+++ /dev/null
-import re
-import zlib, struct
-import cairo as C
-from colorsys import rgb_to_hls, hls_to_rgb
-import sqlalchemy as sa
-import sqlalchemy.sql.functions as func
-from xonstat.models import *
-from xonstat.util import qfont_decode, _all_colors
-
-# similar to html_colors() from util.py
-_contrast_threshold = 0.5
-
-_dec_colors = [ (0.5,0.5,0.5),
- (1.0,0.0,0.0),
- (0.2,1.0,0.0),
- (1.0,1.0,0.0),
- (0.2,0.4,1.0),
- (0.2,1.0,1.0),
- (1.0,0.2,102),
- (1.0,1.0,1.0),
- (0.6,0.6,0.6),
- (0.5,0.5,0.5)
- ]
-
-
-def writepng(filename, buf, width, height):
- width_byte_4 = width * 4
- # fix color ordering (BGR -> RGB)
- for byte in xrange(width*height):
- pos = byte * 4
- buf[pos:pos+4] = buf[pos+2] + buf[pos+1] + buf[pos+0] + buf[pos+3]
- # merge lines
- #raw_data = b"".join(b'\x00' + buf[span:span + width_byte_4] for span in xrange((height - 1) * width * 4, -1, - width_byte_4))
- raw_data = b"".join(b'\x00' + buf[span:span + width_byte_4] for span in range(0, (height-1) * width * 4 + 1, width_byte_4))
- def png_pack(png_tag, data):
- chunk_head = png_tag + data
- return struct.pack("!I", len(data)) + chunk_head + struct.pack("!I", 0xFFFFFFFF & zlib.crc32(chunk_head))
- data = b"".join([
- b'\x89PNG\r\n\x1a\n',
- png_pack(b'IHDR', struct.pack("!2I5B", width, height, 8, 6, 0, 0, 0)),
- png_pack(b'IDAT', zlib.compress(raw_data, 9)),
- png_pack(b'IEND', b'')])
- f = open(filename, "wb")
- try:
- f.write(data)
- finally:
- f.close()
-
-
-class PlayerData:
-
- # player data, will be filled by get_data()
- data = {}
-
- def __init__(self):
- self.data = {}
-
- def __getattr__(self, key):
- if self.data.has_key(key):
- return self.data[key]
- return None
-
- def get_data(self, player_id):
- """Return player data as dict.
-
- This function is similar to the function in player.py but more optimized
- for this purpose.
- """
- # total games
- # wins/losses
- # kills/deaths
- # duel/dm/tdm/ctf elo + rank
-
- player = DBSession.query(Player).filter(Player.player_id == player_id).one()
-
- games_played = DBSession.query(
- Game.game_type_cd, func.count(), func.sum(PlayerGameStat.alivetime)).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(PlayerGameStat.player_id == player_id).\
- group_by(Game.game_type_cd).\
- order_by(func.count().desc()).\
- limit(3).all() # limit to 3 gametypes!
-
- total_stats = {}
- total_stats['games'] = 0
- total_stats['games_breakdown'] = {} # this is a dictionary inside a dictionary .. dictception?
