alias cl_hook_gamestart_ft
alias cl_hook_gamestart_inv
alias cl_hook_gamestart_duel
+alias cl_hook_gamestart_ttt //LegendGuard adds ttt client hook for TTT 20-02-2021
alias cl_hook_gameend "rpn /cl_matchcount dup load 1 + =" // increase match count every time a game ends
alias cl_hook_shutdown
alias cl_hook_activeweapon
alias sv_hook_gamestart_ft
alias sv_hook_gamestart_inv
alias sv_hook_gamestart_duel
+alias sv_hook_gamestart_ttt //LegendGuard adds ttt hook for TTT 20-02-2021
// there is currently no hook for when the match is restarted
// see sv_hook_readyrestart for previous uses of this hook
//alias sv_hook_gamerestart
alias sv_vote_gametype_hook_rc
alias sv_vote_gametype_hook_tdm
alias sv_vote_gametype_hook_duel
+alias sv_vote_gametype_hook_ttt //LegendGuard adds ttt hook for TTT 20-02-2021
// Example preset to allow 1v1ctf to be used for the gametype voting screen.
// Aliases can have max 31 chars so the gametype can have max 9 chars.
set g_duel_respawn_delay_max 0
set g_duel_respawn_waves 0
set g_duel_weapon_stay 0
+set g_ttt_respawn_delay_small 0 //LegendGuard adds ttt cvars for TTT 20-02-2021
+set g_ttt_respawn_delay_small_count 0
+set g_ttt_respawn_delay_large 0
+set g_ttt_respawn_delay_large_count 0
+set g_ttt_respawn_delay_max 0
+set g_ttt_respawn_waves 0
+set g_ttt_weapon_stay 0
// =========
//set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel"
set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode"
set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel"
+
+//LegendGuard adds ttt cvars for TTT 20-02-2021
+// ==========
+// trouble in terrorist town
+// ==========
+set g_ttt 0 "Trouble in Terrorist Town: A group of space terrorists have traitors among them. Traitors must kill terrorists, while the terrorists have to try to find and kill the traitors"
+set g_ttt_not_lms_maps 0 "when this is set, LMS maps will NOT be listed in ttt"
+set g_ttt_traitor_count 0.25 "number of players who will become traitors, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players"
+set g_ttt_punish_teamkill 1 "kill the player when they kill an ally"
+set g_ttt_reward_innocent 1 "give a point to all innocent players if the round timelimit is reached, in addition to the points given for kills"
+set g_ttt_warmup 10 "how long the players will have time to run around the map before the round starts"
+set g_ttt_round_timelimit 180 "round time limit in seconds"
\ No newline at end of file
seta notification_INFO_SUPERWEAPON_PICKUP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_TEAMCHANGE_LARGERTEAM "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_TEAMCHANGE_NOTALLOWED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+
+//LegendGuard adds ttt notifications for TTT 20-02-2021
+seta notification_INFO_TTT_TRAITOR_WIN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_TTT_INNOCENT_WIN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+
seta notification_INFO_VERSION_BETA "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_VERSION_OLD "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_VERSION_OUTDATED "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_CENTER_TEAMCHANGE_SUICIDE "1" "0 = off, 1 = centerprint"
seta notification_CENTER_TIMEOUT_BEGINNING "1" "0 = off, 1 = centerprint"
