// ==============================================
/*
- if(strCmd == "hud_configure") { // config hud
- cvar_set("_hud_configure", ftos(!autocvar__hud_configure));
- return true;
- } else if(strCmd == "hud_save") { // save hud config
- if(argv(1) == "" || argv(2)) {
- print(_("Usage:\n"));
- print(_("hud_save configname (saves to hud_skinname_configname.cfg)\n"));
- }
- else
- HUD_Panel_ExportCfg(argv(1));
- return true;
-
- string cmd;
- cmd = argv(0);
if(cmd == "mv_download") {
Cmd_MapVote_MapDownload(argc);
}
- else if(cmd == "hud_panel_radar_maximized")
- {
- if(argc == 1)
- hud_panel_radar_maximized = !hud_panel_radar_maximized;
- else
- hud_panel_radar_maximized = (stof(argv(1)) != 0);
- }
else if(cmd == "settemp") {
cvar_clientsettemp(argv(1), argv(2));
}
for(e = world; (e = find(e, classname, "saved_cvar_value")); )
cvar_set(e.netname, e.message);
}
-void ShotOrg_Draw()
-{
- self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;
- self.angles = view_angles;
- self.angles_x = -self.angles_x;
- if not(self.cnt)
- self.drawmask = MASK_NORMAL;
- else
- self.drawmask = 0;
-}
-void ShotOrg_Draw2D()
-{
- vector coord2d_topleft, coord2d_topright, coord2d;
- string s;
- vector fs;
-
- s = vtos(self.view_ofs);
- s = substring(s, 1, strlen(s) - 2);
- if(tokenize_console(s) == 3)
- s = strcat(argv(0), " ", argv(1), " ", argv(2));
-
- coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);
- coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);
-
- fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE, '8 8 0'));
-
- coord2d = coord2d_topleft;
- if(fs_x < 8)
- {
- coord2d_x += (coord2d_topright_x - coord2d_topleft_x) * (1 - 8 / fs_x) * 0.5;
- fs = '8 8 0';
- }
- coord2d_y -= fs_y;
- coord2d_z = 0;
- drawstring(coord2d, s, fs, '1 1 1', 1, 0);
-}
-
-void ShotOrg_Spawn()
-{
- debug_shotorg = spawn();
- debug_shotorg.draw = ShotOrg_Draw;
- debug_shotorg.draw2d = ShotOrg_Draw2D;
- debug_shotorg.renderflags = RF_VIEWMODEL;
- debug_shotorg.effects = EF_FULLBRIGHT;
- precache_model("models/shotorg_adjuster.md3");
- setmodel(debug_shotorg, "models/shotorg_adjuster.md3");
- debug_shotorg.scale = 2;
- debug_shotorg.view_ofs = '25 8 -8';
-}
-
void DrawDebugModel()
{
if(time - floor(time) > 0.5)
#endif
}
-void GameCommand_hud(float request, float argc)
+void GameCommand_hud(float request, float argc) // TODO: Add aliases in commands.cfg
{
switch(request)
{
case "radar":
{
+ if(argv(2))
+ hud_panel_radar_maximized = (stof(argv(2)) != 0);
+ else
+ hud_panel_radar_maximized = !hud_panel_radar_maximized;
+
+ return;
}
}
return;
}
default:
+ print("Incorrect parameters for ^2hud^7\n");
case GC_REQUEST_USAGE:
{
- print("\nUsage:^3 cl_cmd hud TODO\n");
- print(" No arguments required.\n");
+ print("\nUsage:^3 cl_cmd hud action [configname | radartoggle]\n");
+ print(" Where 'action' is the command to complete,\n");
+ print(" 'configname' is the name to save to for \"save\" action,\n");
+ print(" and 'radartoggle' is what to set hud_panel_radar_maximized to.\n");
+ print(" Full list of commands here: \"configure, save, radar.\"\n");
+ return;
+ }
+ }
+}
+
+void GameCommand_sendcvar(float request, float argc) // wtf? why?
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ // W_FixWeaponOrder will trash argv, so save what we need.
+ string thiscvar = strzone(argv(1));
+ string s = cvar_string(thiscvar);
+
+ if(thiscvar == "cl_weaponpriority")
+ s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);
+ else if(substring(thiscvar, 0, 17) == "cl_weaponpriority" && strlen(thiscvar) == 18)
+ s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);
+
+ localcmd("cmd sentcvar ", thiscvar, " \"", s, "\"\n");
+ strunzone(thiscvar);
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd sendcvar <cvar>\n");
+ print(" Where 'cvar' is the cvar plus arguments to send to the server.\n");
return;
}
}
#define CLIENT_COMMANDS(request,arguments) \
CLIENT_COMMAND("blurtest", GameCommand_blurtest(request), "Feature for testing blur postprocessing") \
CLIENT_COMMAND("hud", GameCommand_hud(request, arguments), "Commands regarding/controlling the HUD system") \
+ CLIENT_COMMAND("sendcvar", GameCommand_sendcvar(request, arguments), "Send a cvar to the server (like weaponpriority)") \
/* nothing */
void GameCommand_macro_help()