- total_stats['games_alivetime'] = {}
- total_stats['gametypes'] = []
- for (game_type_cd, games, alivetime) in games_played:
- total_stats['games'] += games
- total_stats['gametypes'].append(game_type_cd)
- total_stats['games_breakdown'][game_type_cd] = games
- total_stats['games_alivetime'][game_type_cd] = alivetime
-
- (total_stats['kills'], total_stats['deaths'], total_stats['alivetime'],) = DBSession.query(
- func.sum(PlayerGameStat.kills),
- func.sum(PlayerGameStat.deaths),
- func.sum(PlayerGameStat.alivetime)).\
- filter(PlayerGameStat.player_id == player_id).\
- one()
-
- # (total_stats['wins'],) = DBSession.query(
- # func.count("*")).\
- # filter(Game.game_id == PlayerGameStat.game_id).\
- # filter(PlayerGameStat.player_id == player_id).\
- # filter(Game.winner == PlayerGameStat.team or PlayerGameStat.rank == 1).\
- # one()
-
- (total_stats['wins'],) = DBSession.\
- query("total_wins").\
- from_statement(
- "select count(*) total_wins "
- "from games g, player_game_stats pgs "
- "where g.game_id = pgs.game_id "
- "and player_id=:player_id "
- "and (g.winner = pgs.team or pgs.rank = 1)"
- ).params(player_id=player_id).one()
-
- ranks = DBSession.query("game_type_cd", "rank", "max_rank").\
- from_statement(
- "select pr.game_type_cd, pr.rank, overall.max_rank "
- "from player_ranks pr, "
- "(select game_type_cd, max(rank) max_rank "
- "from player_ranks "
- "group by game_type_cd) overall "
- "where pr.game_type_cd = overall.game_type_cd "
- "and player_id = :player_id "
- "order by rank").\
- params(player_id=player_id).all()
-
- ranks_dict = {}
- for gtc,rank,max_rank in ranks:
- ranks_dict[gtc] = (rank, max_rank)
-
- elos = DBSession.query(PlayerElo).\
- filter_by(player_id=player_id).\
- order_by(PlayerElo.elo.desc()).\
- all()
-
- elos_dict = {}
- for elo in elos:
- if elo.games > 32:
- elos_dict[elo.game_type_cd] = elo.elo
-
- self.data = {
- 'player':player,
- 'total_stats':total_stats,
- 'ranks':ranks_dict,
- 'elos':elos_dict,
- }
-
-
-
-class Skin:
-
- # skin parameters, can be overriden by init
- params = {}
-
- # skin name
- name = ""
-
- def __init__(self, name, **params):
- # default parameters
- self.name = name
- self.params = {
- 'bg': "dark_wall", # None - plain; otherwise use given texture
- 'bgcolor': None, # transparent bg when bgcolor==None
- 'overlay': None, # add overlay graphic on top of bg
- 'font': "Xolonium",
- 'width': 560,
- 'height': 70,
- 'nick_fontsize': 20,
- 'nick_pos': (5,18),
- 'nick_maxwidth': 330,
- 'gametype_fontsize':12,
- 'gametype_pos': (60,31),
- 'gametype_width': 110,
- 'gametype_height': 22,
- 'gametype_color': (1.0, 1.0, 1.0),
- 'gametype_text': "[ %s ]",
- 'num_gametypes': 3,
- 'nostats_fontsize': 12,
- 'nostats_pos': (60,59),
- 'nostats_color': (0.8, 0.2, 0.2),
- 'nostats_angle': -10,
- 'nostats_text': "no stats yet!",
- 'elo_pos': (60,47),
- 'elo_fontsize': 10,
- 'elo_color': (1.0, 1.0, 0.5),
- 'elo_text': "Elo %.0f",
- 'rank_fontsize': 8,
- 'rank_pos': (60,57),
- 'rank_color': (0.8, 0.8, 1.0),
- 'rank_text': "Rank %d of %d",
- 'wintext_fontsize': 10,
- 'wintext_pos': (508,3),
- 'wintext_width': 102,
- 'wintext_color': (0.8, 0.8, 0.8),
- 'wintext_bg': (0.8, 0.8, 0.8, 0.1),
- 'wintext_text': "Win Percentage",
- 'winp_fontsize': 12,
- 'winp_pos': (508,19),
- 'winp_colortop': (0.2, 1.0, 1.0),
- 'winp_colorbot': (1.0, 1.0, 0.2),
- 'wins_fontsize': 8,
- 'wins_pos': (508,33),
- 'wins_color': (0.6, 0.8, 0.8),
- 'loss_fontsize': 8,
- 'loss_pos': (508,43),
- 'loss_color': (0.8, 0.8, 0.6),
- 'kdtext_fontsize': 10,
- 'kdtext_pos': (390,3),
- 'kdtext_width': 102,
- 'kdtext_color': (0.8, 0.8, 0.8),
- 'kdtext_bg': (0.8, 0.8, 0.8, 0.1),
- 'kdtext_text': "Kill Ratio",
- 'kdr_fontsize': 12,
- 'kdr_pos': (392,19),
- 'kdr_colortop': (0.2, 1.0, 0.2),
- 'kdr_colorbot': (1.0, 0.2, 0.2),
- 'kills_fontsize': 8,
- 'kills_pos': (392,46),
- 'kills_color': (0.6, 0.8, 0.6),
- 'deaths_fontsize': 8,
- 'deaths_pos': (392,56),
- 'deaths_color': (0.8, 0.6, 0.6),
- 'ptime_fontsize': 10,
- 'ptime_pos': (451,60),
- 'ptime_width': 222,
- 'ptime_bg': (0.8, 0.8, 0.8, 0.5),
- 'ptime_color': (0.1, 0.1, 0.1),
- 'ptime_text': "Playing Time: %s",
- }
-
- for k,v in params.items():
- if self.params.has_key(k):
- self.params[k] = v
-
- def __str__(self):
- return self.name
-
- def __getattr__(self, key):
- if self.params.has_key(key):
- return self.params[key]
- return None
-
- def render_image(self, data, output_filename):
- """Render an image for the given player id."""