seta notification_CENTER_TIMEOUT_ENDING "1" "0 = off, 1 = centerprint"
+//LegendGuard adds ttt notification for TTT 20-02-2021
+seta notification_CENTER_TTT_TRAITOR "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_TTT_TRAITOR_WIN "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_TTT_INNOCENT "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_TTT_INNOCENT_WIN "1" "0 = off, 1 = centerprint"
+
seta notification_CENTER_VEHICLE_ENTER "1" "0 = off, 1 = centerprint"
seta notification_CENTER_VEHICLE_ENTER_GUNNER "1" "0 = off, 1 = centerprint"
seta notification_CENTER_VEHICLE_ENTER_STEAL "1" "0 = off, 1 = centerprint"
{ WriteByte(chan, ent.sv_solid); },
{ ent.sv_solid = ReadByte(); })
+//LegendGuard adds ENTCS_PROP from TTT 20-02-2021
+// gamemode specific player ttt status (independent of score and frags)
+ENTCS_PROP(TTT_STATUS, true, ttt_status, ttt_status, ENTCS_SET_NORMAL,
+ { WriteShort(chan, ent.ttt_status); },
+ { ent.ttt_status = ReadShort(); })
+
#ifdef SVQC
int ENTCS_PUBLICMASK = 0;
#include <common/gamemodes/gamemode/nexball/_mod.inc>
#include <common/gamemodes/gamemode/onslaught/_mod.inc>
#include <common/gamemodes/gamemode/race/_mod.inc>
-#include <common/gamemodes/gamemode/tdm/_mod.inc>
+#include <common/gamemodes/gamemode/ttt/_mod.inc> //LegendGuard adds _mod.inc for Trouble In Terrorist Town 20-02-2021
+#include <common/gamemodes/gamemode/tdm/_mod.inc>
\ No newline at end of file
#include <common/gamemodes/gamemode/nexball/_mod.qh>
#include <common/gamemodes/gamemode/onslaught/_mod.qh>
#include <common/gamemodes/gamemode/race/_mod.qh>
-#include <common/gamemodes/gamemode/tdm/_mod.qh>
+#include <common/gamemodes/gamemode/ttt/_mod.qh> //LegendGuard adds _mod.qh for Trouble In Terrorist Town 20-02-2021
+#include <common/gamemodes/gamemode/tdm/_mod.qh>
\ No newline at end of file
--- /dev/null
+// generated file; do not modify
+#include <common/gamemodes/gamemode/ttt/ttt.qc>
+#ifdef CSQC
+ #include <common/gamemodes/gamemode/ttt/cl_ttt.qc>
+#endif
+#ifdef SVQC
+ #include <common/gamemodes/gamemode/ttt/sv_ttt.qc>
+#endif
--- /dev/null
+// generated file; do not modify
+#include <common/gamemodes/gamemode/ttt/ttt.qh>
+#ifdef CSQC
+ #include <common/gamemodes/gamemode/ttt/cl_ttt.qh>
+#endif
+#ifdef SVQC
+ #include <common/gamemodes/gamemode/ttt/sv_ttt.qh>
+#endif
--- /dev/null
+#include "cl_ttt.qh"
+
+#include <client/draw.qh>
+#include <client/hud/panel/modicons.qh>
+
+void HUD_Mod_TTT(vector pos, vector mySize)
+{
+ mod_active = 1; // ttt should always show the mod HUD
+
+ int mystatus = entcs_receiver(player_localnum).ttt_status;
+ string player_text = "";
+ vector player_color = '1 1 1';
+ //string player_icon = "";
+ if(mystatus == TTT_STATUS_TRAITOR)
+ {
+ player_text = _("Traitor");
+ player_color = '1 0 0';
+ //player_icon = "player_red";
+ }
+ else if(mystatus == TTT_STATUS_INNOCENT)
+ {
+ player_text = _("Innocent");
+ player_color = '0 1 0';
+ //player_icon = "player_neutral";
+ }
+ else
+ {
+ // if the player has no valid status, don't draw anything
+ return;
+ }
+
+ string time_text = string_null;
+ vector timer_color = '1 1 1';
+ if(!STAT(GAME_STOPPED) && !warmup_stage && STAT(TTT_ROUNDTIMER) > 0)
+ {
+ float timeleft = max(0, STAT(TTT_ROUNDTIMER) - time);
+ timeleft = ceil(timeleft);
+ float minutesLeft = floor(timeleft / 60);
