return StatusEffects_active(STATUSEFFECT_Invisibility, targ);
}
+void powerups_DropItem_Think(entity this)
+{
+ TakeResource(this, RES_HEALTH, 1);
+
+ if(GetResource(this, RES_HEALTH) < 1) {
+ WaypointSprite_Kill(this.waypointsprite_attached);
+ delete(this);
+ return;
+ }
+
+ // Only needed to update if the timer of the powerup is running
+ if(autocvar_g_powerups_dropondeath == 1)
+ WaypointSprite_UpdateHealth(this.waypointsprite_attached, GetResource(this, RES_HEALTH));
+
+ this.nextthink = time + 1;
+}
+
void powerups_DropItem(entity this, StatusEffects effect)
{
entity item = Item_DefinitionFromInternalName(effect.netname);
float t = StatusEffects_gettime(effect, this);
float timeleft = t - time;
+ float maxtime = 0;
if(timeleft <= 1 || !item)
return;
// TODO: items cannot hold their "item field" yet, so we need to list all the powerups here!
switch(item)
{
- case ITEM_Strength: e.strength_finished = finished; break;
- case ITEM_Shield: e.invincible_finished = finished; break;
- case ITEM_Invisibility: e.invisibility_finished = finished; break;
- case ITEM_Speed: e.speed_finished = finished; break;
+ case ITEM_Strength: e.strength_finished = finished; maxtime = autocvar_g_balance_powerup_strength_time; break;
+ case ITEM_Shield: e.invincible_finished = finished; maxtime = autocvar_g_balance_powerup_invincible_time; break;
+ case ITEM_Invisibility: e.invisibility_finished = finished; maxtime = autocvar_g_balance_powerup_invincible_time; break;
+ case ITEM_Speed: e.speed_finished = finished; maxtime = autocvar_g_balance_powerup_speed_time; break;
}
Item_InitializeLoot(e, item.m_canonical_spawnfunc, this.origin + '0 0 32', randomvec() * 175 + '0 0 175', time_to_live);
if(autocvar_g_powerups_dropondeath != 2)
Item_SetExpiring(e, true);
+
+ // Use health as time left to live
+ SetResourceExplicit(e, RES_HEALTH, time_to_live);
+
+ // Create waypoint displaying time left of the powerup
+ entity wp = WaypointSprite_Spawn(WP_Item, 0, 0, e, '0 0 1' * e.maxs.z, NULL, 0, e, waypointsprite_attached, true, RADARICON_Item);
+ wp.wp_extra = item.m_id;
+ WaypointSprite_UpdateMaxHealth(e.waypointsprite_attached, maxtime);
+ WaypointSprite_UpdateHealth(e.waypointsprite_attached, timeleft);
+
+ // Start dropping its time to live
+ setthink(e, powerups_DropItem_Think);
+ e.nextthink = time + 1;
+}
+
+MUTATOR_HOOKFUNCTION(powerups, ItemTouched)
+{
+ entity e = M_ARGV(0, entity);
+ if(e.waypointsprite_attached)
+ WaypointSprite_Kill(e.waypointsprite_attached);
}
MUTATOR_HOOKFUNCTION(powerups, PlayerDies)