}
// Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
-void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type)
+void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
{
if (clienttype(e) == CLIENTTYPE_REAL)
{
WRITESPECTATABLE_MSG_ONE({
WriteByte(MSG_ONE, SVC_TEMPENTITY);
WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
- WriteByte(MSG_ONE, CSQC_CENTERPRINT);
+ WriteByte(MSG_ONE, CSQC_KILLCENTERPRINT);
WriteString(MSG_ONE, s1);
WriteString(MSG_ONE, s2);
WriteShort(MSG_ONE, msg);
if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
msg = ColoredTeamName(targ.team); // TODO: check if needed?
if(!g_cts) // no "killed your own dumb self" message in CTS
- Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE);
+ Send_CSQC_KillCenterprint(targ, msg, "", deathtype, MSG_SUICIDE);
if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
{
GiveFrags(attacker, targ, -1, deathtype);
- Send_CSQC_Centerprint(attacker, s, "", type, MSG_KILL);
+ Send_CSQC_KillCenterprint(attacker, s, "", type, MSG_KILL);
if (targ.killcount > 2) {
msg = ftos(targ.killcount);
checkrules_firstblood = TRUE;
Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
// TODO: make these print a newline if they dont
- Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
- Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
+ Send_CSQC_KillCenterprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
+ Send_CSQC_KillCenterprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
}
if((autocvar_sv_fragmessage_information_typefrag) && (targ.BUTTON_CHAT)) {
- Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL);
- Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL);
+ Send_CSQC_KillCenterprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL);
+ Send_CSQC_KillCenterprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL);
} else {
- Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL);
- Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL);
+ Send_CSQC_KillCenterprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL);
+ Send_CSQC_KillCenterprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL);
}
attacker.taunt_soundtime = time + 1;
}
else
{
- Send_CSQC_Centerprint(targ, "", "", deathtype, MSG_KILL_ACTION);
+ Send_CSQC_KillCenterprint(targ, "", "", deathtype, MSG_KILL_ACTION);
if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "")
msg = inflictor.message;
else if (deathtype == DEATH_CUSTOM)