]> git.rm.cloudns.org Git - xonotic/netradiant.git/commitdiff
- Added warzow-support to q3map2
authornamespace <namespace@8a3a26a2-13c4-0310-b231-cf6edde360e5>
Sat, 4 Nov 2006 23:15:25 +0000 (23:15 +0000)
committernamespace <namespace@8a3a26a2-13c4-0310-b231-cf6edde360e5>
Sat, 4 Nov 2006 23:15:25 +0000 (23:15 +0000)
git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@119 8a3a26a2-13c4-0310-b231-cf6edde360e5

CHANGES
plugins/entity/group.cpp
tools/quake3/q3map2/game_qfusion.h [new file with mode: 0644]
tools/quake3/q3map2/q3map2.h

diff --git a/CHANGES b/CHANGES
index 68946c21dfc559231361b131a4416f8f827bd899..b44ba022955eea8bce2767166a0ff5bc7f4b262d 100644 (file)
--- a/CHANGES
+++ b/CHANGES
@@ -1,6 +1,10 @@
 This is the changelog for developers, != changelog for the end user 
 that we distribute with the binaries. (see changelog)
 
+04/11/2006
+namespace
+- Added warzow-support to q3map2
+
 12/10/2006
 namespace
 - Updated help menu web links (removed map-center.com, added ETB documentation) (Shaderman)
index 23084d5076d746cf1a0493d485f046f1b0a94b00..dd3a7f5a6e2eb7622d9239d3ecd05e0cee7c52da 100644 (file)
@@ -154,12 +154,11 @@ public:
   void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
   {
     renderSolid(renderer, volume, localToWorld);
-#if 0
+
     if(g_showNames)
     {
-      renderer.addRenderable(m_renderName, g_matrix4_identity);
+      renderer.addRenderable(m_renderName, m_transform.localToParent());
     }
-#endif
   }
 };
 
diff --git a/tools/quake3/q3map2/game_qfusion.h b/tools/quake3/q3map2/game_qfusion.h
new file mode 100644 (file)
index 0000000..43c27fc
--- /dev/null
@@ -0,0 +1,195 @@
+/* -------------------------------------------------------------------------------
+
+This code is based on source provided under the terms of the Id Software 
+LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with the
+GtkRadiant sources (see LICENSE_ID). If you did not receive a copy of 
+LICENSE_ID, please contact Id Software immediately at info@idsoftware.com.
+
+All changes and additions to the original source which have been developed by
+other contributors (see CONTRIBUTORS) are provided under the terms of the
+license the contributors choose (see LICENSE), to the extent permitted by the
+LICENSE_ID. If you did not receive a copy of the contributor license,
+please contact the GtkRadiant maintainers at info@gtkradiant.com immediately.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------------------
+
+This code has been altered significantly from its original form, to support
+several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+------------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#ifndef GAME_QFUSION_H
+#define GAME_QFUSION_H
+
+
+
+/* -------------------------------------------------------------------------------
+
+content and surface flags
+
+------------------------------------------------------------------------------- */
+
+/* game flags */
+#define F_CONT_SOLID                           1                       /* an eye is never valid in a solid */
+#define F_CONT_LAVA                                    8
+#define F_CONT_SLIME                           16
+#define F_CONT_WATER                           32
+#define F_CONT_FOG                                     64
+
+#define F_CONT_AREAPORTAL                      0x8000
+
+#define F_CONT_PLAYERCLIP                      0x10000
+#define F_CONT_MONSTERCLIP                     0x20000
+#define F_CONT_TELEPORTER                      0x40000
+#define F_CONT_JUMPPAD                         0x80000
+#define F_CONT_CLUSTERPORTAL           0x100000
+#define F_CONT_DONOTENTER                      0x200000
+#define F_CONT_BOTCLIP                         0x400000
+
+#define F_CONT_ORIGIN                          0x1000000       /* removed before bsping an entity */
+
+#define F_CONT_BODY                                    0x2000000       /* should never be on a brush, only in game */
+#define F_CONT_CORPSE                          0x4000000
+#define F_CONT_DETAIL                          0x8000000       /* brushes not used for the bsp */
+#define F_CONT_STRUCTURAL                      0x10000000      /* brushes used for the bsp */
+#define F_CONT_TRANSLUCENT                     0x20000000      /* don't consume surface fragments inside */
+#define F_CONT_TRIGGER                         0x40000000
+#define F_CONT_NODROP                          0x80000000      /* don't leave bodies or items (death fog, lava) */
+
+#define F_SURF_NODAMAGE                                0x1                     /* never give falling damage */
+#define F_SURF_SLICK                           0x2                     /* effects game physics */
+#define F_SURF_SKY                                     0x4                     /* lighting from environment map */
+#define F_SURF_LADDER                          0x8
+#define F_SURF_NOIMPACT                                0x10            /* don't make missile explosions */
+#define F_SURF_NOMARKS                         0x20            /* don't leave missile marks */
+#define F_SURF_FLESH                           0x40            /* make flesh sounds and effects */
+#define F_SURF_NODRAW                          0x80            /* don't generate a drawsurface at all */
+#define F_SURF_HINT                                    0x100           /* make a primary bsp splitter */
+#define F_SURF_SKIP                                    0x200           /* completely ignore, allowing non-closed brushes */
+#define F_SURF_NOLIGHTMAP                      0x400           /* surface doesn't need a lightmap */
+#define F_SURF_POINTLIGHT                      0x800           /* generate lighting info at vertexes */
+#define F_SURF_METALSTEPS                      0x1000          /* clanking footsteps */
+#define F_SURF_NOSTEPS                         0x2000          /* no footstep sounds */
+#define F_SURF_NONSOLID                                0x4000          /* don't collide against curves with this set */
+#define F_SURF_LIGHTFILTER                     0x8000          /* act as a light filter during q3map -light */
+#define F_SURF_ALPHASHADOW                     0x10000         /* do per-pixel light shadow casting in q3map */
+#define F_SURF_NODLIGHT                                0x20000         /* don't dlight even if solid (solid lava, skies) */
