stomach_status_color_y = 0;\r
stomach_status_color_z = 0;\r
\r
- drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', stomach_status_color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
+ drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', Stomachstatus_Colortrans(stomach_status_color), sbar_alpha_bg, DRAWFLAG_NORMAL);\r
drawstring(bottomleft - '-80 168 0', "predator:", '8 8 0', '0 0 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
else\r
stomach_status_color_y = bound(0.25, vlen(color), 1); // reflect HUD background brightness, but only up to a certain limit (so the color is still visible with black HUD)\r
stomach_status_color_z = 0;\r
\r
- drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', stomach_status_color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
+ drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', Stomachstatus_Colortrans(stomach_status_color), sbar_alpha_bg, DRAWFLAG_NORMAL);\r
drawstring(bottomleft - '-80 168 0', "self:", '8 8 0', '0 0 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
}\r