-
- # setup variables
-
- player = data.player
- total_stats = data.total_stats
- elos = data.elos
- ranks = data.ranks
-
- font = "Xolonium"
- if self.font == 1:
- font = "DejaVu Sans"
-
-
- # build image
-
- surf = C.ImageSurface(C.FORMAT_ARGB32, self.width, self.height)
- ctx = C.Context(surf)
- ctx.set_antialias(C.ANTIALIAS_GRAY)
-
- # draw background
- if self.bg == None:
- if self.bgcolor != None:
- # plain fillcolor, full transparency possible with (1,1,1,0)
- ctx.save()
- ctx.set_operator(C.OPERATOR_SOURCE)
- ctx.rectangle(0, 0, self.width, self.height)
- ctx.set_source_rgba(self.bgcolor[0], self.bgcolor[1], self.bgcolor[2], self.bgcolor[3])
- ctx.fill()
- ctx.restore()
- else:
- try:
- # background texture
- bg = C.ImageSurface.create_from_png("img/%s.png" % self.bg)
-
- # tile image
- if bg:
- bg_w, bg_h = bg.get_width(), bg.get_height()
- bg_xoff = 0
- while bg_xoff < self.width:
- bg_yoff = 0
- while bg_yoff < self.height:
- ctx.set_source_surface(bg, bg_xoff, bg_yoff)
- #ctx.mask_surface(bg)
- ctx.paint()
- bg_yoff += bg_h
- bg_xoff += bg_w
- except:
- #print "Error: Can't load background texture: %s" % self.bg
- pass
-
- # draw overlay graphic
- if self.overlay != None:
- try:
- overlay = C.ImageSurface.create_from_png("img/%s.png" % self.overlay)
- ctx.set_source_surface(overlay, 0, 0)
- #ctx.mask_surface(overlay)
- ctx.paint()
- except:
- #print "Error: Can't load overlay texture: %s" % self.overlay
- pass
-
-
- ## draw player's nickname with fancy colors
-
- # deocde nick, strip all weird-looking characters
- qstr = qfont_decode(player.nick).replace('^^', '^').replace(u'\x00', '')
- chars = []
- for c in qstr:
- # replace weird characters that make problems - TODO
- if ord(c) < 128:
- chars.append(c)
- qstr = ''.join(chars)
- stripped_nick = strip_colors(qstr.replace(' ', '_'))
-
- # fontsize is reduced if width gets too large
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- shrinknick = 0
- while shrinknick < 10:
- ctx.set_font_size(self.nick_fontsize - shrinknick)
- xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
- if tw > self.nick_maxwidth:
- shrinknick += 2
- continue
- break
-
- # determine width of single whitespace for later use
- xoff, yoff, tw, th = ctx.text_extents("_")[:4]
- space_w = tw
-
- # split nick into colored segments
- xoffset = 0
- _all_colors = re.compile(r'(\^\d|\^x[\dA-Fa-f]{3})')
- parts = _all_colors.split(qstr)
- while len(parts) > 0:
- tag = None
- txt = parts[0]
- if _all_colors.match(txt):
- tag = txt[1:] # strip leading '^'
- if len(parts) < 2:
- break
- txt = parts[1]
- del parts[1]
- del parts[0]
-
- if not txt or len(txt) == 0:
- # only colorcode and no real text, skip this
- continue
-
- if tag:
- if tag.startswith('x'):
- r = int(tag[1] * 2, 16) / 255.0
- g = int(tag[2] * 2, 16) / 255.0
- b = int(tag[3] * 2, 16) / 255.0
- hue, light, satur = rgb_to_hls(r, g, b)
- if light < _contrast_threshold:
- light = _contrast_threshold
- r, g, b = hls_to_rgb(hue, light, satur)
- else:
- r,g,b = _dec_colors[int(tag[0])]
- else:
- r,g,b = _dec_colors[7]
-
- ctx.set_source_rgb(r, g, b)
- ctx.move_to(self.nick_pos[0] + xoffset, self.nick_pos[1])
- ctx.show_text(txt)
-
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- tw += (len(txt)-len(txt.strip())) * space_w # account for lost whitespaces
