var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
-void racer_align4point()
+void racer_align4point(float _delta)
{
- vector push_vector, v_add;
+ vector push_vector;
float fl_push, fr_push, bl_push, br_push;
-
push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
fr_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
fl_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
br_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
bl_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- self.velocity += (push_vector * frametime);
+ self.velocity += push_vector * _delta;
// Anti ocilation
- if(self.velocity_z > 0)
- self.velocity_z *= 1 - (autocvar_g_vehicle_racer_upforcedamper * frametime);
-
- self.velocity += v_add;
- //self.velocity_z -= autocvar_sv_gravity * frametime;
+ if(self.velocity_z > 0)
+ self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
push_vector_x = (fl_push - bl_push);
push_vector_x += (fr_push - br_push);
push_vector_z *= 360;
// Apply angle diffrance
- self.angles_z += push_vector_z * frametime;
- self.angles_x += push_vector_x * frametime;
+ self.angles_z += push_vector_z * _delta;
+ self.angles_x += push_vector_x * _delta;
// Apply stabilizer
- self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
- self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
+ self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+ self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
}
void racer_fire_cannon(string tagname)
traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
newdir = normalize(self.enemy.origin - self.origin);
+ //vector
+ float height_diff = self.enemy.origin_z - self.origin_z;
+
if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
{
//bprint("Target lost!\n");
return;
}
- if(trace_fraction != 1.0)
+ if(trace_fraction != 1.0 && trace_ent != self.enemy)
newdir_z += 16 * sys_frametime;
self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
- self.velocity_z -= 800 * sys_frametime;
+ self.velocity_z -= 800 * sys_frametime ;
+ self.velocity_z += max(height_diff, cvar("bajs")) * sys_frametime ;
UpdateCSQCProjectile(self);
return;
void racer_fire_rocket(string tagname, entity trg)
{
- vector v;
- entity rocket;
-
- v = gettaginfo(self, gettagindex(self, tagname));
- rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
+ vector v = gettaginfo(self, gettagindex(self, tagname));
+ entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
player = self;
racer = self.vehicle;
self = racer;
-
+
player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
-
+
vehicles_painframe();
-
+
if(racer.deadflag != DEAD_NO)
{
self = player;
return 1;
}
- racer_align4point();
+ racer_align4point(frametime);
crosshair_trace(player);
makevectors(racer.angles);
racer.angles_x *= -1;
-
- ftmp = racer.velocity_z;
+ //ftmp = racer.velocity_z;
df = racer.velocity * -autocvar_g_vehicle_racer_friction;
- racer.velocity_z = ftmp;
+ //racer.velocity_z = ftmp;
- if(player.movement_x != 0)
- {
- if(player.movement_x > 0)
- df += v_forward * autocvar_g_vehicle_racer_speed_forward;
- else if(player.movement_x < 0)
- df -= v_forward * autocvar_g_vehicle_racer_speed_forward;
- }
-
- if(player.movement_y != 0)
- {
- if(player.movement_y < 0)
- df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
- else if(player.movement_y > 0)
- df += v_right * autocvar_g_vehicle_racer_speed_strafe;
- }
-
if(vlen(player.movement) != 0)
{
+ if(player.movement_x)
+ df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
+
+ if(player.movement_y)
+ df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
+
if(self.sound_nexttime < time || self.sounds != 1)
- {
+ {
self.sounds = 1;
self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
}
}
else
- {
+ {
if(self.sound_nexttime < time || self.sounds != 0)
- {
+ {
self.sounds = 0;
self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
- }
+ }
}
-
+
// Afterburn
if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
{
if(time - racer.wait > 0.2)
- pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);
-
+ pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);
+
racer.wait = time;
racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
-
- if(self.invincible_finished < time)
- {
- traceline(self.origin, self.origin - '0 0 256', MOVE_NORMAL, self);
+
+ if(racer.invincible_finished < time)
+ {
+ traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
if(trace_fraction != 1.0)
pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
-
- self.invincible_finished = time + 0.1 + (random() * 0.1);
+
+ racer.invincible_finished = time + 0.1 + (random() * 0.1);
}
- if(self.strength_finished < time)
- {
- //self.sounds = 2;
- self.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
- sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
- }
+ if(racer.strength_finished < time)
+ {
+ racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
}
else
{
- self.strength_finished = 0;
- sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ racer.strength_finished = 0;
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
}
-
- racer.velocity += df * frametime;
-
- df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
- racer.velocity = racer.velocity - df;
- player.movement = racer.velocity;
+ df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
+ player.movement = racer.velocity += df * frametime;
if(player.BUTTON_ATCK)
