float w[3];
ALIGN(float attribs[DPSOFTRAST_ARRAY_TOTAL][3][4]);
}
-DPSOFTRAST_State_Triangle);
+) DPSOFTRAST_State_Triangle;
#define DPSOFTRAST_CALCATTRIB(triangle, span, data, slope, arrayindex) { \
slope = _mm_load_ps((triangle)->attribs[arrayindex][0]); \
int depthbase; // depthbuffer value at x (add depthslope*startx to get first pixel's depthbuffer value)
int depthslope; // depthbuffer value pixel delta
}
-DPSOFTRAST_State_Span);
+) DPSOFTRAST_State_Span;
#define DPSOFTRAST_DRAW_MAXSPANS 1024
#define DPSOFTRAST_DRAW_MAXTRIANGLES 128
DPSOFTRAST_State_Span spans[DPSOFTRAST_DRAW_MAXSPANS];
DPSOFTRAST_State_Triangle triangles[DPSOFTRAST_DRAW_MAXTRIANGLES];
unsigned char pixelmaskarray[DPSOFTRAST_DRAW_MAXSPANLENGTH+4]; // LordHavoc: padded to allow some termination bytes
-}
-DPSOFTRAST_State_Thread);
+})
+DPSOFTRAST_State_Thread;
typedef ALIGN(struct DPSOFTRAST_State_s
{
DPSOFTRAST_State_Command_Pool commandpool;
}
-DPSOFTRAST_State);
+) DPSOFTRAST_State;
DPSOFTRAST_State dpsoftrast;