#include "weapons/_all.inc"
#include "monsters/_mod.inc"
#include "turrets/_mod.inc"
- #include "vehicles/all.qc"
+ #include "vehicles/_mod.inc"
#include "mutators/_mod.inc"
#include "gamemodes/_mod.inc"
+++ /dev/null
-#include "_all.qh"
-#include "_mod.inc"
+++ /dev/null
-#pragma once
-#include "_mod.qh"
#ifdef SVQC
#include <common/vehicles/sv_vehicles.qc>
#endif
+
+#include <common/vehicles/vehicle/_mod.inc>
#ifdef SVQC
#include <common/vehicles/sv_vehicles.qh>
#endif
+
+#include <common/vehicles/vehicle/_mod.qh>
#include "all.qh"
-#ifndef VEHICLES_ALL_C
-#define VEHICLES_ALL_C
REGISTER_NET_LINKED(ENT_CLIENT_AUXILIARYXHAIR)
-
-#if defined(SVQC)
- #include "sv_vehicles.qc"
-#elif defined(CSQC)
- #include "cl_vehicles.qc"
-#endif
-
-#define IMPLEMENTATION
-#include "vehicle/_mod.inc"
-#undef IMPLEMENTATION
-
-#endif
REGISTER_VEHICLE(Null, NEW(Vehicle));
-#include "vehicle/_mod.inc"
+#include "vehicle/_mod.qh"
#include "bumblebee.qh"
-#ifdef IMPLEMENTATION
-
const float BRG_SETUP = 2;
const float BRG_START = 4;
const float BRG_END = 8;
}
#endif
-#endif
#include "bumblebee_weapons.qh"
-#ifdef IMPLEMENTATION
-
REGISTER_NET_LINKED(ENT_CLIENT_BUMBLE_RAYGUN)
#ifdef SVQC
}
#endif
-
-#endif
#include "racer.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
#include <common/triggers/trigger/impulse.qh>
AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
#endif
}
-
-#endif
#include "racer_weapon.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
void racer_fire_rocket(entity player, vector org, vector dir, entity trg);
}
#endif
-
-#endif
#include "raptor.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
bool autocvar_g_vehicle_raptor = true;
}
#endif
-#endif
#include "raptor_weapons.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
METHOD(RaptorCannon, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
}
#endif
-
-#endif
#include "spiderbot.qh"
-#ifdef IMPLEMENTATION
-
const int SBRM_FIRST = 1;
const int SBRM_VOLLY = 1;
const int SBRM_GUIDE = 2;
}
#endif
-#endif
#include "spiderbot_weapons.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
void spiderbot_rocket_artillery(entity this)
}
#endif
-
-#endif