if(time > racer.attack_finished_single)
racer.cnt = 1;
}
racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
- //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
}
if(autocvar_g_vehicle_racer_rocket_locktarget)
if(time > racer.delay)
if(player.BUTTON_ATCK2)
{
- self.misc_bulletcounter += 1;
+ racer.misc_bulletcounter += 1;
racer.delay = time + 0.3;
- if(self.misc_bulletcounter == 1)
- racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
- else if(self.misc_bulletcounter == 2)
+
+ if(racer.misc_bulletcounter == 1)
+ racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+ else if(racer.misc_bulletcounter == 2)
{
- racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
- self.lock_strength = 0;
- self.lock_target = world;
- self.misc_bulletcounter = 0;
+ racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+ racer.lock_strength = 0;
+ racer.lock_target = world;
+ racer.misc_bulletcounter = 0;
racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
racer.lip = time;
}
player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
- if(self.vehicle_flags & VHF_SHIELDREGEN)
+ if(racer.vehicle_flags & VHF_SHIELDREGEN)
vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
- if(self.vehicle_flags & VHF_HEALTHREGEN)
+ if(racer.vehicle_flags & VHF_HEALTHREGEN)
vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
- if(self.vehicle_flags & VHF_ENERGYREGEN)
+ if(racer.vehicle_flags & VHF_ENERGYREGEN)
vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
VEHICLE_UPDATE_PLAYER(health, racer);
VEHICLE_UPDATE_PLAYER(energy, racer);
- if(self.vehicle_flags & VHF_HASSHIELD)
+ if(racer.vehicle_flags & VHF_HASSHIELD)
VEHICLE_UPDATE_PLAYER(shield, racer);
-
player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
setorigin(player,racer.origin + '0 0 32');
player.velocity = racer.velocity;
void racer_think()
{
- /*
- float a, b, c;a = autocvar_g_vehicle_racer_anglestabilizer;
- b = autocvar_g_vehicle_racer_springlength;
- c = autocvar_g_vehicle_racer_hoverpower;
-
- autocvar_g_vehicle_racer_anglestabilizer = 36;
- autocvar_g_vehicle_racer_springlength = 96;
- autocvar_g_vehicle_racer_hoverpower = 300;
- */
-
- racer_align4point(); //time - self.nextthink);
-
- /*
- //if(self.velocity_z > 0)
- // self.velocity_z *= 0.95;
-
- autocvar_g_vehicle_racer_anglestabilizer = a;
- autocvar_g_vehicle_racer_springlength = b;
- autocvar_g_vehicle_racer_hoverpower = c;
- */
-
- self.velocity_x *= 0.9;
- self.velocity_y *= 0.9;
- self.velocity_z *= 0.8;
- self.velocity_z += sin(time * 2) * 16;
- self.nextthink = time; // + 0.05;
+ self.nextthink = time;
+
+ float pushdeltatime = time - self.lastpushtime;
+ if (pushdeltatime > 0.15) pushdeltatime = 0;
+ self.lastpushtime = time;
+ if(!pushdeltatime) return;
+
+ tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
+
+ vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
+ df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
+
+ self.velocity += df * pushdeltatime;
+ if(self.velocity_z > 0)
+ self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
+
+ self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
+ self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
}
void racer_enter()
self.movetype = MOVETYPE_BOUNCE;
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
-
+
if(self.owner.flagcarried)
setorigin(self.owner.flagcarried, '-190 0 96');
}
void racer_exit(float eject)
{
vector spot;
-
+
self.think = racer_think;
self.nextthink = time;
- self.movetype = MOVETYPE_TOSS;
+ self.movetype = MOVETYPE_BOUNCE;
sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
-
+
if not (self.owner)
return;
}
else
{
- self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed;
+ if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
+ {
+ self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
+ self.owner.velocity_z += 200;
+ spot = self.origin + v_forward * 32 + '0 0 32';
+ spot = vehicles_findgoodexit(spot);
+ }
+ else
+ {
+ self.owner.velocity = self.velocity * 0.5;
+ self.owner.velocity_z += 10;
+ spot = self.origin - v_forward * 200 + '0 0 32';
+ spot = vehicles_findgoodexit(spot);
+ }
self.owner.oldvelocity = self.owner.velocity;
- spot = self.origin - v_forward * 200 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
setorigin(self.owner , spot);
}
antilag_clear(self.owner);
self.owner = world;
}
+
void racer_impact()
{
if(autocvar_g_vehicle_racer_bouncepain_x)
setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
- self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
+ self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
self.vehicle_impact = racer_impact;
//self.destvec = autocvar_g_vehicle_racer_bouncepain;
}
self.wait = time;
self.cnt = 1 + random() * 2;
self.touch = racer_deadtouch;
-
- pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
+
+ pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
if(random() < 0.5)
self.avelocity_z = 32;
precache_sound ("weapons/lasergun_fire.wav");
precache_sound ("weapons/rocket_fire.wav");
-
+
precache_sound ("vehicles/racer_idle.wav");
precache_sound ("vehicles/racer_move.wav");
precache_sound ("vehicles/racer_boost.wav");
self.vehicle_flags |= VHF_HEALTHREGEN;
self.think = racer_dinit;
-
+
if(g_assault)
self.nextthink = time + 0.5;
else
// End AuxiliaryXhair
/**
- Notifies the client that he enterd a vehicle, and sends
+ Notifies the client that he enterd a vehicle, and sends
realavent data.
