void Collision_ValidateBrush(colbrushf_t *brush)
{
- int j, k, pointsoffplanes, printbrush;
+ int j, k, pointsoffplanes, pointonplanes, pointswithinsufficientplanes, printbrush;
float d;
printbrush = false;
if (!brush->numpoints)
if (brush->numplanes)
{
pointsoffplanes = 0;
+ pointswithinsufficientplanes = 0;
for (k = 0;k < brush->numplanes;k++)
- {
if (DotProduct(brush->planes[k].normal, brush->planes[k].normal) < 0.0001f)
Con_Printf("Collision_ValidateBrush: plane #%i (%f %f %f %f) is degenerate\n", k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist);
- for (j = 0;j < brush->numpoints;j++)
+ for (j = 0;j < brush->numpoints;j++)
+ {
+ pointonplanes = 0;
+ for (k = 0;k < brush->numplanes;k++)
{
d = DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist;
if (d > (1.0f / 8.0f))
Con_Printf("Collision_ValidateBrush: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist);
printbrush = true;
}
- if (fabs(d) > 0.01f)
+ if (fabs(d) > 0.125f)
pointsoffplanes++;
+ else
+ pointonplanes++;
}
+ if (pointonplanes < 3)
+ pointswithinsufficientplanes++;
+ }
+ if (pointswithinsufficientplanes)
+ {
+ Con_Print("Collision_ValidateBrush: some points have insufficient planes, every point must be on at least 3 planes to form a corner.\n");
+ printbrush = true;
}
if (pointsoffplanes == 0) // all points are on all planes
{
colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents)
{
int j, k, m, w;
- int numpoints = 0, maxpoints = 256, numplanes = 0, maxplanes = 256, numelements = 0, maxelements = 256, numtriangles = 0;
+ int numpointsbuf = 0, maxpointsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256;
colbrushf_t *brush;
colpointf_t pointsbuf[256];
colplanef_t planesbuf[256];
int polypointbuf[256];
int pmaxpoints = 64;
int pnumpoints;
- float p[2][3*64];
+ double p[2][3*64];
+#if 0
+ // enable these if debugging to avoid seeing garbage in unused data
+ memset(pointsbuf, 0, sizeof(pointsbuf));
+ memset(planesbuf, 0, sizeof(planesbuf));
+ memset(elementsbuf, 0, sizeof(elementsbuf));
+ memset(polypointbuf, 0, sizeof(polypointbuf));
+ memset(p, 0, sizeof(p));
+#endif
// construct a collision brush (points, planes, and renderable mesh) from
// a set of planes, this also optimizes out any unnecessary planes (ones
// whose polygon is clipped away by the other planes)
for (j = 0;j < numoriginalplanes;j++)
{
// add the plane uniquely (no duplicates)
- for (k = 0;k < numplanes;k++)
+ for (k = 0;k < numplanesbuf;k++)
if (VectorCompare(planesbuf[k].normal, originalplanes[j].normal) && planesbuf[k].dist == originalplanes[j].dist)
break;
// if the plane is a duplicate, skip it
- if (k < numplanes)
+ if (k < numplanesbuf)
continue;
// check if there are too many and skip the brush
- if (numplanes >= maxplanes)
+ if (numplanesbuf >= maxplanesbuf)
{
Con_Print("Mod_Q3BSP_LoadBrushes: failed to build collision brush: too many planes for buffer\n");
return NULL;
// create a large polygon from the plane
w = 0;
- PolygonF_QuadForPlane(p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, 1024.0*1024.0*1024.0);
+ PolygonD_QuadForPlane(p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, 1024.0*1024.0*1024.0);
pnumpoints = 4;
// clip it by all other planes
for (k = 0;k < numoriginalplanes && pnumpoints && pnumpoints <= pmaxpoints;k++)
{
// we want to keep the inside of the brush plane so we flip
// the cutting plane
- PolygonF_Divide(pnumpoints, p[w], -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, 1.0/32.0, maxpoints, p[!w], &pnumpoints, 0, NULL, NULL);
+ PolygonD_Divide(pnumpoints, p[w], -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, 1.0/32.0, pmaxpoints, p[!w], &pnumpoints, 0, NULL, NULL);
w = !w;
}
}
// if nothing is left, skip it
- if (!pnumpoints)
+ if (pnumpoints < 3)
+ {
+ //Con_Printf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist);
continue;
+ }
+
+ for (k = 0;k < pnumpoints;k++)
+ {
+ int l, m;
