return FALSE;\r
}\r
\r
+float Stomach_TeamMates_check(entity pred)\r
+{\r
+ // checks if a player's stomach contains any team mates\r
+\r
+ entity head;\r
+ if(teams_matter)\r
+ {\r
+ FOR_EACH_PLAYER(head)\r
+ {\r
+ if(head.predator == pred && head.team == pred.team)\r
+ return TRUE;\r
+ }\r
+ }\r
+ return FALSE;\r
+}\r
+\r
float Vore_CanLeave()\r
{\r
if(self.predator.classname == "player")\r
return; // this feature is only for players, not bots\r
if(e.stomach_load > 1)\r
return; // don't start digestion if we already ate someone, as that means we manually disabled it after the first prey and want it off\r
-\r
- entity head;\r
- if(teams_matter)\r
- {\r
- FOR_EACH_PLAYER(head)\r
- {\r
- // never begin automatic digestion if we've swallowed a team mate\r
- if(head.predator == e && head.team == e.team)\r
- return;\r
- }\r
- }\r
+ if(Stomach_TeamMates_check(e))\r
+ return; // never begin automatic digestion if we've swallowed a team mate\r
\r
e.digesting = TRUE;\r
}\r
// triggers ambient vore taunts, for both pred and prey\r
\r
// predator taunts\r
- if(self.stomach_load)\r
+ if(self.stomach_load && !Stomach_TeamMates_check(self))\r
{\r
// taunt_soundtime is set to 0 after the taunt has played, so this indicates a new start\r
if(!self.taunt_soundtime)\r