+ time_text = seconds_tostring(timeleft);
+ if(intermission_time || minutesLeft >= 5 || warmup_stage || STAT(TTT_ROUNDTIMER) == 0)
+ timer_color = '1 1 1'; //white
+ else if(minutesLeft >= 1)
+ timer_color = '1 1 0'; //yellow
+ else
+ timer_color = '1 0 0'; //red
+ }
+
+ //drawpic_aspect_skin(pos, player_icon, vec2(0.5 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(!time_text)
+ drawstring_aspect(pos, player_text, vec2(mySize.x, mySize.y), player_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ else
+ {
+ drawstring_aspect(pos, player_text, vec2(0.5 * mySize.x, mySize.y), player_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * (0.5 * mySize.x), time_text, vec2(0.5 * mySize.x, mySize.y), timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+}
+
+REGISTER_MUTATOR(cl_ttt, true);
+
+MUTATOR_HOOKFUNCTION(cl_ttt, ForcePlayercolors_Skip, CBC_ORDER_LAST)
+{
+ if(!ISGAMETYPE(TTT))
+ return false;
+
+ entity player = M_ARGV(0, entity);
+ entity e = entcs_receiver(player.entnum - 1);
+ int innocent_status = ((e) ? e.ttt_status : 0);
+ int mystatus = entcs_receiver(player_localnum).ttt_status;
+
+ int plcolor = TTT_COLOR_INNOCENT; // default to innocent
+ //TODO: add Detective 20-02-2021
+ if((mystatus == TTT_STATUS_TRAITOR || intermission || STAT(GAME_STOPPED)) && innocent_status == TTT_STATUS_TRAITOR)
+ plcolor = TTT_COLOR_TRAITOR;
+
+
+ player.colormap = 1024 + plcolor;
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(cl_ttt, DrawScoreboard_Force)
+{
+ // show the scoreboard when the round ends, so players can see who the hunter was
+ return STAT(GAME_STOPPED);
+}
--- /dev/null
+#pragma once
+
+void HUD_Mod_TTT(vector pos, vector mySize);
--- /dev/null
+#include "sv_ttt.qh"
+
+float autocvar_g_ttt_traitor_count = 0.25;
+float autocvar_g_ttt_round_timelimit = 180;
+float autocvar_g_ttt_warmup = 10;
+bool autocvar_g_ttt_punish_teamkill = true;
+bool autocvar_g_ttt_reward_innocent = true;
+
+//TODO: add Detective and corpse function if a player is DEAD
+void ttt_FakeTimeLimit(entity e, float t)
+{
+ if(!IS_REAL_CLIENT(e))
+ return;
+#if 0
+ msg_entity = e;
+ WriteByte(MSG_ONE, 3); // svc_updatestat
+ WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
+ if(t < 0)
+ WriteCoord(MSG_ONE, autocvar_timelimit);
+ else
+ WriteCoord(MSG_ONE, (t + 1) / 60);
+#else
+ STAT(TTT_ROUNDTIMER, e) = t;
+#endif
+}
+
+void nades_Clear(entity player);
+
+void Ttt_UpdateScores(bool timed_out)
+{
+ // give players their hard-earned kills now that the round is over
+ FOREACH_CLIENT(true,
+ {
+ it.totalfrags += it.ttt_validkills;
+ if(it.ttt_validkills)
+ GameRules_scoring_add(it, SCORE, it.ttt_validkills);
+ it.ttt_validkills = 0;
+ // player survived the round
+ if(IS_PLAYER(it) && !IS_DEAD(it))
+ {
+ if(autocvar_g_ttt_reward_innocent && timed_out && it.ttt_status == TTT_STATUS_INNOCENT)
+ GameRules_scoring_add(it, SCORE, 1); // reward innocents who make it to the end of the round time limit
+ if(it.ttt_status == TTT_STATUS_INNOCENT)
+ GameRules_scoring_add(it, TTT_RESISTS, 1);
+ else if(it.ttt_status == TTT_STATUS_TRAITOR)
+ GameRules_scoring_add(it, TTT_HUNTS, 1);
+ }
+ });
+}
+
+float Ttt_CheckWinner()
+{
+ if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
+ {
+ // if the match times out, innocents win too!
