set g_ballistics_mindistance 2 // enable ballistics starting from 2 qu
set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls
set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls
+set g_ballistics_penetrate_clips 0 "allow ballistics to pass through weapon clips"
set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
float autocvar_g_ballistics_density_corpse;
float autocvar_g_ballistics_density_player;
float autocvar_g_ballistics_mindistance;
+bool autocvar_g_ballistics_penetrate_clips;
float autocvar_g_ban_default_bantime;
float autocvar_g_ban_default_masksize;
float autocvar_g_ban_sync_interval;