0 darkplaces: crash when changing level while using qe1 textures (Todd)
0 darkplaces: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd)
0 darkplaces: default to 32bit color
-0 darkplaces: figure out what is wrong with input in Battlemech in Linux (constantly turning clockwise in Linux but not in windows) (Todd)
0 darkplaces: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
0 darkplaces: finish the parital update support in protocol.[ch] and reduce packet size to 1k to fix NAT routers
0 darkplaces: fix particle trails (I think trail start is identical to trail end)
0 darkplaces: funky lightmaps in prydon gate and dm1 on TNT1/2, which get worse the more times you reload it? (NotoriousRay, Uffe)
0 darkplaces: get rid of stencil options and make 32bit color automatically use stencil
0 darkplaces: have a look at CFQ and figure out why its b0rked
+0 darkplaces: in Battlemech the frikbots can't score (Todd)
0 darkplaces: make Com_HexDumpToConsole not use color
0 darkplaces: make S_Update take a matrix4x4_t *
0 darkplaces: make a flag for rtlights that makes them appear in normal mode (not just r_shadow_realtime_world mode) (Vermeulen)
0 dpzoo: transparent glass bmodels (DP_ENT_ALPHA)
0 hmap: add space to seconds reports in all utilities so it doesn't say secondssss (FrikaC)
0 sv_user.qc: figure out why looking up/down slows movement and fix it (Vermeulen)
+1 darkplaces: add DP_CLIENTCAMERA extension (.entity clientcamera; sets which entity the client views from) (Wazat for Battlemech)
+1 darkplaces: add DP_EF_CLIENTLOCKANGLES extension (prevents client from turning view, takes angles from entity) (Wazat for Battlemech)
+1 darkplaces: add DP_EF_PRECISEANGLES extension (sends short angles instead of byte) (Wazat for Battlemech)
1 darkplaces: add a "cmd" command to the client for sending arbitrary commands to the server, mainly for use with KRIMZON_SV_PARSECLIENTCOMMAND
1 darkplaces: add an optimized special case to AngleVectors for roll == 0 (thanks to fuh for the idea)
1 darkplaces: add buttons 9-16 (yummyluv)