+ m = 0;
+ for (l = 0;l < numoriginalplanes;l++)
+ if (fabs(DotProduct(&p[w][k*3], originalplanes[l].normal) - originalplanes[l].dist) < 1.0/8.0)
+ m++;
+ if (m < 3)
+ break;
+ }
+ if (k < pnumpoints)
+ {
+ Con_Printf("Collision_NewBrushFromPlanes: warning: polygon point does not lie on at least 3 planes\n");
+ //return NULL;
+ }
// check if there are too many polygon vertices for buffer
if (pnumpoints > pmaxpoints)
}
// check if there are too many triangle elements for buffer
- if (numelements + (pnumpoints - 2) * 3 > maxelements)
+ if (numelementsbuf + (pnumpoints - 2) * 3 > maxelementsbuf)
{
Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n");
return NULL;
for (k = 0;k < pnumpoints;k++)
{
// check if there is already a matching point (no duplicates)
- for (m = 0;m < numpoints;m++)
+ for (m = 0;m < numpointsbuf;m++)
if (VectorDistance2(&p[w][k*3], pointsbuf[m].v) < COLLISION_SNAP)
break;
// if there is no match, add a new one
- if (m == numpoints)
+ if (m == numpointsbuf)
{
// check if there are too many and skip the brush
- if (numpoints >= maxpoints)
+ if (numpointsbuf >= maxpointsbuf)
{
Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
return NULL;
}
// add the new one
- VectorCopy(&p[w][k*3], pointsbuf[numpoints].v);
- numpoints++;
+ VectorCopy(&p[w][k*3], pointsbuf[numpointsbuf].v);
+ numpointsbuf++;
}
// store the index into a buffer
// (this particular code makes a triangle fan)
for (k = 0;k < pnumpoints - 2;k++)
{
- numtriangles++;
- elementsbuf[numelements++] = polypointbuf[0];
- elementsbuf[numelements++] = polypointbuf[k + 1];
- elementsbuf[numelements++] = polypointbuf[k + 2];
+ elementsbuf[numelementsbuf++] = polypointbuf[0];
+ elementsbuf[numelementsbuf++] = polypointbuf[k + 1];
+ elementsbuf[numelementsbuf++] = polypointbuf[k + 2];
}
// add the new plane
- VectorCopy(originalplanes[j].normal, planesbuf[numplanes].normal);
- planesbuf[numplanes].dist = originalplanes[j].dist;
- numplanes++;
+ VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal);
+ planesbuf[numplanesbuf].dist = originalplanes[j].dist;
+ numplanesbuf++;
+ }
+
+ // validate plane distances
+ for (j = 0;j < numplanesbuf;j++)
+ {
+ float d = furthestplanedist_float(planesbuf[j].normal, pointsbuf, numpointsbuf);
+ if (fabs(planesbuf[j].dist - d) > (1.0f/32.0f))
+ Con_Printf("plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d);
}
// if nothing is left, there's nothing to allocate
- if (numtriangles < 4 || numplanes < 4 || numpoints < 4)
+ if (numelementsbuf < 12 || numplanesbuf < 4 || numpointsbuf < 4)
+ {
+ Con_Printf("Collision_NewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
return NULL;
+ }
// allocate the brush and copy to it
- brush = Collision_AllocBrushFloat(mempool, numpoints, numplanes, numtriangles, supercontents);
- memcpy(brush->points, pointsbuf, numpoints * sizeof(colpointf_t));
- memcpy(brush->planes, planesbuf, numplanes * sizeof(colplanef_t));
- memcpy(brush->elements, elementsbuf, numtriangles * sizeof(int[3]));
- // recalc distances
+ brush = Collision_AllocBrushFloat(mempool, numpointsbuf, numplanesbuf, numelementsbuf / 3, supercontents);
+ for (j = 0;j < brush->numpoints;j++)
+ {
+ brush->points[j].v[0] = pointsbuf[j].v[0];
+ brush->points[j].v[1] = pointsbuf[j].v[1];
+ brush->points[j].v[2] = pointsbuf[j].v[2];
+ }
for (j = 0;j < brush->numplanes;j++)
- brush->planes[j].dist = furthestplanedist_float(brush->planes[j].normal, brush->points, brush->numpoints);
+ {
+ brush->planes[j].normal[0] = planesbuf[j].normal[0];
+ brush->planes[j].normal[1] = planesbuf[j].normal[1];
+ brush->planes[j].normal[2] = planesbuf[j].normal[2];
+ brush->planes[j].dist = planesbuf[j].dist;
+ }
+ for (j = 0;j < brush->numtriangles * 3;j++)
+ brush->elements[j] = elementsbuf[j];
VectorCopy(brush->points[0].v, brush->mins);
VectorCopy(brush->points[0].v, brush->maxs);
for (j = 1;j < brush->numpoints;j++)