originoffset 0 0 -8
originjitter 28 28 16
velocityjitter 0 0 256
+effect electro_combo_long
+ type decal
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 4 5 6
+ lightradiusfade 300
+ lightradius 400
+ originjitter 17 17 17
+ size 64 64
+ tex 59 59
+effect electro_combo_long
+ type static
+ alpha 128 128 64
+ color 0x80C0FF 0x80C0FF
+ countabsolute 1
+ size 48 48
+ tex 38 38
+effect electro_combo_long
+ type static
+ airfriction 6
+ alpha 156 156 100
+ bounce 2
+ color 0x2030FF 0x80C0FF
+ count 5
+ liquidfriction 16
+ sizeincrease 50
+ size 32 32
+ tex 0 7
+ velocityjitter 512 512 512
+effect electro_combo_long
+ type spark
+ alpha 444 512 500
+ bounce 1.600000
+ color 0xa9cacf 0x0054ff
+ count 32
+ originjitter 1 1 1
+ size 2 4
+ stretchfactor 2
+ tex 41 41
+ velocityjitter 128 128 128
+ velocitymultiplier 0.300000
+ rotate -180 180 4000 -4000
+effect electro_combo_long
+ type smoke
+ alpha 256 256 256
+ color 0x202020 0x404040
+ count 0.125000
+ originjitter 20 20 20
+ size 24 24
+ tex 0 8
+ velocityjitter 32 32 32
+effect electro_combo_long
+ type smoke
+ alpha 40 40 20
+ color 0xa9cacf 0x0054ff
+ countabsolute 1
+ size 120 120
+ tex 33 33
+ velocitymultiplier 0.300000
EFFECT(0, ELECTRO_BALLEXPLODE, "electro_ballexplode")
EFFECT(0, ELECTRO_COMBO, "electro_combo")
+EFFECT(0, ELECTRO_COMBO_LONG, "electro_combo_long")
EFFECT(0, ELECTRO_IMPACT, "electro_impact")
EFFECT(0, ELECTRO_MUZZLEFLASH, "electro_muzzleflash")
MY(velocityjitter) = '0 0 256';
}
+DEF(electro_combo_long);
+// decal
+SUB(electro_combo_long) {
+ MY(alpha_min) = 256;
+ MY(alpha_max) = 256;
+ MY(countabsolute) = 1;
+ MY(lightcolor) = '4.0 5.0 6.0';
+ MY(lightradiusfade) = 300;
+ MY(lightradius) = 400;
+ MY(originjitter) = '17.0 17.0 17.0';
+ MY(size_min) = 64;
+ MY(size_max) = 64;
+ MY(tex_min) = 59;
+ MY(tex_max) = 59;
+ MY(type) = "decal";
+}
+// flare effect
+SUB(electro_combo_long) {
+ MY(alpha_min) = 128;
+ MY(alpha_max) = 128;
+ MY(alpha_fade) = 64;
+ MY(color_min) = "0x80C0FF";
+ MY(color_max) = "0x80C0FF";
+ MY(countabsolute) = 1;
+ MY(size_min) = 48;
+ MY(size_max) = 48;
+ MY(tex_min) = 38;
+ MY(tex_max) = 38;
+ MY(type) = "static";
+}
+// large sparks
+SUB(electro_combo_long) {
+ MY(airfriction) = 6;
+ MY(alpha_min) = 156;
+ MY(alpha_max) = 156;
+ MY(alpha_fade) = 156;
+ MY(bounce) = 2;
+ MY(color_min) = "0x2030FF";
+ MY(color_max) = "0x80C0FF";
+ MY(count) = 5;
+ MY(liquidfriction) = 16;
+ MY(sizeincrease) = 50;
+ MY(size_min) = 32;
+ MY(size_max) = 32;
+ MY(tex_max) = 7;
+ MY(type) = "static";
+ MY(velocityjitter) = '512.0 512.0 512.0';
+}
+SUB(electro_combo_long) {
+ MY(alpha_min) = 444;
+ MY(alpha_max) = 512;
+ MY(alpha_fade) = 500;
+ MY(bounce) = 1.600000;
+ MY(color_min) = "0xa9cacf";
+ MY(color_max) = "0x0054ff";
+ MY(count) = 32;
+ MY(originjitter) = '1.0 1.0 1.0';
+ MY(size_min) = 2;
+ MY(size_max) = 4;
+ MY(stretchfactor) = 2;
+ MY(tex_min) = 41;
+ MY(tex_max) = 41;
+ MY(type) = "spark";
+ MY(velocityjitter) = '128.0 128.0 128.0';
+ MY(velocitymultiplier) = 0.300000;
+}
+// inner cloud of smoke
+SUB(electro_combo_long) {
+ MY(alpha_min) = 256;
+ MY(alpha_max) = 256;
+ MY(alpha_fade) = 256;
+ MY(color_min) = "0x202020";
+ MY(color_max) = "0x404040";
+ MY(count) = 0.125000;
+ MY(originjitter) = '20.0 20.0 20.0';
+ MY(size_min) = 24;
+ MY(size_max) = 24;
+ MY(tex_max) = 8;
+ MY(type) = "smoke";
+ MY(velocityjitter) = '32.0 32.0 32.0';
+}
+// shockwave
+SUB(electro_combo_long) {
+ MY(alpha_min) = 40;
+ MY(alpha_max) = 40;
+ MY(alpha_fade) = 20;
+ MY(color_min) = "0xa9cacf";
+ MY(color_max) = "0x0054ff";
+ MY(countabsolute) = 1;
+ MY(size_min) = 120;
+ MY(size_max) = 120;
+ MY(tex_min) = 33;
+ MY(tex_max) = 33;
+ MY(type) = "smoke";
+ MY(velocitymultiplier) = 0.300000;
+}
+
// always add new effects to the bottom of the list. And keep this comment in the bottom line of this file!
if(w_deathtype & HITTYPE_SPLASH)
{
org2 = w_org + w_backoff * 2;
- pointparticles(EFFECT_HOOK_EXPLODE, org2, '0 0 0', 1);
+ if(particleeffectnum(EFFECT_ELECTRO_COMBO_LONG) >= 0)
+ pointparticles(EFFECT_ELECTRO_COMBO_LONG, org2, '0 0 0', 1);
+ else
+ pointparticles(EFFECT_HOOK_EXPLODE, org2, '0 0 0', 1);
if(!w_issilent)
sound(actor, CH_SHOTS, SND_ELECTRO_IMPACT_COMBO, VOL_BASE, ATTEN_NORM);
}