]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Cvars for lightning gun
authorSamual <samual@xonotic.org>
Wed, 9 Mar 2011 15:38:40 +0000 (10:38 -0500)
committerSamual <samual@xonotic.org>
Wed, 9 Mar 2011 15:38:40 +0000 (10:38 -0500)
balance25.cfg
balanceLeeStricklin.cfg
balanceSamual.cfg
balanceXonotic.cfg
balancetZork.cfg
qcsrc/server/autocvars.qh
qcsrc/server/w_lightning.qc

index 864d169c3baa3d23ff3a00fbfb28ee0b2a278b5b..85e61f217296add289cfa455bb37c9a63da839aa 100644 (file)
@@ -401,6 +401,36 @@ set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 2000
 // }}}
+// {{{ lightning
+set g_balance_lightning_primary_ammo 5
+set g_balance_lightning_primary_animtime 0.2
+set g_balance_lightning_primary_damage 100
+set g_balance_lightning_primary_edgedamage 0
+set g_balance_lightning_primary_falloff_mindist 0
+set g_balance_lightning_primary_falloff_maxdist 0
+set g_balance_lightning_primary_falloff_halflifedist 0
+set g_balance_lightning_primary_force 425
+set g_balance_lightning_primary_lifetime 0
+set g_balance_lightning_primary_radius 850
+set g_balance_lightning_primary_range 800
+set g_balance_lightning_primary_refire 0.4
+set g_balance_lightning_primary_speed 0
+set g_balance_lightning_primary_spread 0
+set g_balance_lightning_secondary_ammo 5
+set g_balance_lightning_secondary_animtime 0.5
+set g_balance_lightning_secondary_damage 100
+set g_balance_lightning_secondary_damageforcescale 4
+set g_balance_lightning_secondary_edgedamage 80
+set g_balance_lightning_secondary_flyingdamage 1
+set g_balance_lightning_secondary_flyingforce -80
+set g_balance_lightning_secondary_flyingradius 200
+set g_balance_lightning_secondary_force -200
+set g_balance_lightning_secondary_health 1
+set g_balance_lightning_secondary_lifetime 30
+set g_balance_lightning_secondary_radius 300
+set g_balance_lightning_secondary_refire 5
+set g_balance_lightning_secondary_speed 600
+// }}}
 // {{{ crylink
 set g_balance_crylink_primary_damage 18
 set g_balance_crylink_primary_edgedamage 0
index 547a040ae2ab0b32652f1210e10891156c603961..aaf5d02096db272fa119ea96cd14109e704bf2af 100644 (file)
@@ -401,6 +401,36 @@ set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 70
 set g_balance_electro_combo_speed 400
 // }}}
+// {{{ lightning
+set g_balance_lightning_primary_ammo 5
+set g_balance_lightning_primary_animtime 0.2
+set g_balance_lightning_primary_damage 100
+set g_balance_lightning_primary_edgedamage 0
+set g_balance_lightning_primary_falloff_mindist 0
+set g_balance_lightning_primary_falloff_maxdist 0
+set g_balance_lightning_primary_falloff_halflifedist 0
+set g_balance_lightning_primary_force 425
+set g_balance_lightning_primary_lifetime 0
+set g_balance_lightning_primary_radius 850
+set g_balance_lightning_primary_range 800
+set g_balance_lightning_primary_refire 0.4
+set g_balance_lightning_primary_speed 0
+set g_balance_lightning_primary_spread 0
+set g_balance_lightning_secondary_ammo 5
+set g_balance_lightning_secondary_animtime 0.5
+set g_balance_lightning_secondary_damage 100
+set g_balance_lightning_secondary_damageforcescale 4
+set g_balance_lightning_secondary_edgedamage 80
+set g_balance_lightning_secondary_flyingdamage 1
+set g_balance_lightning_secondary_flyingforce -80
+set g_balance_lightning_secondary_flyingradius 200
+set g_balance_lightning_secondary_force -200
+set g_balance_lightning_secondary_health 1
+set g_balance_lightning_secondary_lifetime 30
+set g_balance_lightning_secondary_radius 300
+set g_balance_lightning_secondary_refire 5
+set g_balance_lightning_secondary_speed 600
+// }}}
 // {{{ crylink
 set g_balance_crylink_primary_damage 23
 set g_balance_crylink_primary_edgedamage 0
index c82671725e1e23aa662121c26711e49a0ab6891a..4f35fbbf2ae1becccde4a560829f69a80694e66d 100644 (file)
@@ -401,6 +401,36 @@ set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 2000
 // }}}
+// {{{ lightning
+set g_balance_lightning_primary_ammo 5