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_TTT_INNOCENT_WIN);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_TTT_INNOCENT_WIN);
+ FOREACH_CLIENT(true,
+ {
+ if(IS_PLAYER(it))
+ nades_Clear(it);
+ ttt_FakeTimeLimit(it, -1);
+ });
+
+ Ttt_UpdateScores(true);
+
+ allowed_to_spawn = false;
+ game_stopped = true;
+ round_handler_Init(5, autocvar_g_ttt_warmup, autocvar_g_ttt_round_timelimit);
+ return 1;
+ }
+
+ int innocent_count = 0, traitor_count = 0;
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
+ {
+ if(it.ttt_status == TTT_STATUS_INNOCENT)
+ innocent_count++;
+ else if(it.ttt_status == TTT_STATUS_TRAITOR)
+ traitor_count++;
+ });
+ if(innocent_count > 0 && traitor_count > 0)
+ {
+ return 0;
+ }
+
+ if(traitor_count > 0) // traitors win
+ {
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_TTT_TRAITOR_WIN);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_TTT_TRAITOR_WIN);
+ }
+ else if(innocent_count > 0) // innocents win
+ {
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_TTT_INNOCENT_WIN);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_TTT_INNOCENT_WIN);
+ }
+ else
+ {
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
+ }
+
+ Ttt_UpdateScores(false);
+
+ allowed_to_spawn = false;
+ game_stopped = true;
+ round_handler_Init(5, autocvar_g_ttt_warmup, autocvar_g_ttt_round_timelimit);
+
+ FOREACH_CLIENT(true,
+ {
+ if(IS_PLAYER(it))
+ nades_Clear(it);
+ ttt_FakeTimeLimit(it, -1);
+ });
+
+ return 1;
+}
+
+void Ttt_RoundStart()
+{
+ allowed_to_spawn = boolean(warmup_stage);
+ int playercount = 0;
+ FOREACH_CLIENT(true,
+ {
+ if(IS_PLAYER(it) && !IS_DEAD(it))
+ {
+ ++playercount;
+ it.ttt_status = TTT_STATUS_INNOCENT;
+ }
+ else
+ it.ttt_status = 0; // this is mostly a safety check; if a client manages to somehow maintain a ttt status, clear it before the round starts!
+ it.ttt_validkills = 0;
+ });
+ int traitor_count = bound(1, ((autocvar_g_ttt_traitor_count >= 1) ? autocvar_g_ttt_traitor_count : floor(playercount * autocvar_g_ttt_traitor_count)), playercount - 1); // 20%, but ensure at least 1 and less than total
+ int total_traitors = 0;
+ FOREACH_CLIENT_RANDOM(IS_PLAYER(it) && !IS_DEAD(it),
+ {
+ if(total_traitors >= traitor_count)
+ break;
+ total_traitors++;
+ it.ttt_status = TTT_STATUS_TRAITOR;
+ });
+
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
+ {
+ if(it.ttt_status == TTT_STATUS_INNOCENT)
+ Send_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CENTER_TTT_INNOCENT);
+ else if(it.ttt_status == TTT_STATUS_TRAITOR)
+ Send_Notification(NOTIF_ONE_ONLY, it, MSG_CENTER, CENTER_TTT_TRAITOR);
+
+ ttt_FakeTimeLimit(it, round_handler_GetEndTime());
+ });
+}
+
+bool Ttt_CheckPlayers()
+{
+ static int prev_missing_players;
+ allowed_to_spawn = true;
+ int playercount = 0;
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
+ {
+ ++playercount;
+ });
+ if (playercount >= 2)
+ {
+ if(prev_missing_players > 0)
+ Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_PLAYERS);
+ prev_missing_players = -1;
+ return true;
+ }
+ if(playercount == 0)
+ {
+ if(prev_missing_players > 0)
+ Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_PLAYERS);
+ prev_missing_players = -1;
+ return false;
+ }
+ // if we get here, only 1 player is missing
+ if(prev_missing_players != 1)
+ {
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_PLAYERS, 1);