+#define F_SURF_DUST                                    0x40000         /* leave a dust trail when walking on this surface */
+
+/* ydnar flags */
+#define F_SURF_VERTEXLIT                       (F_SURF_POINTLIGHT | F_SURF_NOLIGHTMAP)
+
+
+
+/* -------------------------------------------------------------------------------
+
+game_t struct
+
+------------------------------------------------------------------------------- */
+
+{
+       "qfusion",                      /* -game x */
+       "baseq3",                       /* default base game data dir */
+       ".q3a",                         /* unix home sub-dir */
+       "quake",                        /* magic path word */
+       "scripts",                      /* shader directory */
+       2048,                           /* max lightmapped surface verts */
+       2048,                           /* max surface verts */
+       12288,                          /* max surface indexes */
+       qtrue,                          /* flares */
+       "flareshader",          /* default flare shader */
+       qfalse,                         /* wolf lighting model? */
+       512,                            /* lightmap width/height */
+       1.0f,                           /* lightmap gamma */
+       1.0f,                           /* lightmap compensate */
+       "FBSP",                         /* bsp file prefix */
+       1,                                      /* bsp file version */
+       qfalse,                         /* cod-style lump len/ofs order */
+       LoadRBSPFile,           /* bsp load function */
+       WriteRBSPFile,          /* bsp write function */
+
+       {
+               /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */
+               
+               /* default */
+               { "default",            F_CONT_SOLID,                           -1,                                                     0,                                                      -1,                                                     C_SOLID,                                        -1 },
+               
+               
+               /* ydnar */
+               { "lightgrid",          0,                                                      0,                                                      0,                                                      0,                                                      C_LIGHTGRID,                            0 },
+               { "antiportal",         0,                                                      0,                                                      0,                                                      0,                                                      C_ANTIPORTAL,                           0 },
+               { "skip",                       0,                                                      0,                                                      0,                                                      0,                                                      C_SKIP,                                         0 },
+               
+               
+               /* compiler */
+               { "origin",                     F_CONT_ORIGIN,                          F_CONT_SOLID,                           0,                                                      0,                                                      C_ORIGIN | C_TRANSLUCENT,       C_SOLID },
+               { "areaportal",         F_CONT_AREAPORTAL,                      F_CONT_SOLID,                           0,                                                      0,                                                      C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
+               { "trans",                      F_CONT_TRANSLUCENT,                     0,                                                      0,                                                      0,                                                      C_TRANSLUCENT,                          0 },
+               { "detail",                     F_CONT_DETAIL,                          0,                                                      0,                                                      0,                                                      C_DETAIL,                                       0 },
+               { "structural",         F_CONT_STRUCTURAL,                      0,                                                      0,                                                      0,                                                      C_STRUCTURAL,                           0 },
+               { "hint",                       0,                                                      0,                                                      F_SURF_HINT,                            0,                                                      C_HINT,                                         0 },
+               { "nodraw",                     0,                                                      0,                                                      F_SURF_NODRAW,                          0,                                                      C_NODRAW,                                       0 },
+               
+               { "alphashadow",        0,                                                      0,                                                      F_SURF_ALPHASHADOW,                     0,                                                      C_ALPHASHADOW | C_TRANSLUCENT,  0 },
+               { "lightfilter",        0,                                                      0,                                                      F_SURF_LIGHTFILTER,                     0,                                                      C_LIGHTFILTER | C_TRANSLUCENT,  0 },
+               { "nolightmap",         0,                                                      0,                                                      F_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
+               { "pointlight",         0,                                                      0,                                                      F_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
+               
+               
+               /* game */