+set g_balance_lightning_primary_animtime 0.2
+set g_balance_lightning_primary_damage 100
+set g_balance_lightning_primary_edgedamage 0
+set g_balance_lightning_primary_falloff_mindist 0
+set g_balance_lightning_primary_falloff_maxdist 0
+set g_balance_lightning_primary_falloff_halflifedist 0
+set g_balance_lightning_primary_force 425
+set g_balance_lightning_primary_lifetime 0
+set g_balance_lightning_primary_radius 850
+set g_balance_lightning_primary_range 800
+set g_balance_lightning_primary_refire 0.4
+set g_balance_lightning_primary_speed 0
+set g_balance_lightning_primary_spread 0
+set g_balance_lightning_secondary_ammo 5
+set g_balance_lightning_secondary_animtime 0.5
+set g_balance_lightning_secondary_damage 100
+set g_balance_lightning_secondary_damageforcescale 4
+set g_balance_lightning_secondary_edgedamage 80
+set g_balance_lightning_secondary_flyingdamage 1
+set g_balance_lightning_secondary_flyingforce -80
+set g_balance_lightning_secondary_flyingradius 200
+set g_balance_lightning_secondary_force -200
+set g_balance_lightning_secondary_health 1
+set g_balance_lightning_secondary_lifetime 30
+set g_balance_lightning_secondary_radius 300
+set g_balance_lightning_secondary_refire 5
+set g_balance_lightning_secondary_speed 600
+// }}}
 // {{{ crylink 
 set g_balance_crylink_primary_damage 10
 set g_balance_crylink_primary_edgedamage 5
index 1842dabd4fc62c50990ffba826fc57c647de658a..60526282a74a19bfaf3ae5e467a34cfd29c198fd 100644 (file)
@@ -401,6 +401,36 @@ set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 400
 // }}}
+// {{{ lightning
+set g_balance_lightning_primary_ammo 5
+set g_balance_lightning_primary_animtime 0.2
+set g_balance_lightning_primary_damage 100
+set g_balance_lightning_primary_edgedamage 0
+set g_balance_lightning_primary_falloff_mindist 0
+set g_balance_lightning_primary_falloff_maxdist 0
+set g_balance_lightning_primary_falloff_halflifedist 0
+set g_balance_lightning_primary_force 425
+set g_balance_lightning_primary_lifetime 0
+set g_balance_lightning_primary_radius 850
+set g_balance_lightning_primary_range 800
+set g_balance_lightning_primary_refire 0.4
+set g_balance_lightning_primary_speed 0
+set g_balance_lightning_primary_spread 0
+set g_balance_lightning_secondary_ammo 5
+set g_balance_lightning_secondary_animtime 0.5
+set g_balance_lightning_secondary_damage 100
+set g_balance_lightning_secondary_damageforcescale 4
+set g_balance_lightning_secondary_edgedamage 80
+set g_balance_lightning_secondary_flyingdamage 1
+set g_balance_lightning_secondary_flyingforce -80
+set g_balance_lightning_secondary_flyingradius 200
+set g_balance_lightning_secondary_force -200
+set g_balance_lightning_secondary_health 1
+set g_balance_lightning_secondary_lifetime 30
+set g_balance_lightning_secondary_radius 300
+set g_balance_lightning_secondary_refire 5
+set g_balance_lightning_secondary_speed 600
+// }}}
 // {{{ crylink
 set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7
 set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4
index ed8ea42d58d687ea2a77f4e3053c2d7c9b20bd18..afe5075c7ec1a7e2dce5a3acc3b09c6efbd906d8 100644 (file)
@@ -401,6 +401,36 @@ set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 1000
 // }}}
+// {{{ lightning
+set g_balance_lightning_primary_ammo 5
+set g_balance_lightning_primary_animtime 0.2
+set g_balance_lightning_primary_damage 100
+set g_balance_lightning_primary_edgedamage 0
+set g_balance_lightning_primary_falloff_mindist 0
+set g_balance_lightning_primary_falloff_maxdist 0
+set g_balance_lightning_primary_falloff_halflifedist 0
+set g_balance_lightning_primary_force 425
+set g_balance_lightning_primary_lifetime 0
+set g_balance_lightning_primary_radius 850
+set g_balance_lightning_primary_range 800
+set g_balance_lightning_primary_refire 0.4
+set g_balance_lightning_primary_speed 0
+set g_balance_lightning_primary_spread 0
+set g_balance_lightning_secondary_ammo 5
+set g_balance_lightning_secondary_animtime 0.5