+ prev_missing_players = 1;
+ }
+ return false;
+}
+
+bool ttt_isEliminated(entity e)
+{
+ if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_PLAYER_OUT_OF_GAME))
+ return true;
+ if(e.caplayer == 0.5)
+ return true;
+ return false;
+}
+
+void ttt_Initialize() // run at the start of a match, initiates game mode
+{
+ GameRules_scoring(0, SFL_SORT_PRIO_PRIMARY, 0, {
+ field(SP_TTT_RESISTS, "resists", 0);
+ field(SP_TTT_HUNTS, "hunts", SFL_SORT_PRIO_SECONDARY);
+ });
+
+ allowed_to_spawn = true;
+ round_handler_Spawn(Ttt_CheckPlayers, Ttt_CheckWinner, Ttt_RoundStart);
+ round_handler_Init(5, autocvar_g_ttt_warmup, autocvar_g_ttt_round_timelimit);
+ EliminatedPlayers_Init(ttt_isEliminated);
+}
+
+
+// ==============
+// Hook Functions
+// ==============
+
+MUTATOR_HOOKFUNCTION(ttt, ClientObituary)
+{
+ // in ttt, announcing a frag would tell everyone who the traitor is
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ if(IS_PLAYER(frag_attacker) && frag_attacker != frag_target)
+ {
+ float frag_deathtype = M_ARGV(3, float);
+ entity wep_ent = M_ARGV(4, entity);
+ // "team" kill, a point is awarded to the player by default so we must take it away plus an extra one
+ // unless the player is going to be punished for suicide, in which case just remove one
+ if(frag_attacker.ttt_status == frag_target.ttt_status)
+ GiveFrags(frag_attacker, frag_target, ((autocvar_g_ttt_punish_teamkill) ? -1 : -2), frag_deathtype, wep_ent.weaponentity_fld);
+ }
+
+ M_ARGV(5, bool) = true; // anonymous attacker
+}
+
+MUTATOR_HOOKFUNCTION(ttt, PlayerPreThink)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(IS_PLAYER(player) || player.caplayer)
+ {
+ // update the scoreboard colour display to out the real killer at the end of the round
+ // running this every frame to avoid cheats
+ int plcolor = TTT_COLOR_INNOCENT;
+ if(player.ttt_status == TTT_STATUS_TRAITOR && game_stopped)
+ plcolor = TTT_COLOR_TRAITOR;
+ setcolor(player, plcolor);
+ }
+}
+
+MUTATOR_HOOKFUNCTION(ttt, PlayerSpawn)
+{
+ entity player = M_ARGV(0, entity);
+
+ player.ttt_status = 0;
+ player.ttt_validkills = 0;
+ player.caplayer = 1;
+ if (!warmup_stage)
+ eliminatedPlayers.SendFlags |= 1;
+}
+
+MUTATOR_HOOKFUNCTION(ttt, ForbidSpawn)
+{
+ entity player = M_ARGV(0, entity);
+
+ // spectators / observers that weren't playing can join; they are
+ // immediately forced to observe in the PutClientInServer hook
+ // this way they are put in a team and can play in the next round
+ if (!allowed_to_spawn && player.caplayer)
+ return true;
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(ttt, PutClientInServer)
+{
+ entity player = M_ARGV(0, entity);
+
+ if (!allowed_to_spawn && IS_PLAYER(player)) // this is true even when player is trying to join
+ {
+ TRANSMUTE(Observer, player);
+ if (CS(player).jointime != time && !player.caplayer) // not when connecting
+ {
+ player.caplayer = 0.5;
+ Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_JOIN_LATE);
+ }
+ }
+}
+
+MUTATOR_HOOKFUNCTION(ttt, reset_map_players)
+{
+ FOREACH_CLIENT(true, {
+ CS(it).killcount = 0;
+ it.ttt_status = 0;
+ ttt_FakeTimeLimit(it, -1); // restore original timelimit
+ if (!it.caplayer && IS_BOT_CLIENT(it))
+ it.caplayer = 1;
+ if (it.caplayer)
+ {
+ TRANSMUTE(Player, it);
+ it.caplayer = 1;
+ PutClientInServer(it);
+ }
+ });
+ bot_relinkplayerlist();
