vector PL_CROUCH_VIEW_OFS = '0 0 15';\r
vector PL_CROUCH_MIN = '-16 -16 -24';\r
vector PL_CROUCH_MAX = '16 16 25';\r
+vector PL_PREY_VIEW_OFS = '0 0 15';\r
\r
// Sajt - added these, just as constants. Not sure how you want them actually put in the game, but I just\r
// did this so at least they worked\r
else\r
self.cameraeffect_current = self.cameraeffect_target;\r
\r
- self.view_ofs_z = PL_VIEW_OFS_z / self.cameraeffect_current;\r
+ self.view_ofs_z = PL_PREY_VIEW_OFS_z / self.cameraeffect_current;\r
}\r
\r
.float gurgle_oldstomachload;\r