set g_balance_crylink_reload_time 2
// }}}
// {{{ nex
-set g_balance_nex_primary_damage 90
+set g_balance_nex_primary_damage 80
set g_balance_nex_primary_force 400
set g_balance_nex_primary_refire 1.5
-set g_balance_nex_primary_animtime 0.4
+set g_balance_nex_primary_animtime 0.5
set g_balance_nex_primary_ammo 6
set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3
set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
set g_balance_crylink_reload_time 2
// }}}
// {{{ nex
-set g_balance_nex_primary_damage 90
+set g_balance_nex_primary_damage 80
set g_balance_nex_primary_force 400
set g_balance_nex_primary_refire 1.5
-set g_balance_nex_primary_animtime 0.4
+set g_balance_nex_primary_animtime 0.5
set g_balance_nex_primary_ammo 6
set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3
set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000