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(ttt, reset_map_global)
+{
+ allowed_to_spawn = true;
+ return true;
+}
+
+entity ttt_LastPlayerForTeam(entity this)
+{
+ entity last_pl = NULL;
+ FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
+ if (!IS_DEAD(it) && this.ttt_status == it.ttt_status)
+ {
+ if (!last_pl)
+ last_pl = it;
+ else
+ return NULL;
+ }
+ });
+ return last_pl;
+}
+
+void ttt_LastPlayerForTeam_Notify(entity this)
+{
+ if (!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted())
+ {
+ entity pl = ttt_LastPlayerForTeam(this);
+ if (pl)
+ Send_Notification(NOTIF_ONE_ONLY, pl, MSG_CENTER, CENTER_ALONE);
+ }
+}
+
+MUTATOR_HOOKFUNCTION(ttt, PlayerDies)
+{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_deathtype = M_ARGV(3, float);
+
+ ttt_LastPlayerForTeam_Notify(frag_target);
+ if (!allowed_to_spawn)
+ {
+ frag_target.respawn_flags = RESPAWN_SILENT;
+ // prevent unwanted sudden rejoin as spectator and movement of spectator camera
+ frag_target.respawn_time = time + 2;
+ }
+ frag_target.respawn_flags |= RESPAWN_FORCE;
+ if (!warmup_stage)
+ {
+ eliminatedPlayers.SendFlags |= 1;
+ if (IS_BOT_CLIENT(frag_target))
+ bot_clear(frag_target);
+ }
+
+ // killed an ally! punishment is death
+ if(autocvar_g_ttt_punish_teamkill && frag_attacker != frag_target && IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker.ttt_status == frag_target.ttt_status && !ITEM_DAMAGE_NEEDKILL(frag_deathtype))
+ if(!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted()) // don't autokill if the round hasn't
+ Damage(frag_attacker, frag_attacker, frag_attacker, 100000, DEATH_MIRRORDAMAGE.m_id, DMG_NOWEP, frag_attacker.origin, '0 0 0');
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(ttt, ClientDisconnect)
+{
+ entity player = M_ARGV(0, entity);
+
+ if (IS_PLAYER(player) && !IS_DEAD(player))
+ ttt_LastPlayerForTeam_Notify(player);
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(ttt, MakePlayerObserver)
+{
+ entity player = M_ARGV(0, entity);
+
+ if (IS_PLAYER(player) && !IS_DEAD(player))
+ ttt_LastPlayerForTeam_Notify(player);
+ if (player.killindicator_teamchange == -2) // player wants to spectate
+ player.caplayer = 0;
+ if (player.caplayer)
+ player.frags = FRAGS_PLAYER_OUT_OF_GAME;
+ if (!warmup_stage)
+ eliminatedPlayers.SendFlags |= 1;
+ if (!player.caplayer)
+ {
+ player.ttt_validkills = 0;
+ player.ttt_status = 0;
+ ttt_FakeTimeLimit(player, -1); // restore original timelimit
+ return false; // allow team reset
+ }
+ return true; // prevent team reset
+}
+
+MUTATOR_HOOKFUNCTION(ttt, Scores_CountFragsRemaining)
+{
+ // announce remaining frags?
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(ttt, GiveFragsForKill, CBC_ORDER_FIRST)
+{
+ entity frag_attacker = M_ARGV(0, entity);
+ if(!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted())
+ frag_attacker.ttt_validkills += M_ARGV(2, float);
+ M_ARGV(2, float) = 0; // score will be given to the winner when the round ends
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(ttt, AddPlayerScore)
+{
+ entity scorefield = M_ARGV(0, entity);
+ if(scorefield == SP_KILLS || scorefield == SP_DEATHS || scorefield == SP_SUICIDES || scorefield == SP_DMG || scorefield == SP_DMGTAKEN)
+ M_ARGV(1, float) = 0; // don't report that the player has killed or been killed, that would out them as a traitor!