+set g_balance_lightning_secondary_damage 100
+set g_balance_lightning_secondary_damageforcescale 4
+set g_balance_lightning_secondary_edgedamage 80
+set g_balance_lightning_secondary_flyingdamage 1
+set g_balance_lightning_secondary_flyingforce -80
+set g_balance_lightning_secondary_flyingradius 200
+set g_balance_lightning_secondary_force -200
+set g_balance_lightning_secondary_health 1
+set g_balance_lightning_secondary_lifetime 30
+set g_balance_lightning_secondary_radius 300
+set g_balance_lightning_secondary_refire 5
+set g_balance_lightning_secondary_speed 600
+// }}}
 // {{{ crylink
 set g_balance_crylink_primary_damage 5
 set g_balance_crylink_primary_edgedamage 3
index 7c3bcf89773028335cd3541289953e1712d30cd2..de34de4da8a3ffa61c4a0878e61cf5ae9f401e3b 100644 (file)
@@ -410,6 +410,33 @@ float autocvar_g_balance_laser_secondary_force_zscale;
 float autocvar_g_balance_laser_secondary_lifetime;
 float autocvar_g_balance_laser_secondary_radius;
 float autocvar_g_balance_laser_secondary_speed;
+float autocvar_g_balance_lightning_primary_ammo;
+float autocvar_g_balance_lightning_primary_animtime;
+float autocvar_g_balance_lightning_primary_damage;
+float autocvar_g_balance_lightning_primary_edgedamage;
+float autocvar_g_balance_lightning_primary_falloff_halflifedist;
+float autocvar_g_balance_lightning_primary_falloff_maxdist;
+float autocvar_g_balance_lightning_primary_falloff_mindist;
+float autocvar_g_balance_lightning_primary_force;
+float autocvar_g_balance_lightning_primary_lifetime;
+float autocvar_g_balance_lightning_primary_radius;
+float autocvar_g_balance_lightning_primary_range;
+float autocvar_g_balance_lightning_primary_refire;
+float autocvar_g_balance_lightning_primary_speed;
+float autocvar_g_balance_lightning_secondary_ammo;
+float autocvar_g_balance_lightning_secondary_animtime;
+float autocvar_g_balance_lightning_secondary_damage;
+float autocvar_g_balance_lightning_secondary_damageforcescale;
+float autocvar_g_balance_lightning_secondary_edgedamage;
+float autocvar_g_balance_lightning_secondary_flyingdamage;
+float autocvar_g_balance_lightning_secondary_flyingforce;
+float autocvar_g_balance_lightning_secondary_flyingradius;
+float autocvar_g_balance_lightning_secondary_force;
+float autocvar_g_balance_lightning_secondary_health;
+float autocvar_g_balance_lightning_secondary_lifetime;
+float autocvar_g_balance_lightning_secondary_radius;
+float autocvar_g_balance_lightning_secondary_refire;
+float autocvar_g_balance_lightning_secondary_speed;
 float autocvar_g_balance_minelayer_ammo;
 float autocvar_g_balance_minelayer_animtime;
 float autocvar_g_balance_minelayer_damage;
index d42028d3c0a6ae47fac408c2cbedc298c507bd40..02f2654f3b044b2bf1ab7c7bf39b69626c15075f 100644 (file)
@@ -20,7 +20,7 @@ float W_Lightning_Beam_Send(entity to, float sf)
        if(sf & 1)
        {
                WriteByte(MSG_ENTITY, num_for_edict(self.owner));
-               WriteCoord(MSG_ENTITY, autocvar_g_balance_electro_primary_range);
+               WriteCoord(MSG_ENTITY, autocvar_g_balance_lightning_primary_range);
        }
        if(sf & 2)
        {
@@ -61,27 +61,27 @@ void W_Lightning_Beam_Think()
        dt = frametime;
        if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)
        {
-               if(autocvar_g_balance_electro_primary_ammo)
+               if(autocvar_g_balance_lightning_primary_ammo)
                {
-                       dt = min(dt, self.owner.ammo_cells / autocvar_g_balance_electro_primary_ammo);
-                       self.owner.ammo_cells = max(0, self.owner.ammo_cells - autocvar_g_balance_electro_primary_ammo * frametime);
+                       dt = min(dt, self.owner.ammo_cells / autocvar_g_balance_lightning_primary_ammo);
+                       self.owner.ammo_cells = max(0, self.owner.ammo_cells - autocvar_g_balance_lightning_primary_ammo * frametime);
                }
        }
 