+               { "nonsolid",           0,                                                      F_CONT_SOLID,                           F_SURF_NONSOLID,                        0,                                                      0,                                                      C_SOLID },
+               
+               { "trigger",            F_CONT_TRIGGER,                         F_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               
+               { "water",                      F_CONT_WATER,                           F_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
+               { "slime",                      F_CONT_SLIME,                           F_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
+               { "lava",                       F_CONT_LAVA,                            F_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
+               
+               { "playerclip",         F_CONT_PLAYERCLIP,                      F_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
+               { "monsterclip",        F_CONT_MONSTERCLIP,                     F_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
+               { "nodrop",                     F_CONT_NODROP,                          F_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               
+               { "clusterportal",      F_CONT_CLUSTERPORTAL,           F_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               { "donotenter",         F_CONT_DONOTENTER,                      F_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               { "botclip",            F_CONT_BOTCLIP,                         F_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               
+               { "fog",                        F_CONT_FOG,                                     F_CONT_SOLID,                           0,                                                      0,                                                      C_FOG,                                          C_SOLID },
+               { "sky",                        0,                                                      0,                                                      F_SURF_SKY,                                     0,                                                      C_SKY,                                          0 },
+               
+               { "slick",                      0,                                                      0,                                                      F_SURF_SLICK,                           0,                                                      0,                                                      0 },
+               
+               { "noimpact",           0,                                                      0,                                                      F_SURF_NOIMPACT,                        0,                                                      0,                                                      0 },
+               { "nomarks",            0,                                                      0,                                                      F_SURF_NOMARKS,                         0,                                                      C_NOMARKS,                                      0 },
+               { "ladder",                     0,                                                      0,                                                      F_SURF_LADDER,                          0,                                                      0,                                                      0 },
+               { "nodamage",           0,                                                      0,                                                      F_SURF_NODAMAGE,                        0,                                                      0,                                                      0 },
+               { "metalsteps",         0,                                                      0,                                                      F_SURF_METALSTEPS,                      0,                                                      0,                                                      0 },
+               { "flesh",                      0,                                                      0,                                                      F_SURF_FLESH,                           0,                                                      0,                                                      0 },
+               { "nosteps",            0,                                                      0,                                                      F_SURF_NOSTEPS,                         0,                                                      0,                                                      0 },
+               { "nodlight",           0,                                                      0,                                                      F_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },
+               { "dust",                       0,                                                      0,                                                      F_SURF_DUST,                            0,                                                      0,                                                      0 },
+               
+               
+               /* null */
+               { NULL, 0, 0, 0, 0, 0, 0 }
+       }
+}
+
+
+
+/* end marker */
+#endif
+
index a32fde345bcdff95741c399d8baee2a865adac9c..e0cafe2f99e537f50f719661aa375fa24b754bbf 100644 (file)
@@ -1841,6 +1841,8 @@ Q_EXTERN game_t                           games[]
                                                                ,
                                                                #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
                                                                ,
+                                                               #include "game_qfusion.h"       /* qfusion game */
+                                                               ,
                                                                { NULL }        /* null game */
                                                        };
 #endif