- xoffset += tw + 2
-
- ## print elos and ranks
-
- # show up to three gametypes the player has participated in
- xoffset = 0
- for gt in total_stats['gametypes'][:self.num_gametypes]:
- if self.gametype_pos:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(self.gametype_fontsize)
- ctx.set_source_rgb(self.gametype_color[0],self.gametype_color[1],self.gametype_color[2])
- txt = self.gametype_text % gt.upper()
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.gametype_pos[0]+xoffset-xoff-tw/2, self.gametype_pos[1]-yoff)
- ctx.show_text(txt)
-
- # draw lines - TODO put this in overlay graphic
- if self.overlay == None:
- old_aa = ctx.get_antialias()
- ctx.set_antialias(C.ANTIALIAS_NONE)
- ctx.set_source_rgb(0.8, 0.8, 0.8)
- ctx.set_line_width(1)
- ctx.move_to(self.gametype_pos[0]+xoffset-self.gametype_width/2+5, self.gametype_pos[1]+14)
- ctx.line_to(self.gametype_pos[0]+xoffset+self.gametype_width/2-5, self.gametype_pos[1]+14)
- ctx.stroke()
- ctx.move_to(self.gametype_pos[0]+xoffset-self.gametype_width/2+5, self.gametype_pos[1]+self.gametype_height+14)
- ctx.line_to(self.gametype_pos[0]+xoffset+self.gametype_width/2-5, self.gametype_pos[1]+self.gametype_height+14)
- ctx.stroke()
- ctx.set_antialias(old_aa)
-
- if not elos.has_key(gt) or not ranks.has_key(gt):
- if self.nostats_pos:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(self.nostats_fontsize)
- ctx.set_source_rgb(self.nostats_color[0],self.nostats_color[1],self.nostats_color[2])
- txt = self.nostats_text
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.nostats_pos[0]+xoffset-xoff-tw/2, self.nostats_pos[1]-yoff)
- ctx.save()
- ctx.rotate(math.radians(self.nostats_angle))
- ctx.show_text(txt)
- ctx.restore()
- else:
- if self.elo_pos:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(self.elo_fontsize)
- ctx.set_source_rgb(self.elo_color[0], self.elo_color[1], self.elo_color[2])
- txt = self.elo_text % round(elos[gt], 0)
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.elo_pos[0]+xoffset-xoff-tw/2, self.elo_pos[1]-yoff)
- ctx.show_text(txt)
- if self.rank_pos:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(self.rank_fontsize)
- ctx.set_source_rgb(self.rank_color[0], self.rank_color[1], self.rank_color[2])
- txt = self.rank_text % ranks[gt]
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.rank_pos[0]+xoffset-xoff-tw/2, self.rank_pos[1]-yoff)
- ctx.show_text(txt)
-
- xoffset += self.gametype_width
-
-
- # print win percentage
-
- if self.wintext_pos:
- if self.overlay == None:
- ctx.rectangle(self.wintext_pos[0]-self.wintext_width/2, self.wintext_pos[1]-self.wintext_fontsize/2+1,
- self.wintext_width, self.wintext_fontsize+4)
- ctx.set_source_rgba(self.wintext_bg[0], self.wintext_bg[1], self.wintext_bg[2], self.wintext_bg[3])
- ctx.fill()
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(self.wintext_fontsize)
- ctx.set_source_rgb(self.wintext_color[0], self.wintext_color[1], self.wintext_color[2])
- txt = self.wintext_text
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.wintext_pos[0]-xoff-tw/2, self.wintext_pos[1]-yoff)
- ctx.show_text(txt)
-
- total_games = total_stats['games']
- wins, losses = total_stats['wins'], total_games-total_stats['wins']
- txt = "???"