+}
+
+MUTATOR_HOOKFUNCTION(ttt, CalculateRespawnTime)
+{
+ // no respawn calculations needed, player is forced to spectate anyway
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(ttt, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
+{
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+ if (IS_PLAYER(it) || it.caplayer == 1)
+ ++M_ARGV(0, int);
+ ++M_ARGV(1, int);
+ });
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(ttt, ClientCommand_Spectate)
+{
+ entity player = M_ARGV(0, entity);
+
+ if (player.caplayer)
+ {
+ // they're going to spec, we can do other checks
+ if (autocvar_sv_spectate && (IS_SPEC(player) || IS_OBSERVER(player)))
+ Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_LEAVE);
+ return MUT_SPECCMD_FORCE;
+ }
+
+ return MUT_SPECCMD_CONTINUE;
+}
+
+MUTATOR_HOOKFUNCTION(ttt, GetPlayerStatus)
+{
+ entity player = M_ARGV(0, entity);
+
+ return player.caplayer == 1;
+}
+
+MUTATOR_HOOKFUNCTION(ttt, BotShouldAttack)
+{
+ entity bot = M_ARGV(0, entity);
+ entity targ = M_ARGV(1, entity);
+
+ if(targ.ttt_status == bot.ttt_status)
+ return true;
+}
--- /dev/null
+#pragma once
+
+#include <common/mutators/base.qh>
+#include <common/scores.qh>
+void ttt_Initialize();
+
+REGISTER_MUTATOR(ttt, false)
+{
+ MUTATOR_STATIC();
+ MUTATOR_ONADD
+ {
+ ttt_Initialize();
+ }
+ return false;
+}
+
+.int ttt_validkills; // store the player's valid kills to be given at the end of the match (avoid exposing their score until then)
--- /dev/null
+#include "ttt.qh"
--- /dev/null
+#pragma once
+
+#include <common/gamemodes/gamemode/lms/lms.qh>
+#include <common/mapinfo.qh>
+
+#ifdef CSQC
+void HUD_Mod_TTT(vector pos, vector mySize);
+#endif
+CLASS(TroubleinTerroristTown, Gametype)
+ INIT(TroubleinTerroristTown)
+ {
+ this.gametype_init(this, _("Trouble in Terrorist Town"),"ttt","g_ttt",GAMETYPE_FLAG_USEPOINTS,"","timelimit=30 pointlimit=20",_("A group of space terrorists have traitors among them. Traitors must kill terrorists, while the terrorists have to try to find and kill the traitors"));
+ }
+ METHOD(TroubleinTerroristTown, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+ {
+ return true;
+ }
+ METHOD(TroubleinTerroristTown, m_isForcedSupported, bool(Gametype this))
+ {
+ if(!cvar("g_ttt_not_lms_maps"))
+ {
+ // if this is unset, all LMS maps support TroubleinTerroristTown too
+ if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS.m_flags))
+ return true; // TODO: references another gametype (alternatively, we could check which gamemodes are always enabled and append this if any are supported)
+ }
+ return false;
+ }
+#ifdef CSQC
+ ATTRIB(TroubleinTerroristTown, m_modicons, void(vector pos, vector mySize), HUD_Mod_TTT);
+#endif
+ENDCLASS(TroubleinTerroristTown)
+REGISTER_GAMETYPE(TTT, NEW(TroubleinTerroristTown));
+
+#ifdef GAMEQC
+// shared state signalling the player's ttt status
+//TODO: add Detective STATUS and COLOR 20-02-2021
+.int ttt_status;
+const int TTT_STATUS_INNOCENT = 1;
+const int TTT_STATUS_TRAITOR = 2;
+
+// hardcoded player colors for ttt
+const int TTT_COLOR_INNOCENT = 51; // green
+const int TTT_COLOR_TRAITOR = 68; // red
