void waypoint_spawnforitem(entity e);
void waypoint_spawnforitem_force(entity e, vector org);
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent);
-void waypoint_spawnforteleporter_wz(entity e, vector org, vector destination, float timetaken, vector down_dir_src, vector down_dir_dest, entity tracetest_ent);
+void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent);
void waypoint_spawn_fromeditor(entity pl);
entity waypoint_spawn(vector m1, vector m2, float f);
void waypoint_unreachable(entity pl);
e.nearestwaypointtimeout = -1;
}
-void waypoint_spawnforteleporter_wz(entity e, vector src, vector destination, float timetaken, vector down_dir_src, vector down_dir_dest, entity tracetest_ent)
+void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent)
{
- // warpzones with oblique warp plane rely on down_dir to snap waypoints
- // to the ground without leaving the warp plane
- // warpzones with horizontal warp plane (down_dir.x == -1) generate
- // destination waypoint snapped to the ground (leaving warpzone), source
- // waypoint in the center of the warp plane
-
- // snap to the ground only if source warpzone isn't horizontal
- if(down_dir_src.x != -1)
+ float src_angle = e.warpzone_angles.x;
+ while (src_angle < -180) src_angle += 360;
+ while (src_angle > 180) src_angle -= 360;
+
+ float dest_angle = e.enemy.warpzone_angles.x;
+ while (dest_angle < -180) dest_angle += 360;
+ while (dest_angle > 180) dest_angle -= 360;
+
+ // no waypoints for warpzones pointing upwards, they can't be used by the bots
+ if (src_angle == -90 || dest_angle == -90)
+ return;
+
+ makevectors(e.warpzone_angles);
+ vector src = (e.absmin + e.absmax) * 0.5;
+ src += ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right;
+ vector down_dir_src = -v_up;
+
+ makevectors(e.enemy.warpzone_angles);
+ vector dest = (e.enemy.absmin + e.enemy.absmax) * 0.5;
+ dest += ((e.enemy.warpzone_origin - dest) * v_forward) * v_forward - 16 * v_right;
+ vector down_dir_dest = -v_up;
+
+ // don't snap to the ground waypoints for source warpzones pointing downwards
+ if (src_angle != 90)
+ {
src = waypoint_fixorigin_down_dir(src, tracetest_ent, down_dir_src);
- if(down_dir_dest.x == -1) // horizontal
- down_dir_dest = '0 0 -1'; // change to vertical
- destination = waypoint_fixorigin_down_dir(destination, tracetest_ent, down_dir_dest);
+ dest = waypoint_fixorigin_down_dir(dest, tracetest_ent, down_dir_dest);
+ }
- waypoint_spawnforteleporter_boxes(e, WAYPOINTFLAG_TELEPORT, src, src, destination, destination, timetaken);
+ waypoint_spawnforteleporter_boxes(e, WAYPOINTFLAG_TELEPORT, src, src, dest, dest, 0);
}
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent)
void waypoint_spawnforitem_force(entity e, vector org);
void waypoint_spawnforitem(entity e);
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent);
-void waypoint_spawnforteleporter_wz(entity e, vector org, vector destination, float timetaken, vector down_dir_src, vector down_dir_dest, entity tracetest_ent);
+void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent);
void botframe_showwaypointlinks();
float waypoint_loadall();
void waypoint_spawnforitem(entity e) { }
void waypoint_spawnforitem_force(entity e, vector org) { }
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent) { }
-void waypoint_spawnforteleporter_wz(entity e, vector org, vector destination, float timetaken, vector down_dir_src, vector down_dir_dest, entity tracetest_ent) { }
+void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent) { }
void waypoint_spawn_fromeditor(entity pl) { }
entity waypoint_spawn(vector m1, vector m2, float f) { return NULL; }
#endif
tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
//for(entity e = warpzone_first; e; e = e.warpzone_next)
for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
- {
- vector src, dst;
- src = (e.absmin + e.absmax) * 0.5;
- makevectors(e.warpzone_angles);
- src = src + ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right;
- dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
- vector down_dir_src = -v_up;
-
- makevectors(e.enemy.warpzone_angles);
- dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
- vector down_dir_dest = -v_up;
-
- waypoint_spawnforteleporter_wz(e, src, dst, 0, down_dir_src, down_dir_dest, tracetest_ent);
- }
+ waypoint_spawnforteleporter_wz(e, tracetest_ent);
delete(tracetest_ent);
}