-d darkplaces: fix a crash when changing level while using qe1 textures (Todd)
-d darkplaces: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
-d darkplaces: locked console scrollback (sublim3)
--d darkplaces: make TE_EXPLOSION2 use a spherical spawn pattern rather than cube shape (VorteX)
-d darkplaces: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (metlslime, zinx)
-d darkplaces: make sure QuakeDoneQuick works (Chris Kemp)
-d darkplaces: make sure that sound engine does not remove sounds when volume drops to 0 due to going out of range - now spawns sounds even if out of range (Sajt)
-d darkplaces: physics bug: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
-d darkplaces: prevent player name changes faster than once every 5 seconds (sublim3)
-d darkplaces: r_skyscroll1 and r_skyscroll2 cvars (Sajt)
+-d darkplaces: te_explosion2 builtin needs to be fixed, it is missing the colorlength parameter, update pr_cmds.c and dpextensions.qc (VorteX)
-d darkplaces: write a readme (Antti)
-d dpmod: make grapple off-hand (joe hill)
-f darkplaces: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich)
0 darkplaces: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD)
0 darkplaces: make CL_RocketTrail2 use the entity to keep track of trail spacing like CL_RocketTrail does (Vic)
0 darkplaces: make S_Update take a matrix4x4_t *
+0 darkplaces: make TE_EXPLOSION2 use a spherical spawn pattern rather than cube shape (VorteX)
0 darkplaces: make a DP_EF_NODEPTHTEST extension which causes an entity to show through walls, useful for navigation markers (Urre, CheapAlert, Supajoe)
0 darkplaces: make a getattachmentvectors qc builtin (Supajoe, Urre)
0 darkplaces: make blood decals a bit lighter as they're nearly black (ashridah)
0 darkplaces: support " as an end token for words in Com_Parse (Electro)
0 darkplaces: support ' quoted strings (Electro)
0 darkplaces: support GL_ATI_separate_stencil since ATI does not support GL_EXT_stencil_two_side yet (romi)
-0 darkplaces: te_explosion2 builtin needs to be fixed, it is missing the colorlength parameter, update pr_cmds.c and dpextensions.qc (VorteX)
0 darkplaces: test TecnoX and find the frikbot crash in SV_Physics (KrimZon)
0 darkplaces: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus)
0 darkplaces: the new sound engine should have a cvar for random variations of pitch on sounds like in doom (RenegadeC)