#endif
REGISTER_ITEM(ExtraLife, Powerup) {
+ this.m_canonical_spawnfunc = "item_extralife";
#ifdef GAMEQC
this.m_model = MDL_ExtraLife_ITEM;
this.m_sound = SND_ExtraLife;
#endif
REGISTER_ITEM(Invisibility, Powerup) {
+ this.m_canonical_spawnfunc = "item_invisibility";
#ifdef GAMEQC
this.m_model = MDL_Invisibility_ITEM;
this.m_sound = SND_Invisibility;
#endif
REGISTER_ITEM(Speed, Powerup) {
+ this.m_canonical_spawnfunc = "item_speed";
#ifdef GAMEQC
this.m_model = MDL_Speed_ITEM;
this.m_sound = SND_Speed;