]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
server: ignore out of order prespawn/spawn/begin commands
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 2 Jan 2013 08:27:19 +0000 (08:27 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 2 Jan 2013 08:27:19 +0000 (08:27 +0000)
This fixes disconnection issues for clients joining during map change.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11870 d7cf8633-e32d-0410-b094-e92efae38249

host.c
host_cmd.c
netconn.c
server.h
sv_main.c
sv_phys.c
sv_user.c

diff --git a/host.c b/host.c
index 4b106a6904203ba0363901e58de5844b6709f56f..a8c8bf2ec6f591c59cb915760a5ea22c134c93e2 100644 (file)
--- a/host.c
+++ b/host.c
@@ -709,7 +709,7 @@ void Host_Main(void)
                        // Look for clients who have spawned
                        playing = false;
                        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
-                               if(host_client->spawned)
+                               if(host_client->begun)
                                        if(host_client->netconnection)
                                                playing = true;
                        if(sv.time < 10)
index eb02215f5d92258eae5568a3f97a287671896865..6a56f78cd59e3a0fc0d7020ee7bd9f25af2fc529 100644 (file)
@@ -1198,7 +1198,7 @@ static void Host_Name_f (void)
        PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
        if (strcmp(host_client->old_name, host_client->name))
        {
-               if (host_client->spawned)
+               if (host_client->begun)
                        SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
                strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
                // send notification to all clients
@@ -1316,7 +1316,7 @@ static void Host_Playerskin_f (void)
        PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
        if (strcmp(host_client->old_skin, host_client->playerskin))
        {
-               //if (host_client->spawned)
+               //if (host_client->begun)
                //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
                strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
                /*// send notification to all clients
@@ -1774,11 +1774,12 @@ Host_PreSpawn_f
 */
 static void Host_PreSpawn_f (void)
 {
-       if (host_client->spawned)
+       if (host_client->prespawned)
        {
-               Con_Print("prespawn not valid -- already spawned\n");
+               Con_Print("prespawn not valid -- already prespawned\n");
                return;
        }
+       host_client->prespawned = true;
 
        if (host_client->netconnection)
        {
@@ -1804,11 +1805,17 @@ static void Host_Spawn_f (void)
        client_t *client;
        int stats[MAX_CL_STATS];
 
+       if (!host_client->prespawned)
+       {
+               Con_Print("Spawn not valid -- not yet prespawned\n");
+               return;
+       }
        if (host_client->spawned)
        {
                Con_Print("Spawn not valid -- already spawned\n");
                return;
        }
+       host_client->spawned = true;
 
        // reset name change timer again because they might want to change name
        // again in the first 5 seconds after connecting
@@ -1936,7 +1943,17 @@ Host_Begin_f
 */
 static void Host_Begin_f (void)
 {
-       host_client->spawned = true;
+       if (!host_client->spawned)
+       {
+               Con_Print("Begin not valid -- not yet spawned\n");
+               return;
+       }
+       if (host_client->begun)
+       {
+               Con_Print("Begin not valid -- already begun\n");
+               return;
+       }
+       host_client->begun = true;
 
        // LordHavoc: note: this code also exists in SV_DropClient
        if (sv.loadgame)
index 395f6d3303219460de5a8199cc6dd3fc58bb3cb0..80dd9a7792ef47cd3723d691fdae74a258164181 100755 (executable)
--- a/netconn.c
+++ b/netconn.c
@@ -2950,7 +2950,7 @@ static int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *dat
                                                        return true;
                                                }
                                        }
-                                       if (client->spawned)
+                                       if (client->begun)
                                        {
                                                // client crashed and is coming back,
                                                // keep their stuff intact
@@ -3213,7 +3213,7 @@ static int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *dat
 
                                        // if client is already spawned, re-send the
                                        // serverinfo message as they'll need it to play
-                                       if (client->spawned)
+                                       if (client->begun)
                                                SV_SendServerinfo(client);
                                        return true;
                                }
@@ -3398,7 +3398,7 @@ static int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *dat
        }
        if (host_client)
        {
-               if ((ret = NetConn_ReceivedMessage(host_client->netconnection, data, length, sv.protocol, host_client->spawned ? net_messagetimeout.value : net_connecttimeout.value)) == 2)
+               if ((ret = NetConn_ReceivedMessage(host_client->netconnection, data, length, sv.protocol, host_client->begun ? net_messagetimeout.value : net_connecttimeout.value)) == 2)
                {
                        SV_ReadClientMessage();
                        return ret;
index 761321d7a638f9960dd29af93b20463d79576630..08881cabe651150e29816a73922c06b6922ea15e 100644 (file)
--- a/server.h
+++ b/server.h
@@ -191,8 +191,12 @@ typedef struct client_s
        qboolean active;
        /// false = don't do ClientDisconnect on drop
        qboolean clientconnectcalled;
-       /// false = don't send datagrams
+       /// false = don't allow spawn
+       qboolean prespawned;
+       /// false = don't allow begin
        qboolean spawned;
+       /// false = don't send datagrams
+       qboolean begun;
        /// 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received
        int sendsignon;
 
index 64a2913847f198ed5d0da23bf574eaafda6853d4..755c51c645bde1cfde3e91d8f79343668d3908f5 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -1030,7 +1030,9 @@ void SV_SendServerinfo (client_t *client)
        MSG_WriteByte (&client->netconnection->message, svc_signonnum);
        MSG_WriteByte (&client->netconnection->message, 1);
 