- try:
- ratio = float(wins)/total_games
- txt = "%.2f%%" % round(ratio * 100, 2)
- except:
- ratio = 0
-
- if self.winp_pos:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(self.winp_fontsize)
- r = ratio*self.winp_colortop[0] + (1-ratio)*self.winp_colorbot[0]
- g = ratio*self.winp_colortop[1] + (1-ratio)*self.winp_colorbot[1]
- b = ratio*self.winp_colortop[2] + (1-ratio)*self.winp_colorbot[2]
- ctx.set_source_rgb(r, g, b)
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.winp_pos[0]-xoff-tw/2, self.winp_pos[1]-yoff)
- ctx.show_text(txt)
-
- if self.wins_pos:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(self.wins_fontsize)
- ctx.set_source_rgb(self.wins_color[0], self.wins_color[1], self.wins_color[2])
- txt = "%d win" % wins
- if wins != 1:
- txt += "s"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.wins_pos[0]-xoff-tw/2, self.wins_pos[1]-yoff)
- ctx.show_text(txt)
-
- if self.loss_pos:
- ctx.set_font_size(self.loss_fontsize)
- ctx.set_source_rgb(self.loss_color[0], self.loss_color[1], self.loss_color[2])
- txt = "%d loss" % losses
- if losses != 1:
- txt += "es"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.loss_pos[0]-xoff-tw/2, self.loss_pos[1]-yoff)
- ctx.show_text(txt)
-
-
- # print kill/death ratio
-
- if self.kdtext_pos:
- if self.overlay == None:
- ctx.rectangle(self.kdtext_pos[0]-self.kdtext_width/2, self.kdtext_pos[1]-self.kdtext_fontsize/2+1,
- self.kdtext_width, self.kdtext_fontsize+4)
- ctx.set_source_rgba(self.kdtext_bg[0], self.kdtext_bg[1], self.kdtext_bg[2], self.kdtext_bg[3])
- ctx.fill()
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(self.kdtext_fontsize)
- ctx.set_source_rgb(self.kdtext_color[0], self.kdtext_color[1], self.kdtext_color[2])
- txt = self.kdtext_text
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.kdtext_pos[0]-xoff-tw/2, self.kdtext_pos[1]-yoff)
- ctx.show_text(txt)
-
- kills, deaths = total_stats['kills'] , total_stats['deaths']
- txt = "???"
