MUTATOR_CALLHOOK(BuildMutatorsString);
s = ret_string;
+ // simple, probably not good in the mutator system
if(cvar("g_grappling_hook"))
s = strcat(s, ":grappling_hook");
+
+ // initialiation stuff, not good in the mutator system
if(!cvar("g_use_ammunition"))
s = strcat(s, ":no_use_ammunition");
+
+ // initialiation stuff, not good in the mutator system
if(!cvar("g_pickup_items"))
s = strcat(s, ":no_pickup_items");
+
+ // initialiation stuff, not good in the mutator system
if(cvar_string("g_weaponarena") != "0")
s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
+
+ // TODO to mutator system
if(cvar("g_vampire"))
s = strcat(s, ":vampire");
+
+ // initialiation stuff, not good in the mutator system
if(cvar("g_laserguided_missile"))
s = strcat(s, ":laserguided_missile");
+
+ // TODO to mutator system
if(cvar("g_norecoil"))
s = strcat(s, ":norecoil");
+
+ // TODO to mutator system
if(cvar("g_midair"))
s = strcat(s, ":midair");
+
+ // TODO to mutator system
if(cvar("g_minstagib"))
s = strcat(s, ":minstagib");
GameLogEcho(s);