-
+
only sends vehicle_id atm (wich is a HUD_* constant, ex. HUD_SPIDERBOT)
**/
void CSQCVehicleSetup(entity own, float vehicle_id)
self.lock_soundtime = time + 0.5;
play2(self.owner, "vehicles/locked.wav");
}
-
+
return;
}
if(self.lock_target == world && trace_ent != world)
self.lock_target = trace_ent;
-
- if(self.lock_target && trace_ent == self.lock_target)
- {
+
+ if(self.lock_target && trace_ent == self.lock_target)
+ {
if(self.lock_strength != 1 && self.lock_strength + incr >= 1)
{
play2(self.owner, "vehicles/lock.wav");
self.lock_soundtime = time + 0.8;
- }
+ }
else if (self.lock_strength != 1 && self.lock_soundtime < time)
- {
+ {
play2(self.owner, "vehicles/locking.wav");
self.lock_soundtime = time + 0.3;
}
-
- }
-
+
+ }
+
// Have a locking target
// Trace hit current target
if(trace_ent == self.lock_target && trace_ent != world)
{
// Ignore damage from oterh projectiles from my owner (dont mess up volly's)
if(inflictor.owner == self.owner)
- return;
-
+ return;
+
self.health -= damage;
self.velocity += force;
if(self.health < 1)
}
void vehilces_impact(float _minspeed, float _speedfac, float _maxpain)
-{
+{
if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
return;
-
+
if(self.play_time < time)
- {
+ {
float wc = vlen(self.velocity - self.oldvelocity);
//dprint("oldvel: ", vtos(self.oldvelocity), "\n");
//dprint("vel: ", vtos(self.velocity), "\n");
if(_minspeed < wc)
{
- float take = take = min(_speedfac * wc, _maxpain);
+ float take = min(_speedfac * wc, _maxpain);
Damage (self, world, world, take, DEATH_FALL, self.origin, '0 0 0');
self.play_time = time + 0.25;
-
+
//dprint("wc: ", ftos(wc), "\n");
//dprint("take: ", ftos(take), "\n");
}
{
if(vlen(self.velocity) != 0)
Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VHCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force);
-
+
return; // Dont do selfdamage when hitting "soft targets".
}
-
+
if(self.play_time < time)
if(self.vehicle_impact)
self.vehicle_impact();
-
+
return;
}
if(self.team)
if(self.team != other.team)
return;
-
+
RemoveGrapplingHook(other);
self.vehicle_ammo1 = 0;
vehicles_clearrturn();
CSQCVehicleSetup(self.owner, self.hud);
-
+
if(other.flagcarried)
{
if(!autocvar_g_vehicles_allow_flagcarry)
DropFlag(other.flagcarried, world, world);
else
- {
+ {
other.flagcarried.scale = 1;
- setattachment(other.flagcarried, self, "");
+ setattachment(other.flagcarried, self, "");
setorigin(other, '0 0 96');
}
}
-
+
self.vehicle_enter();
antilag_clear(other);
}
{
//vector exitspot;
float mysize;
-
+
tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, self.owner);
if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
return prefer_spot;
-
+
mysize = vlen(self.maxs - self.mins);
float i;
vector v, v2;
v2 = 0.5 * (self.absmin + self.absmax);
for(i = 0; i < 100; ++i)
- {
+ {
v = randomvec();
v_z = 0;
v = v2 + normalize(v) * mysize;
if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
return v;
}
-
+
/*
exitspot = (self.origin + '0 0 48') + v_forward * mysize;
tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
return exitspot;
-
+
exitspot = (self.origin + '0 0 48') - v_forward * mysize;
tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
return exitspot;
-
+
exitspot = (self.origin + '0 0 48') - v_right * mysize;
tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
return exitspot;
*/
-
+
return self.origin;
}
custom code goes in self.vehicle_exit
**/
void vehicles_exit(float eject)
-{
+{
entity oldself;
if(self.flags & FL_CLIENT)
{
oldself = self;
self = self.vehicle;
}
-
+