- try:
- ratio = float(kills)/deaths
- txt = "%.3f" % round(ratio, 3)
- except:
- ratio = 0
-
- if self.kdr_pos:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(self.kdr_fontsize)
- nr = ratio / 2.0
- if nr > 1:
- nr = 1
- r = nr*self.kdr_colortop[0] + (1-nr)*self.kdr_colorbot[0]
- g = nr*self.kdr_colortop[1] + (1-nr)*self.kdr_colorbot[1]
- b = nr*self.kdr_colortop[2] + (1-nr)*self.kdr_colorbot[2]
- ctx.set_source_rgb(r, g, b)
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.kdr_pos[0]-xoff-tw/2, self.kdr_pos[1]-yoff)
- ctx.show_text(txt)
-
- if self.kills_pos:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(self.kills_fontsize)
- ctx.set_source_rgb(self.kills_color[0], self.kills_color[1], self.kills_color[2])
- txt = "%d kill" % kills
- if kills != 1:
- txt += "s"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.kills_pos[0]-xoff-tw/2, self.kills_pos[1]+yoff)
- ctx.show_text(txt)
-
- if self.deaths_pos:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(self.deaths_fontsize)
- ctx.set_source_rgb(self.deaths_color[0], self.deaths_color[1], self.deaths_color[2])
- if deaths is not None:
- txt = "%d death" % deaths
- if deaths != 1:
- txt += "s"
- else:
- txt = ""
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.deaths_pos[0]-xoff-tw/2, self.deaths_pos[1]+yoff)
- ctx.show_text(txt)
-
-
- # print playing time
-
- if self.ptime_pos:
- if self.overlay == None:
- ctx.rectangle( self.ptime_pos[0]-self.ptime_width/2, self.ptime_pos[1]-self.ptime_fontsize/2+1,
- self.ptime_width, self.ptime_fontsize+4)
- ctx.set_source_rgba(self.ptime_bg[0], self.ptime_bg[1], self.ptime_bg[2], self.ptime_bg[2])
- ctx.fill()
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(self.ptime_fontsize)
- ctx.set_source_rgb(self.ptime_color[0], self.ptime_color[1], self.ptime_color[2])
- txt = self.ptime_text % str(total_stats['alivetime'])
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.ptime_pos[0]-xoff-tw/2, self.ptime_pos[1]-yoff)
- ctx.show_text(txt)
-
-
- # save to PNG
- #surf.write_to_png(output_filename)
- surf.flush()
- imgdata = surf.get_data()
- writepng(output_filename, imgdata, self.width, self.height)
-
'gametype_width': 110,
'gametype_color': (0.9, 0.9, 0.9),
'gametype_text': "[ %s ]",
+ 'gametype_center': True,
'num_gametypes': 3,
'nostats_fontsize': 12,
'nostats_pos': (60,59),
- 'nostats_color': (0.8, 0.2, 0.2),
+ 'nostats_color': (0.8, 0.2, 0.1),
'nostats_angle': -10,
'nostats_text': "no stats yet!",
+ 'nostats_center': False,
'elo_pos': (60,47),
'elo_fontsize': 10,
'elo_color': (1.0, 1.0, 0.5),
'elo_text': "Elo %.0f",
+ 'elo_center': False,
'rank_fontsize': 8,
'rank_pos': (60,57),
'rank_color': (0.8, 0.8, 1.0),
'rank_text': "Rank %d of %d",
+ 'rank_center': False,
'wintext_fontsize': 10,
'wintext_pos': (508,3),
'wintext_color': (0.8, 0.8, 0.8),
'winp_fontsize': 12,
'winp_pos': (508,19),
'winp_colortop': (0.2, 1.0, 1.0),
+ 'winp_colormid': (0.4, 0.8, 0.4),
'winp_colorbot': (1.0, 1.0, 0.2),
'wins_fontsize': 8,
'wins_pos': (508,33),
'kdr_fontsize': 12,
'kdr_pos': (392,19),
'kdr_colortop': (0.2, 1.0, 0.2),
+ 'kdr_colormid': (0.8, 0.8, 0.4),
'kdr_colorbot': (1.0, 0.2, 0.2),
'kills_fontsize': 8,
'kills_pos': (392,46),
ctx.set_source_rgb(self.gametype_color[0],self.gametype_color[1],self.gametype_color[2])
txt = self.gametype_text % gt.upper()
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.gametype_pos[0]+xoffset-xoff-tw/2, self.gametype_pos[1]-yoff)
+ if self.gametype_center:
