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The game is played in seamless rounds. At the beginning of a round, one player per team gets a key in the color of the own team. The player who got the key (called “key carrier”) will see a message and the team mates will instantly see the position of the allied key carrier.
-10 seconds after the beginning of a round, the positions of all keys will be revealed to everyone in the HUD and radar.
+A few seconds after the beginning of a round, the positions of all keys will be revealed to everyone in the HUD and radar.
To win a round (and score big), your team has to grab all the keys and join them together. As soon as a team has all the keys, they must meet. If a single player collects all the keys, the team also wins the round.
Scoring
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-In Key Hunt, the score depends on the number of teams in the game.
+In Key Hunt, the score depends on the number of teams in the game. As of 0.8.2, the scoring (by default) is as follows:
| Action | 4 teams | 3 teams | 2 teams | Notes |
|:-------------------------------------:|:-------------:|:-------:|:-------:|:--------------------------------------------------:|
| Kill other enemy | +1 | +1 | +1 | |
| Suicide/teamkill | -1 | -1 | -1 | |
-\* = This is a known bug. See [issue #2344](https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/2344)
+\* = This is a known bug in 0.8.2. See [issue #2344](https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/2344)
+
+### Custom scoring
+
+It's possible for servers to change the scoring by setting [CVars](CVars) (`g_balance_keyhunt_score_*`).
Helpful Hints and Tips
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