#include "bd.qh"
-REGISTER_MINIGAME(bd, "Bulldozer");
+REGISTER_MINIGAME(bd, _("Bulldozer"));
REGISTER_NET_LINKED(ENT_CLIENT_BD_CONTROLLER)
#include "c4.qh"
-REGISTER_MINIGAME(c4, "Connect Four");
+REGISTER_MINIGAME(c4, _("Connect Four"));
const float C4_TURN_PLACE = 0x0100; // player has to place a piece on the board
const float C4_TURN_WIN = 0x0200; // player has won
#include <client/miscfunctions.qh>
#endif
-REGISTER_MINIGAME(nmm, "Nine Men's Morris");
+REGISTER_MINIGAME(nmm, _("Nine Men's Morris"));
const int NMM_TURN_PLACE = 0x0100; // player has to place a piece on the board
const int NMM_TURN_MOVE = 0x0200; // player has to move a piece by one tile
#include "pong.qh"
-REGISTER_MINIGAME(pong, "Pong");
+REGISTER_MINIGAME(pong, _("Pong"));
// minigame flags
const int PONG_STATUS_WAIT = 0x0010; // waiting for players to join
#include "pp.qh"
-REGISTER_MINIGAME(pp, "Push-Pull");
+REGISTER_MINIGAME(pp, _("Push-Pull"));
const int PP_TURN_PLACE = 0x0100; // player has to place a piece on the board
const int PP_TURN_WIN = 0x0200; // player has won
#include "ps.qh"
-REGISTER_MINIGAME(ps, "Peg Solitaire");
+REGISTER_MINIGAME(ps, _("Peg Solitaire"));
const float PS_TURN_MOVE = 0x0100; // player has to click on a piece on the board
const float PS_TURN_WIN = 0x0200; // player has won
#include "ttt.qh"
-REGISTER_MINIGAME(ttt, "Tic Tac Toe");
+REGISTER_MINIGAME(ttt, _("Tic Tac Toe"));
const int TTT_TURN_PLACE = 0x0100; // player has to place a piece on the board
const int TTT_TURN_WIN = 0x0200; // player has won