set g_ctf_dropped_capture_delay 1 "autocapture delay when flag is thrown onto the base. counted from when the flag lands on the ground"
set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it"
set g_ctf_flag_damageforcescale 2
-set g_ctf_portalteleport 0 "allow flag carriers to go through portals made by the Port-o-Launch without dropping the flag"
+set g_ctf_portalteleport 0 "allow flag carriers to go through portals made by the Port-O-Launch without dropping the flag"
set g_ctf_reverse 0 "if enabled, players score by bringing their own flag to an enemy's flag in their base"
set g_ctf_flag_collect_delay 1
set g_ctf_flag_health 0 "secondary setting of g_ctf_flag_return_damage that defines initial health of the flag when dropped. if set to \"0\" initial health defaults to 100"
set g_random_items_replace_weapon_okshotgun "random" "classnames to replace Overkill Shotgun with"
set g_random_items_replace_weapon_okmachinegun "random" "classnames to replace Overkill Machinegun with"
set g_random_items_replace_weapon_oknex "random" "classnames to replace Overkill Nex with"
-set g_random_items_replace_weapon_porto "random" "classnames to replace Port-o-Launch with"
+set g_random_items_replace_weapon_porto "random" "classnames to replace Port-O-Launch with"
set g_random_items_replace_weapon_fireball "random" "classnames to replace Fireball with"
set g_random_items_replace_weapon_minelayer "random" "classnames to replace Mine Layer with"
set g_random_items_replace_weapon_hlac "random" "classnames to replace HLAC with"
set g_random_items_weapon_okshotgun_probability 0 "probability of random Overkill Shotgun spawning in the map"
set g_random_items_weapon_okmachinegun_probability 0 "probability of random Overkill Machinegun spawning in the map"
set g_random_items_weapon_oknex_probability 0 "probability of random Overkill Nex spawning in the map"
-set g_random_items_weapon_porto_probability 0 "probability of random Port-o-Launch spawning in the map"
+set g_random_items_weapon_porto_probability 0 "probability of random Port-O-Launch spawning in the map"
set g_random_items_weapon_fireball_probability 0 "probability of random Fireball spawning in the map"
set g_random_items_weapon_minelayer_probability 0 "probability of random Mine Layer spawning in the map"
set g_random_items_weapon_hlac_probability 0 "probability of random HLAC spawning in the map"
set g_random_loot_weapon_okshotgun_probability 0 "probability of random Overkill Shotgun spawning as loot"
set g_random_loot_weapon_okmachinegun_probability 0 "probability of random Overkill Machinegun spawning as loot"
set g_random_loot_weapon_oknex_probability 0 "probability of random Overkill Nex spawning as loot"
-set g_random_loot_weapon_porto_probability 0 "probability of random Port-o-Launch spawning as loot"
+set g_random_loot_weapon_porto_probability 0 "probability of random Port-O-Launch spawning as loot"
set g_random_loot_weapon_fireball_probability 0 "probability of random Fireball spawning as loot"
set g_random_loot_weapon_minelayer_probability 0 "probability of random Mine Layer spawning as loot"
set g_random_loot_weapon_hlac_probability 0 "probability of random HLAC spawning as loot"