<integer key="team" name="team">team that the monster will join if teamplay (5 = red, 14 = blue, etc)</integer>
</point>
-<group name="trigger_counter" color=".5 .5 .5">
+<point name="trigger_counter" color=".5 .5 .5" box="-8 -8 -8 8 8 8">
Acts as an intermediary for an action that takes multiple inputs.
After the counter has been triggered "count" times, it will fire all of its targets.
-------- KEYS --------
-------- SPAWNFLAGS --------
<flag key="NOMESSAGE" name="NOMESSAGE" bit="0">don't print a "2 more to go..."-like message when triggered</flag>
<flag key="FIRE_AT_COUNT" name="FIRE_AT_COUNT" bit="2">fire at every count (behaves like trigger_multiple with limited shots)</flag>
-</group>
+</point>
<point name="trigger_delay" color=".5 .5 .5" box="-8 -8 -8 8 8 8">
Trigger that delays triggering by a given amount of time. Only one action can be waited for; if triggered again before the "wait" time expires, the timer will restart (as opposed to trigger_relay).