.items != IT_STRENGTH && self.items != IT_INVINCIBLE) // don't respawn strength or shield, that will only lead to them spawning very early each match