+       client->prespawned = false;             // need prespawn, spawn, etc
        client->spawned = false;                // need prespawn, spawn, etc
+       client->begun = false;                  // need prespawn, spawn, etc
        client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
 
        // clear movement info until client enters the new level properly
@@ -1094,7 +1096,9 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
 
        strlcpy(client->name, "unconnected", sizeof(client->name));
        strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
+       client->prespawned = false;
        client->spawned = false;
+       client->begun = false;
        client->edict = PRVM_EDICT_NUM(clientnum+1);
        if (client->netconnection)
                client->netconnection->message.allowoverflow = true;            // we can catch it
@@ -1127,7 +1131,7 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
        if (client->netconnection)
                SV_SendServerinfo (client);
        else
-               client->spawned = true;
+               client->prespawned = client->spawned = client->begun = true;
 }
 
 
@@ -2237,7 +2241,7 @@ void SV_FlushBroadcastMessages(void)
                return;
        for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
        {
-               if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
+               if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
                        continue;
                SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
                client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
@@ -2365,7 +2369,7 @@ static void SV_SendClientDatagram (client_t *client)
        msg.cursize = 0;
        msg.allowoverflow = false;
 
-       if (host_client->spawned)
+       if (host_client->begun)
        {
                // the player is in the game
                MSG_WriteByte (&msg, svc_time);
@@ -2460,7 +2464,7 @@ static void SV_UpdateToReliableMessages (void)
                PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
                if (strcmp(host_client->old_name, host_client->name))
                {
-                       if (host_client->spawned)
+                       if (host_client->begun)
                                SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
                        strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
                        // send notification to all clients
@@ -2516,7 +2520,7 @@ static void SV_UpdateToReliableMessages (void)
                // frags
                host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
                if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
-                       if(!host_client->spawned && host_client->netconnection)
+                       if(!host_client->begun && host_client->netconnection)
                                host_client->frags = -666;
                if (host_client->old_frags != host_client->frags)
                {
@@ -2529,7 +2533,7 @@ static void SV_UpdateToReliableMessages (void)
        }
 
        for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
-               if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
+               if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
                        SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
 
        SZ_Clear (&sv.reliable_datagram);
@@ -3436,7 +3440,7 @@ void SV_SpawnServer (const char *server)
        // and we need to set the ->edict pointers to point into the progs edicts
        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
        {
-               host_client->spawned = false;
+               host_client->begun = false;
                host_client->edict = PRVM_EDICT_NUM(i + 1);
                PRVM_ED_ClearEdict(prog, host_client->edict);
        }
@@ -3500,7 +3504,7 @@ void SV_SpawnServer (const char *server)
                        PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
                        prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
                        prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
-                       host_client->spawned = true;
+                       host_client->begun = true;
                }
        }
 
@@ -3896,7 +3900,7 @@ static int SV_ThreadFunc(void *voiddata)
                playing = false;
                if (sv.active)
                        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
-                               if(host_client->spawned)
+                               if(host_client->begun)
                                        if(host_client->netconnection)
                                                playing = true;
                if(sv.time < 10)
index 4e7d276552760cd41e10565a93f0d5b399de1c41..727c28d03a3b566813b7aab5dde0e7c7d4add97d 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -2984,7 +2984,7 @@ static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent)
 {
        prvm_prog_t *prog = SVVM_prog;
        // don't do physics on disconnected clients, FrikBot relies on this
-       if (!host_client->spawned)
+       if (!host_client->begun)
                return;
 
        // make sure the velocity is sane (not a NaN)
@@ -3013,7 +3013,7 @@ static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent)
 {
        prvm_prog_t *prog = SVVM_prog;
        // don't do physics on disconnected clients, FrikBot relies on this
-       if (!host_client->spawned)
+       if (!host_client->begun)
                return;
 
        // make sure the velocity is sane (not a NaN)
@@ -3050,7 +3050,7 @@ static void SV_Physics_ClientEntity(prvm_edict_t *ent)
 {
        prvm_prog_t *prog = SVVM_prog;
        // don't do physics on disconnected clients, FrikBot relies on this
-       if (!host_client->spawned)
+       if (!host_client->begun)
        {
                memset(&host_client->cmd, 0, sizeof(host_client->cmd));
                return;
index 83a0e86a131a8edbd050e371c2319f5bc213919c..a65705f49b59787e2bd263fb9ddd498c57156ab4 100644 (file)
--- a/sv_user.c
+++ b/sv_user.c
@@ -586,7 +586,7 @@ static void SV_ExecuteClientMoves(void)
        if (sv_numreadmoves < 1)
                return;
        // only start accepting input once the player is spawned
-       if (!host_client->spawned)
+       if (!host_client->begun)
                return;
 #if DEBUGMOVES
        Con_Printf("SV_ExecuteClientMoves: read %i moves at sv.time %f\n", sv_numreadmoves, (float)sv.time);
@@ -950,7 +950,7 @@ clc_stringcmd_invalid:
                        // if the client hasn't progressed through signons yet,
                        // ignore any clc_ackframes we get (they're probably from the
                        // previous level)
-                       if (host_client->spawned && host_client->latestframenum < num)
+                       if (host_client->begun && host_client->latestframenum < num)
                        {
                                int i;
                                for (i = host_client->latestframenum + 1;i < num;i++)