self.flags |= FL_NOTARGET;
if (self.owner)
self.owner.hud = HUD_NORMAL;
self.owner.switchweapon = self.switchweapon;
//self.owner.BUTTON_USE = 0;
-
+
CSQCVehicleSetup(self.owner, HUD_NORMAL);
}
self.team = 0;
else
self.team = self.tur_head.team;
-
+
if(self.owner.flagcarried)
{
self.owner.flagcarried.scale = 0.6;
- setattachment(self.owner.flagcarried, self.owner, "");
+ setattachment(self.owner.flagcarried, self.owner, "");
setorigin(self.owner.flagcarried, FLAG_CARRY_POS);
}
-
+
sound (self, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTN_NORM);
self.vehicle_exit(eject);
self.owner = world;
vehicles_reset_colors();
-
+
if(oldself)
self = oldself;
}
}
void vehicles_painframe()
-{
+{
if(self.owner.vehicle_health <= 50)
if(self.pain_frame < time)
- {
- float _ftmp;
+ {
+ float _ftmp;
_ftmp = self.owner.vehicle_health / 50;
self.pain_frame = time + 0.1 + (random() * 0.5 * _ftmp);
pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
-
+
if(self.vehicle_flags & VHF_DMGSHAKE)
self.velocity += randomvec() * 30;
-
+
if(self.vehicle_flags & VHF_DMGROLL)
if(self.vehicle_flags & VHF_DMGHEADROLL)
self.tur_head.angles += randomvec();
else
self.angles += randomvec();
-
- }
+
+ }
}
void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
self.vehicle_shieldent.colormod = '2 0 0';
self.vehicle_shield = 0;
self.vehicle_shieldent.alpha = 0.75;
-
+
if(sound_allowed(MSG_BROADCAST, attacker))
spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM); // FIXME: PLACEHOLDER
}
{
ret.classname = "";
ret.think = SUB_Remove;
- ret.nextthink = time + 0.1;
-
+ ret.nextthink = time + 0.1;
+
if(ret.waypointsprite_attached)
WaypointSprite_Kill(ret.waypointsprite_attached);
-
+
return;
}
ret = ret.chain;
if(self.waypointsprite_attached)
WaypointSprite_Kill(self.waypointsprite_attached);
-
+
remove(self);
}
{
if(self.waypointsprite_attached)
WaypointSprite_Kill(self.waypointsprite_attached);
-
+
remove(self);
-
+
}
void vehicles_showwp()
{
entity oldself;
vector rgb;
-
+
if(self.cnt)
- {
+ {
self.think = vehicles_return;
self.nextthink = self.cnt;
- }
+ }
else
{
self.think = vehicles_return;
self.nextthink = time +1;
-
+
oldself = self;
self = spawn();
setmodel(self, "null");
self.team = oldself.enemy.team;
self.enemy = oldself.enemy;
setorigin(self, oldself.enemy.pos1);
-
+
self.nextthink = time + 5;
self.think = vehicles_showwp_goaway;
}
-
+
if(teamplay && self.team)
rgb = TeamColor(self.team);
else
rgb = '1 1 1';
WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);
if(self.waypointsprite_attached)
- {
- WaypointSprite_UpdateRule(self.waypointsprite_attached, self.enemy.team, SPRITERULE_DEFAULT);
+ {
+ WaypointSprite_UpdateRule(self.waypointsprite_attached, self.enemy.team, SPRITERULE_DEFAULT);
if(oldself == world)
- WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, self.nextthink);
+ WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, self.nextthink);
WaypointSprite_Ping(self.waypointsprite_attached);
- }
-
+ }
+
if(oldself != world)
self = oldself;
}
void vehicles_setreturn()
{
entity ret;
-
+
vehicles_clearrturn();
ret = spawn();
ret.classname = "vehicle_return";
- ret.enemy = self;
+ ret.enemy = self;
ret.team = self.team;
ret.think = vehicles_showwp;
-
+
if(self.deadflag != DEAD_NO)
{
ret.cnt = time + self.vehicle_respawntime;
- ret.nextthink = min(time + self.vehicle_respawntime, time + self.vehicle_respawntime - 5);
- }
+ ret.nextthink = min(time + self.vehicle_respawntime, time + self.vehicle_respawntime - 5);
+ }
else
{
- ret.nextthink = min(time + self.vehicle_respawntime, time + self.vehicle_respawntime - 1);
