AUTOCVAR(g_vehicles_teams, bool, true, "allow team specific vehicles");
float autocvar_g_vehicles_teleportable;
-float autocvar_g_vehicles_vortex_damagerate = 0.5;
-float autocvar_g_vehicles_machinegun_damagerate = 0.5;
+float autocvar_g_vehicles_vortex_damagerate = 0.75;
+float autocvar_g_vehicles_machinegun_damagerate = 0.75;
float autocvar_g_vehicles_rifle_damagerate = 0.75;
-float autocvar_g_vehicles_vaporizer_damagerate = 0.001;
+float autocvar_g_vehicles_vaporizer_damagerate = 0.5;
float autocvar_g_vehicles_tag_damagerate = 5;
-float autocvar_g_vehicles_weapon_damagerate = 1;
+float autocvar_g_vehicles_weapon_damagerate = 2;
.float vehicle_last_trace;
float autocvar_g_vehicle_racer_speed_afterburn = 3000;
// energy consumed per second
-float autocvar_g_vehicle_racer_afterburn_cost = 100;
+float autocvar_g_vehicle_racer_afterburn_cost = 130;
float autocvar_g_vehicle_racer_waterburn_cost = 5;
float autocvar_g_vehicle_racer_waterburn_speed = 750;
float autocvar_g_vehicle_racer_speed_forward = 650;
float autocvar_g_vehicle_racer_speed_strafe = 650;
-float autocvar_g_vehicle_racer_springlength = 70;
-float autocvar_g_vehicle_racer_upforcedamper = 10;
+float autocvar_g_vehicle_racer_springlength = 90;
+float autocvar_g_vehicle_racer_upforcedamper = 2;
float autocvar_g_vehicle_racer_friction = 0.45;
float autocvar_g_vehicle_racer_water_time = 5;
float autocvar_g_vehicle_racer_pitchspeed = 125;
float autocvar_g_vehicle_racer_energy = 100;
-float autocvar_g_vehicle_racer_energy_regen = 50;
-float autocvar_g_vehicle_racer_energy_regen_pause = 1;
+float autocvar_g_vehicle_racer_energy_regen = 90;
+float autocvar_g_vehicle_racer_energy_regen_pause = 0.35;
float autocvar_g_vehicle_racer_health = 200;
float autocvar_g_vehicle_racer_health_regen = 0;
float autocvar_g_vehicle_racer_shield_regen_pause = 1;
bool autocvar_g_vehicle_racer_rocket_locktarget = true;
-float autocvar_g_vehicle_racer_rocket_locking_time = 0.9;
+float autocvar_g_vehicle_racer_rocket_locking_time = 0.35;
float autocvar_g_vehicle_racer_rocket_locking_releasetime = 0.5;
float autocvar_g_vehicle_racer_rocket_locked_time = 4;
// if != 0, New veloctiy after bounce = 0 if new velocity < this
float autocvar_g_vehicle_racer_bouncestop = 0;
// "minspeed_for_pain speedchange_to_pain_factor max_damage"
-vector autocvar_g_vehicle_racer_bouncepain = '60 0.75 300';
+vector autocvar_g_vehicle_racer_bouncepain = '200 0.15 150';
.float racer_watertime;
float autocvar_g_vehicle_raptor_pitchlimit = 45;
float autocvar_g_vehicle_raptor_speed_forward = 1700;
-float autocvar_g_vehicle_raptor_speed_strafe = 900;
-float autocvar_g_vehicle_raptor_speed_up = 1700;
-float autocvar_g_vehicle_raptor_speed_down = 1700;
+float autocvar_g_vehicle_raptor_speed_strafe = 2200;
+float autocvar_g_vehicle_raptor_speed_up = 2300;
+float autocvar_g_vehicle_raptor_speed_down = 2000;
float autocvar_g_vehicle_raptor_friction = 2;
bool autocvar_g_vehicle_raptor_swim = false;
float autocvar_g_vehicle_raptor_cannon_pitchlimit_up = 12;
float autocvar_g_vehicle_raptor_cannon_pitchlimit_down = 32;
-float autocvar_g_vehicle_raptor_cannon_locktarget = 0;
+bool autocvar_g_vehicle_raptor_cannon_locktarget = true;
float autocvar_g_vehicle_raptor_cannon_locking_time = 0.2;
float autocvar_g_vehicle_raptor_cannon_locking_releasetime = 0.45;
float autocvar_g_vehicle_raptor_cannon_locked_time = 1;
float autocvar_g_vehicle_raptor_energy_regen = 25;
float autocvar_g_vehicle_raptor_energy_regen_pause = 0.25;
-float autocvar_g_vehicle_raptor_health = 150;
+float autocvar_g_vehicle_raptor_health = 250;
float autocvar_g_vehicle_raptor_health_regen = 0;
float autocvar_g_vehicle_raptor_health_regen_pause = 0;
-float autocvar_g_vehicle_raptor_shield = 75;
+float autocvar_g_vehicle_raptor_shield = 200;
float autocvar_g_vehicle_raptor_shield_regen = 25;
float autocvar_g_vehicle_raptor_shield_regen_pause = 1.5;
#ifdef SVQC
// 400 (x2) DPS
-float autocvar_g_vehicle_spiderbot_minigun_damage = 24;
+float autocvar_g_vehicle_spiderbot_minigun_damage = 16;
float autocvar_g_vehicle_spiderbot_minigun_refire = 0.06;
-float autocvar_g_vehicle_spiderbot_minigun_spread = 0.015;
+float autocvar_g_vehicle_spiderbot_minigun_spread = 0.012;
int autocvar_g_vehicle_spiderbot_minigun_ammo_cost = 1;
int autocvar_g_vehicle_spiderbot_minigun_ammo_max = 100;
int autocvar_g_vehicle_spiderbot_minigun_ammo_regen = 40;