-       W_SetupShot_Range(self.owner, TRUE, 0, "", 0, autocvar_g_balance_electro_primary_damage * dt, autocvar_g_balance_electro_primary_range);
+       W_SetupShot_Range(self.owner, TRUE, 0, "", 0, autocvar_g_balance_lightning_primary_damage * dt, autocvar_g_balance_lightning_primary_range);
        WarpZone_traceline_antilag(self.owner, w_shotorg, w_shotend, MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner));
 
        // apply the damage
        if(trace_ent)
        {
                vector force;
-               force = w_shotdir * autocvar_g_balance_electro_primary_force + '0 0 1' * autocvar_g_balance_electro_primary_force_up;
+               force = w_shotdir * autocvar_g_balance_lightning_primary_force;
 
-               f = ExponentialFalloff(autocvar_g_balance_electro_primary_falloff_mindist, autocvar_g_balance_electro_primary_falloff_maxdist, autocvar_g_balance_electro_primary_falloff_halflifedist, vlen(WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos) - w_shotorg));
+               f = ExponentialFalloff(autocvar_g_balance_lightning_primary_falloff_mindist, autocvar_g_balance_lightning_primary_falloff_maxdist, autocvar_g_balance_lightning_primary_falloff_halflifedist, vlen(WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos) - w_shotorg));
 
                if(accuracy_isgooddamage(self.owner, trace_ent))
-                       accuracy_add(self.owner, WEP_LIGHTNING, 0, autocvar_g_balance_electro_primary_damage * dt * f);
-               Damage (trace_ent, self.owner, self.owner, autocvar_g_balance_electro_primary_damage * dt * f, WEP_LIGHTNING, trace_endpos, force * dt);
+                       accuracy_add(self.owner, WEP_LIGHTNING, 0, autocvar_g_balance_lightning_primary_damage * dt * f);
+               Damage (trace_ent, self.owner, self.owner, autocvar_g_balance_lightning_primary_damage * dt * f, WEP_LIGHTNING, trace_endpos, force * dt);
        }
 
        // draw effect
@@ -112,9 +112,9 @@ void W_Lightning_Attack1 (void)
        beam.think = W_Lightning_Beam_Think;
        beam.owner = self;
        beam.movetype = MOVETYPE_NONE;
-       beam.shot_spread = 0;
+       beam.shot_spread = 1;
        beam.bot_dodge = TRUE;
-       beam.bot_dodgerating = autocvar_g_balance_electro_primary_damage;
+       beam.bot_dodgerating = autocvar_g_balance_lightning_primary_damage;
        Net_LinkEntity(beam, FALSE, 0, W_Lightning_Beam_Send);
 
        oldself = self;
@@ -137,8 +137,8 @@ float w_lightning(float req)
                {
                        float shoot;
 
-                       if(autocvar_g_balance_electro_primary_speed)
-                               shoot = bot_aim(autocvar_g_balance_electro_primary_speed, 0, autocvar_g_balance_electro_primary_lifetime, FALSE);
+                       if(autocvar_g_balance_lightning_primary_speed)
+                               shoot = bot_aim(autocvar_g_balance_lightning_primary_speed, 0, autocvar_g_balance_lightning_primary_lifetime, FALSE);
                        else
                                shoot = bot_aim(1000000, 0, 0.001, FALSE);
 
