case TAUNTTYPE_DEATH:\r
PlayerSound(self, playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);\r
break;\r
- case TAUNTTYPE_VORE:\r
- PlayerSound(self, playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT); // change this properly\r
+ case TAUNTTYPE_VOREPRED:\r
+ PlayerSound(self, playersound_pred, CHAN_VOICE, VOICETYPE_AUTOTAUNT); // change this properly\r
+ break;\r
+ case TAUNTTYPE_VOREPREY:\r
+ PlayerSound(self, playersound_prey, CHAN_VOICE, VOICETYPE_AUTOTAUNT); // change this properly\r
break;\r
default:\r
dprint("Incorrect autotaunt type\n");\r
_VOICEMSG(meet) \\r
_VOICEMSG(seenflag) \\r
_VOICEMSG(taunt) \\r
+ _VOICEMSG(pred) \\r
+ _VOICEMSG(prey) \\r
_VOICEMSG(teamshoot)\r
\r
#define _VOICEMSG(m) .string playersound_##m;\r
#define VOICETYPE_GURGLE 16\r
\r
#define TAUNTTYPE_DEATH 1\r
-#define TAUNTTYPE_VORE 2\r
+#define TAUNTTYPE_VOREPRED 2\r
+#define TAUNTTYPE_VOREPREY 3\r
\r
void PrecachePlayerSounds(string f);\r
void PrecacheGlobalSound(string samplestring);\r