n = n / cvar("g_balance_crylink_secondary_shots");
RadiusDamage (e, e.realowner, cvar("g_balance_crylink_secondary_joinexplode_damage") * n,
cvar("g_balance_crylink_secondary_joinexplode_edgedamage") * n,
- cvar("g_balance_crylink_secondary_joinexplode_radius") * n, world,
+ cvar("g_balance_crylink_secondary_joinexplode_radius") * n, e.realowner,
cvar("g_balance_crylink_secondary_joinexplode_force") * n, e.projectiledeathtype, other);
pointparticles(particleeffectnum("crylink_joinexplode"), self.origin, '0 0 0', n);
n = n / cvar("g_balance_crylink_primary_shots");
RadiusDamage (e, e.realowner, cvar("g_balance_crylink_primary_joinexplode_damage") * n,
cvar("g_balance_crylink_primary_joinexplode_edgedamage") * n,
- cvar("g_balance_crylink_primary_joinexplode_radius") * n, world,
+ cvar("g_balance_crylink_primary_joinexplode_radius") * n, e.realowner,
cvar("g_balance_crylink_primary_joinexplode_force") * n, e.projectiledeathtype, other);
pointparticles(particleeffectnum("crylink_joinexplode"), self.origin, '0 0 0', n);