+ ret.nextthink = min(time + self.vehicle_respawntime, time + self.vehicle_respawntime - 1);
}
-
+
setmodel(ret, "null");
setorigin(ret, self.pos1 + '0 0 96');
-
+
}
void vehicles_configcheck(string configname, float check_cvar)
if(self.team && !teamplay)
self.team = 0;
-
+
self.vehicle_flags |= VHF_ISVEHICLE;
-
+
setmodel(self, bodymodel);
self.vehicle_viewport = spawn();
self.PlayerPhysplug = physproc;
self.event_damage = vehicles_damage;
self.touch = vehicles_touch;
- self.think = vehicles_spawn;
- self.nextthink = time;
+ self.think = vehicles_spawn;
+ self.nextthink = time;
self.vehicle_respawntime = _respawntime;
self.vehicle_spawn = spawnproc;
self.pos1 = self.origin;
self.pos2 = self.angles;
self.tur_head.team = self.team;
-
+
return TRUE;
}
set g_vehicle_racer_health_regen 0
set g_vehicle_racer_health_regen_pause 0
-set g_vehicle_racer_shield 75
-set g_vehicle_racer_shield_regen 25
+set g_vehicle_racer_shield 70
+set g_vehicle_racer_shield_regen 30
set g_vehicle_racer_shield_regen_pause 1
-set g_vehicle_racer_energy 125
+set g_vehicle_racer_energy 100
set g_vehicle_racer_energy_regen 40
set g_vehicle_racer_energy_regen_pause 1
-set g_vehicle_racer_speed_stop 2000
-set g_vehicle_racer_speed_forward 800
+set g_vehicle_racer_speed_stop 2500
+set g_vehicle_racer_speed_forward 500
set g_vehicle_racer_speed_strafe 500
-set g_vehicle_racer_speed_afterburn 2000
-set g_vehicle_racer_friction 0.4
-set g_vehicle_racer_afterburn_cost 60 // energy consumed per second
+set g_vehicle_racer_speed_afterburn 3000
+set g_vehicle_racer_friction 0.3
+set g_vehicle_racer_afterburn_cost 50 // energy consumed per second
set g_vehicle_racer_hovertype 0 // 0 = hover, != 0 = maglev
-set g_vehicle_racer_hoverpower 5000 // NOTE!! x 4 (4 engines)
+set g_vehicle_racer_hoverpower 7500 // NOTE!! x 4 (4 engines)
set g_vehicle_racer_upforcedamper 10
set g_vehicle_racer_downforce 0.01
-set g_vehicle_racer_springlength 65
+set g_vehicle_racer_springlength 70
set g_vehicle_racer_collision_multiplier 0.05
set g_vehicle_racer_anglestabilizer 1.75
set g_vehicle_racer_turnroll 32
set g_vehicle_racer_cannon_speed 9000
-set g_vehicle_racer_cannon_damage 20
+set g_vehicle_racer_cannon_damage 25
set g_vehicle_racer_cannon_radius 100
set g_vehicle_racer_cannon_refire 0.1
-set g_vehicle_racer_cannon_cost 4
+set g_vehicle_racer_cannon_cost 10
set g_vehicle_racer_cannon_spread 0.0125
set g_vehicle_racer_cannon_force 50
set g_vehicle_racer_rocket_speed 1000
set g_vehicle_racer_rocket_accel 1400
-set g_vehicle_racer_rocket_turnrate 0.17
-set g_vehicle_racer_rocket_damage 160
+set g_vehicle_racer_rocket_turnrate 0.2
+set g_vehicle_racer_rocket_damage 165
set g_vehicle_racer_rocket_force 350
set g_vehicle_racer_rocket_radius 125
set g_vehicle_racer_rocket_refire 6
set g_vehicle_racer_rocket_cost 0
set g_vehicle_racer_rocket_locktarget 1
-set g_vehicle_racer_rocket_locking_time 0.4
+set g_vehicle_racer_rocket_locking_time 0.5
set g_vehicle_racer_rocket_locking_releasetime 1.6
set g_vehicle_racer_rocket_locked_time 5
set g_vehicle_racer_rocket_locked_maxangle 1.46
set g_vehicle_racer_bouncefactor 0.25 // Factor of old velocity to keep after colission
set g_vehicle_racer_bouncestop 0 // if != 0, New veloctiy after bounce = 0 if new velocity < this
-set g_vehicle_racer_bouncepain "35 2 250" // "minspeed_for_pain speedchange_to_pain_factor max_damage"
+set g_vehicle_racer_bouncepain "60 0.75 300" // "minspeed_for_pain speedchange_to_pain_factor max_damage"
set g_vehicle_racer_mass 900