float armorblockpercent;\r
float g_weaponswitchdelay;\r
\r
-float g_vore, g_balance_vore_swallow_limit;\r
+float g_vore;\r
+float g_balance_vore_swallow_limit;\r
\r
//hooks\r
float calledhooks;\r
fade = 3.2 - 2 * (time - weapontime);\r
fade = bound(0.7, fade, 1);\r
\r
- if(g_vore) // only when the vore system is enabled\r
+ if(g_vore) // only when the vore system is active\r
{\r
// draw the stomach board\r
if (cvar("viewsize") <= 100) {\r
{
// main vore AI code
- if(!cvar("g_vore"))
+ if(!cvar("g_vore")) // the vore system is disabled
return;
if(cvar("bot_nofire") || !skill || (g_rpg && cvar("g_rpg_botattack") < 1))
return;
{\r
// main vore code, this is where it all happens\r
\r
- if(!cvar("g_vore")) // vore system is disabled\r
+ if(!cvar("g_vore")) // the vore system is disabled\r
{\r
Vore_Disconnect();\r
return;\r