]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge remote branch 'origin/master' into terencehill/essential_weapons_panel
authorSamual <samual@xonotic.org>
Wed, 17 Aug 2011 01:13:18 +0000 (21:13 -0400)
committerSamual <samual@xonotic.org>
Wed, 17 Aug 2011 01:13:18 +0000 (21:13 -0400)
Conflicts:
qcsrc/client/hud.qc

1  2 
defaultXonotic.cfg
qcsrc/client/autocvars.qh
qcsrc/client/hud.qc

Simple merge
Simple merge
index 38de30ed2b5503fea564dbd89cfa0516f7a42680,4eafa2bf633125dac75ebedd1d0e0ac463485145..87ab320803ae8e038aedec4e5a6da5d43847a6f8
@@@ -639,74 -466,8 +462,75 @@@ void HUD_Weapons(void
        }
  
        HUD_Panel_UpdateCvars(weapons);
+       HUD_Panel_ApplyFadeAlpha();
  
 +      // TODO make this configurable
 +      if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
 +      {
 +              float weapon_cnt;
 +              if(weaponorder_bypriority)
 +                      strunzone(weaponorder_bypriority);
 +              if(weaponorder_byimpulse)
 +                      strunzone(weaponorder_byimpulse);
 +
 +              weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
 +              weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
 +              weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
 +
 +              weapon_cnt = 0;
 +              for(i = WEP_FIRST; i <= WEP_LAST; ++i)
 +              {
 +                      self = get_weaponinfo(i);
 +                      if(self.impulse >= 0)
 +                      {
 +                              weaponorder[weapon_cnt] = self;
 +                              ++weapon_cnt;
 +                      }
 +              }
 +              for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
 +                      weaponorder[i] = NULL;
 +              heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
 +
 +              weaponorder_cmp_str = string_null;
 +      }
 +
 +      float when, fadetime;
 +      when = autocvar_hud_panel_weapons_complainbubble_time;
 +      fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
 +      float weapons_st = getstati(STAT_WEAPONS);
 +      float weapon_count;
 +      if (autocvar_hud_panel_weapons_onlyowned)
 +      {
 +              if(autocvar__hud_configure && menu_enabled != 2)
 +                      HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
 +
 +              vector old_panel_size;
 +              for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
 +              {
 +                      if(weapons_st & weaponorder[i].weapons)
 +                              ++weapon_count;
 +              }
 +              if(!autocvar__hud_configure && (autocvar_hud_panel_weapons_complainbubble && time - complain_weapon_time < when + fadetime))// && complain_weapon >= 0
 +                      ++weapon_count;
 +              if (weapon_count == 0)
 +                      return;
 +              // reduce size of the panel
 +              if (panel_size_y > panel_size_x)
 +              {
 +                      old_panel_size_y = panel_size_y;
 +                      panel_size_y *= weapon_count / WEP_COUNT;
 +                      panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
 +              }
 +              else
 +              {
 +                      old_panel_size_x = panel_size_x;
 +                      panel_size_x *= weapon_count / WEP_COUNT;
 +                      panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
 +              }
 +      }
 +      else
 +              weapon_count = WEP_COUNT;
 +
        if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
        {
                f = (time - (weapontime + timeout)) / timeout_effect_length;
@@@ -4739,21 -4835,10 +4867,18 @@@ void HUD_Main (void
        if(autocvar__con_chat_maximized)
                HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
  
-       if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
-               localcmd("cmd selectteam auto; cmd join\n");
 -      if(autocvar__hud_configure && tab_panel != -1)
 +      if(autocvar__hud_configure)
        {
 -              HUD_Panel_UpdatePosSizeForId(tab_panel)
 -              drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
 +              if(tab_panel != -1)
 +              {
 +                      HUD_Panel_UpdatePosSizeForId(tab_panel)
 +                      drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
 +              }
 +              if(highlightedPanel != -1)
 +              {
 +                      HUD_Panel_UpdatePosSizeForId(highlightedPanel);
 +                      HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
 +              }
        }
  
        hud_configure_prev = autocvar__hud_configure;