</build>
<separator/>
<build name="Compile and convert to .obj (optimized)">
-<command>[q3map2] -bsp -meta -keeplights -patchmeta "[MapFile]"</command>
+<command>[q3map2] -bsp -meta -patchmeta "[MapFile]"</command>
<command>[q3map2] -convert -format obj "[BspFile]"</command>
</build>
<build name="Convert to .obj (fast)">
</build>
<separator/>
<build name="Compile and convert to .ase for modelling applications (optimized)">
-<command>[q3map2] -bsp -meta -keeplights -patchmeta "[MapFile]"</command>
+<command>[q3map2] -bsp -meta -patchmeta "[MapFile]"</command>
<command>[q3map2] -convert -format ase "[BspFile]"</command>
</build>
<build name="Compile and convert to .ase for mapping (optimized)">
-<command>[q3map2] -bsp -meta -keeplights -patchmeta "[MapFile]"</command>
+<command>[q3map2] -bsp -meta -patchmeta "[MapFile]"</command>
<command>[q3map2] -convert -format ase -shadersasbitmap "[BspFile]"</command>
</build>
<build name="Convert to .ase for modelling applications (fast)">