@@ -150,7 +150,7 @@ float w_lightning(float req)
                }
                else // todo
                {
-                       //if(bot_aim(autocvar_g_balance_electro_secondary_speed, autocvar_g_balance_grenadelauncher_secondary_speed_up, autocvar_g_balance_electro_secondary_lifetime, TRUE))
+                       //if(bot_aim(autocvar_g_balance_lightning_secondary_speed, autocvar_g_balance_grenadelauncher_secondary_speed_up, autocvar_g_balance_lightning_secondary_lifetime, TRUE))
                        //{
                        //      self.BUTTON_ATCK2 = TRUE;
                        //      if(random() < 0.03) self.bot_aim_whichfiretype = 0;
@@ -164,9 +164,9 @@ float w_lightning(float req)
                {
                        if(self.BUTTON_ATCK_prev)
                                if(self.animstate_startframe == self.anim_shoot_x && self.animstate_numframes == self.anim_shoot_y)
-                                       weapon_thinkf(WFRAME_DONTCHANGE, autocvar_g_balance_electro_primary_animtime, w_ready);
+                                       weapon_thinkf(WFRAME_DONTCHANGE, autocvar_g_balance_lightning_primary_animtime, w_ready);
                                else
-                                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_electro_primary_animtime, w_ready);
+                                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_lightning_primary_animtime, w_ready);
                        
                        if (weapon_prepareattack(0, 0))
                        {
@@ -175,7 +175,7 @@ float w_lightning(float req)
                                
                                if(!self.BUTTON_ATCK_prev)
                                {
-                                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_electro_primary_animtime, w_ready);
+                                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_lightning_primary_animtime, w_ready);
                                        self.BUTTON_ATCK_prev = 1;
                                }
                        }
@@ -184,19 +184,19 @@ float w_lightning(float req)
                {
                        if (self.BUTTON_ATCK_prev != 0)
                        {
-                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_electro_primary_animtime, w_ready);
-                               ATTACK_FINISHED(self) = time + autocvar_g_balance_electro_primary_refire * W_WeaponRateFactor();
+                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_lightning_primary_animtime, w_ready);
+                               ATTACK_FINISHED(self) = time + autocvar_g_balance_lightning_primary_refire * W_WeaponRateFactor();
                        }
                        self.BUTTON_ATCK_prev = 0;
                }
 
                //if (self.BUTTON_ATCK2)
-                       //if (weapon_prepareattack(1, autocvar_g_balance_electro_secondary_refire))
+                       //if (weapon_prepareattack(1, autocvar_g_balance_lightning_secondary_refire))
                        //{
                        //      W_Lightning_Attack2();
-                       //      self.lightning_count = autocvar_g_balance_electro_secondary_count;
-                       //      weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_electro_secondary_animtime, w_lightning_checkattack);
-                       //      self.lightning_secondarytime = time + autocvar_g_balance_electro_secondary_refire2 * W_WeaponRateFactor();
+                       //      self.lightning_count = autocvar_g_balance_lightning_secondary_count;
+                       //      weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_lightning_secondary_animtime, w_lightning_checkattack);
+                       //      self.lightning_secondarytime = time + autocvar_g_balance_lightning_secondary_refire2 * W_WeaponRateFactor();
                        //}
        }
        else if (req == WR_PRECACHE)
@@ -215,10 +215,10 @@ float w_lightning(float req)
                weapon_setup(WEP_LIGHTNING);
        else if (req == WR_CHECKAMMO1)
        {
-               return !autocvar_g_balance_electro_primary_ammo || (self.ammo_cells > 0);
+               return !autocvar_g_balance_lightning_primary_ammo || (self.ammo_cells > 0);
        }
        else if (req == WR_CHECKAMMO2)
-               return self.ammo_cells >= autocvar_g_balance_electro_secondary_ammo;
+               return self.ammo_cells >= autocvar_g_balance_lightning_secondary_ammo;
        else if (req == WR_RESETPLAYER)
        {
                //self.lightning_secondarytime = time;