<flag key="INVERT_TEAM" name="INVERT_TEAM" bit="2">the team that owns the teleporter will NOT teleport when touching this</flag>
</group>
-<point name="weapon_crylink" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_crylink" color="1 0 .5" box="-30 -30 0 30 30 48">
the Crylink
-------- KEYS --------
<real key="ammo_cells" name="ammo_cells">initial cells of the weapon (if unset, g_pickup_cells is used)</real>
modeldisabled="models/weapons/g_crylink.md3"
</point>
-<point name="weapon_electro" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_electro" color="1 0 .5" box="-30 -30 0 30 30 48">
the Electro
-------- KEYS --------
<real key="ammo_cells" name="ammo_cells">initial cells of the weapon (if unset, g_pickup_cells is used)</real>
modeldisabled="models/weapons/g_electro.md3"
</point>
-<point name="weapon_mortar" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_mortar" color="1 0 .5" box="-30 -30 0 30 30 48">
the Mortar
-------- KEYS --------
<real key="ammo_rockets" name="ammo_rockets">initial rockets of the weapon (if unset, g_pickup_rockets is used)</real>
modeldisabled="models/weapons/g_gl.md3"
</point>
-<point name="weapon_hagar" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_hagar" color="1 0 .5" box="-30 -30 0 30 30 48">
the Hagar
-------- KEYS --------
<real key="ammo_rockets" name="ammo_rockets">initial rockets of the weapon (if unset, g_pickup_rockets is used)</real>
modeldisabled="models/weapons/g_hagar.md3"
</point>
-<point name="weapon_blaster" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_blaster" color="1 0 .5" box="-30 -30 0 30 30 48">
the Blaster. Note that unless you use
settemp_for_type all g_balance_blaster_weaponstart 0
in your mapinfo file, everyone will already spawn with one, making this pickup useless.
modeldisabled="models/weapons/g_laser.md3"
</point>
-<point name="weapon_vortex" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_vortex" color="1 0 .5" box="-30 -30 0 30 30 48">
the Vortex
In Instagib, this turns into an item_vaporizer_cells if no explicit item_vaporizer_cells have been placed.
-------- KEYS --------
modeldisabled="models/weapons/g_nex.md3"
</point>
-<point name="weapon_devastator" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_devastator" color="1 0 .5" box="-30 -30 0 30 30 48">
the Devastator
In Instagib, this turns into an item_vaporizer_cells if no explicit item_vaporizer_cells have been placed.
-------- KEYS --------
modeldisabled="models/weapons/g_rl.md3"
</point>
-<point name="weapon_shotgun" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_shotgun" color="1 0 .5" box="-30 -30 0 30 30 48">
the Shotgun. Note that unless you use
settemp_for_type all g_balance_shotgun_weaponstart 0
in your mapinfo file, everyone will already spawn with one, making this pickup useless.
modeldisabled="models/weapons/g_shotgun.md3"
</point>
-<point name="weapon_machinegun" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_machinegun" color="1 0 .5" box="-30 -30 0 30 30 48">
the Machine Gun
-------- KEYS --------
<real key="ammo_nails" name="ammo_nails">initial bullets of the weapon (if unset, g_pickup_nails is used)</real>
modeldisabled="models/weapons/g_uzi.md3"
</point>
-<point name="weapon_arc" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_arc" color="1 0 .5" box="-30 -30 0 30 30 48">
the Arc (experimental weapon)
-------- KEYS --------
<real key="ammo_cells" name="ammo_cells">initial cells of the weapon (if unset, g_pickup_cells is used)</real>
<flag key="LOCAL" name="LOCAL" bit="1">do not untransform the coordinates (that is, the map specifies local coordinates, not global ones). Mostly useful with ATTACH.</flag>
</point>
-<point name="weapon_vaporizer" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_vaporizer" color="1 0 .5" box="-30 -30 0 30 30 48">
Placing this entity on a map kills your cat, voids the warranty on your toaster, and makes your map an unenjoyable campers' paradise.
the InstaGib Vortex. Always kills with one shot.
-------- KEYS --------
modeldisabled="models/weapons/g_minstanex.md3"
</point>
-<point name="weapon_porto" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_porto" color="1 0 .5" box="-30 -30 0 30 30 48">
the Port-O-Launch. Only can be shot once.
Portals cannot be made on noimpact surfaces, and the portal missile will bounce on slick surfaces.
-------- KEYS --------
<flag key="NEGATE" name="NEGATE" bit="0">trigger if the cvar does NOT match the value.</flag>
</point>
-<point name="weapon_hlac" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_hlac" color="1 0 .5" box="-30 -30 0 30 30 48">
the Heavy Laser Assault Cannon.
-------- KEYS --------
<real key="ammo_cells" name="ammo_cells">initial cells of the weapon (if unset, g_pickup_cells is used)</real>
modeldisabled="models/weapons/g_hlac.md3"
</point>
-<point name="weapon_minelayer" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_minelayer" color="1 0 .5" box="-30 -30 0 30 30 48">
the Mine Layer.
-------- KEYS --------
<real key="ammo_rockets" name="ammo_rockets">initial rockets of the weapon (if unset, g_pickup_rockets is used)</real>
modeldisabled="models/weapons/g_minelayer.md3"
</point>
-<point name="weapon_seeker" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_seeker" color="1 0 .5" box="-30 -30 0 30 30 48">
Placing this entity on a map kills your dog, voids the warranty on your car, and makes your map an unenjoyable noobs' paradise.
the T.A.G. Seeker.
-------- KEYS --------
modeldisabled="models/weapons/g_seeker.md3"
</point>
-<point name="weapon_hook" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_hook" color="1 0 .5" box="-30 -30 0 30 30 48">
the on-hand Grappling Hook.
-------- KEYS --------
<real key="ammo_cells" name="ammo_cells">initial cells of the weapon (if unset, g_pickup_cells is used)</real>
<flag key="SOUND_ALWAYS" name="SOUND_ALWAYS" bit="2">play the sound even if the player is fully healed</flag>
</point>
-<point name="weapon_rifle" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_rifle" color="1 0 .5" box="-30 -30 0 30 30 48">
the Sniper Rifle.
-------- KEYS --------
<real key="ammo_nails" name="ammo_nails">initial bullets of the weapon (if unset, g_pickup_nails is used)</real>
<flag key="TUBA_EXACTPITCH" name="TUBA_EXACTPITCH" bit="9">the note pitch must be accurate and cannot be transposed</flag>
</point>
-<point name="weapon_fireball" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_fireball" color="1 0 .5" box="-30 -30 0 30 30 48">
the Fireball
-------- KEYS --------
<real key="ammo_rockets" name="ammo_rockets">initial rockets of the weapon (if unset, g_pickup_rockets is used)</real>