float t;
- if(!W_ReloadCheck(self.ammo_shells, autocvar_g_balance_shotgun_primary_ammo, 0))
+ if(!W_ReloadCheck(self.shotgun_load, autocvar_g_balance_shotgun_primary_ammo, 0))
return;
sound (self, CHAN_WEAPON2, "weapons/campingrifle_reload.wav", VOL_BASE, ATTN_NORM);
float t;
- if(!W_ReloadCheck(self.ammo_nails, autocvar_g_balance_sniperrifle_primary_ammo, autocvar_g_balance_sniperrifle_secondary_ammo))
+ if(!W_ReloadCheck(self.sniperrifle_load, autocvar_g_balance_sniperrifle_primary_ammo, autocvar_g_balance_sniperrifle_secondary_ammo))
return;
sound (self, CHAN_WEAPON2, "weapons/campingrifle_reload.wav", VOL_BASE, ATTN_NORM);