+#endif
MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM, N_CONSOLE, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "")
MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED, N_CONSOLE, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "")
+ //LegendGuard adds MSG_INFO_NOTIF for TTT 20-02-2021
+ MSG_INFO_NOTIF(TTT_TRAITOR_WIN, N_CONSOLE, 0, 0, "", "", "", _("^K1Traitors^BG win the round"), "")
+ MSG_INFO_NOTIF(TTT_INNOCENT_WIN, N_CONSOLE, 0, 0, "", "", "", _("^F1Innocents^BG win the round"), "")
MSG_INFO_NOTIF(VERSION_BETA, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
MSG_INFO_NOTIF(VERSION_OLD, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
MSG_CENTER_NOTIF(TIMEOUT_BEGINNING, N_ENABLE, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "")
MSG_CENTER_NOTIF(TIMEOUT_ENDING, N_ENABLE, 0, 1, "", CPID_TIMEIN, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
+ //LegendGuard adds MSG_CENTER_NOTIF for TTT 20-02-2021
+ MSG_CENTER_NOTIF(TTT_TRAITOR, N_ENABLE, 0, 0, "", CPID_TTT, "5 0", strcat(BOLD_OPERATOR, _("^BGYou are ^K1traitor^BG! Kill all the innocents without raising suspicion!")), "")
+ MSG_CENTER_NOTIF(TTT_TRAITOR_WIN, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^K1Traitors^BG win the round"), "")
+ MSG_CENTER_NOTIF(TTT_INNOCENT, N_ENABLE, 0, 0, "", CPID_TTT, "5 0", strcat(BOLD_OPERATOR, _("^BGYou are ^F1innocent^BG! Try to find out who is/are traitor(s) and survive until time is up!")), "")
+ MSG_CENTER_NOTIF(TTT_INNOCENT_WIN, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^F1Innocents^BG win the round"), "")
MSG_CENTER_NOTIF(JOIN_PREVENT_MINIGAME, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^K1Cannot join given minigame session!"), "" )
LOG_WARNF("Get_Notif_TypeName(%d): Improper net type!", ORDINAL(net_type));
return "";
}
-
+//LegendGuard adds CASE(CPID, TTT) after TIMEIN for TTT 20-02-2021
ENUMCLASS(CPID)
CASE(CPID, ASSAULT_ROLE)
CASE(CPID, ROUND)
CASE(CPID, TEAMCHANGE)
CASE(CPID, TIMEOUT)
CASE(CPID, TIMEIN)
+ CASE(CPID, TTT)
CASE(CPID, VEHICLES)
CASE(CPID, VEHICLES_OTHER)
/** always last */
REGISTER_SP(ONS_TAKES);
REGISTER_SP(ONS_CAPS);
+
+REGISTER_SP(TTT_RESISTS); //LegendGuard adds REGISTER_SP for TTT 20-02-2021 //Innocents as number of suvivals
+REGISTER_SP(TTT_HUNTS); //Traitors as number of hunts
+
#endif
#ifdef SVQC
SPECTATE_COPYFIELD(_STAT(GUNALIGN))
#endif
+
+REGISTER_STAT(TTT_ROUNDTIMER, float) //LegendGuard adds TTT_ROUNDTIMER for TTT 20-02-2021
GAMETYPE(MAPINFO_TYPE_ASSAULT) \
/* GAMETYPE(MAPINFO_TYPE_DUEL) */ \
/* GAMETYPE(MAPINFO_TYPE_INVASION) */ \
+ GAMETYPE(MAPINFO_TYPE_TTT) \
+ //LegendGuard adds GAMETYPE for menu for TTT 20-02-2021
/**/
// hidden gametypes come last so indexing always works correctly
BADCVAR("g_tdm");
BADCVAR("g_tdm_on_dm_maps");
BADCVAR("g_tdm_teams");
+ BADCVAR("g_ttt");
+ BADCVAR("g_ttt_not_dm_maps");
BADCVAR("g_vip");
BADCVAR("leadlimit");
BADCVAR("nextmap");
BADCVAR("g_mapinfo_ignore_warnings");
BADCVAR("g_maplist_ignore_sizes");
BADCVAR("g_maplist_sizes_count_bots");
+ //LegendGuard adds BADCVAR(g_*) for TTT 20-02-2021
// long
BADCVAR("hostname");