+ ctx.move_to(self.gametype_pos[0]+xoffset-xoff-tw/2, self.gametype_pos[1]-yoff)
+ else:
+ ctx.move_to(self.gametype_pos[0]+xoffset-xoff, self.gametype_pos[1]-yoff)
ctx.show_text(txt)
if not elos.has_key(gt) or not ranks.has_key(gt):
ctx.set_source_rgb(self.nostats_color[0],self.nostats_color[1],self.nostats_color[2])
txt = self.nostats_text
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.nostats_pos[0]+xoffset-xoff-tw/2, self.nostats_pos[1]-yoff)
+ if self.nostats_center:
+ ctx.move_to(self.nostats_pos[0]+xoffset-xoff-tw/2, self.nostats_pos[1]-yoff)
+ else:
+ ctx.move_to(self.nostats_pos[0]+xoffset-xoff, self.nostats_pos[1]-yoff)
ctx.save()
ctx.rotate(math.radians(self.nostats_angle))
ctx.show_text(txt)
ctx.set_source_rgb(self.elo_color[0], self.elo_color[1], self.elo_color[2])
txt = self.elo_text % round(elos[gt], 0)
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.elo_pos[0]+xoffset-xoff-tw/2, self.elo_pos[1]-yoff)
+ if self.elo_center:
+ ctx.move_to(self.elo_pos[0]+xoffset-xoff-tw/2, self.elo_pos[1]-yoff)
+ else:
+ ctx.move_to(self.elo_pos[0]+xoffset-xoff, self.elo_pos[1]-yoff)
ctx.show_text(txt)
if self.rank_pos:
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_source_rgb(self.rank_color[0], self.rank_color[1], self.rank_color[2])
txt = self.rank_text % ranks[gt]
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(self.rank_pos[0]+xoffset-xoff-tw/2, self.rank_pos[1]-yoff)
+ if self.rank_center:
+ ctx.move_to(self.rank_pos[0]+xoffset-xoff-tw/2, self.rank_pos[1]-yoff)
+ else:
+ ctx.move_to(self.rank_pos[0]+xoffset-xoff, self.rank_pos[1]-yoff)
ctx.show_text(txt)
xoffset += self.gametype_width
if self.winp_pos:
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
ctx.set_font_size(self.winp_fontsize)
- r = ratio*self.winp_colortop[0] + (1-ratio)*self.winp_colorbot[0]
- g = ratio*self.winp_colortop[1] + (1-ratio)*self.winp_colorbot[1]
- b = ratio*self.winp_colortop[2] + (1-ratio)*self.winp_colorbot[2]
+ if ratio >= 0.5:
+ nr = 2*(ratio-0.5)
+ r = nr*self.winp_colortop[0] + (1-nr)*self.winp_colormid[0]
+ g = nr*self.winp_colortop[1] + (1-nr)*self.winp_colormid[1]
+ b = nr*self.winp_colortop[2] + (1-nr)*self.winp_colormid[2]
+ else:
+ nr = 2*ratio
+ r = nr*self.winp_colormid[0] + (1-nr)*self.winp_colorbot[0]
+ g = nr*self.winp_colormid[1] + (1-nr)*self.winp_colorbot[1]
+ b = nr*self.winp_colormid[2] + (1-nr)*self.winp_colorbot[2]
ctx.set_source_rgb(r, g, b)
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
ctx.move_to(self.winp_pos[0]-xoff-tw/2, self.winp_pos[1]-yoff)
if self.kdr_pos:
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
ctx.set_font_size(self.kdr_fontsize)
- nr = ratio / 2.0
- if nr > 1:
- nr = 1
- r = nr*self.kdr_colortop[0] + (1-nr)*self.kdr_colorbot[0]
- g = nr*self.kdr_colortop[1] + (1-nr)*self.kdr_colorbot[1]
- b = nr*self.kdr_colortop[2] + (1-nr)*self.kdr_colorbot[2]
+ if ratio >= 1.0:
+ nr = ratio-1.0
+ if nr > 1:
+ nr = 1
+ r = nr*self.kdr_colortop[0] + (1-nr)*self.kdr_colormid[0]
+ g = nr*self.kdr_colortop[1] + (1-nr)*self.kdr_colormid[1]
+ b = nr*self.kdr_colortop[2] + (1-nr)*self.kdr_colormid[2]
+ else:
+ nr = ratio
+ r = nr*self.kdr_colormid[0] + (1-nr)*self.kdr_colorbot[0]
+ g = nr*self.kdr_colormid[1] + (1-nr)*self.kdr_colorbot[1]
+ b = nr*self.kdr_colormid[2] + (1-nr)*self.kdr_colorbot[2]
ctx.set_source_rgb(r, g, b)
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
ctx.move_to(self.kdr_pos[0]-xoff-tw/2, self.kdr_pos[1]-yoff)