precache_model("null");
precache_sound("misc/hit.wav");
precache_sound("misc/typehit.wav");
- if (autocvar_cl_precacheplayermodels)
- {
- precache_all_playermodels("models/player/*.zym");
- precache_all_playermodels("models/player/*.dpm");
- precache_all_playermodels("models/player/*.md3");
- precache_all_playermodels("models/player/*.psk");
- precache_all_playermodels("models/player/*.iqm");
- }
+ Monsters_Precache();
+ generator_precache();
Projectile_Precache();
Hook_Precache();
GibSplash_Precache();