cl_decals 1
cl_decals_models 0
- cl_decals_time 4
+ cl_decals_fadetime 4
-cl_particles_quality 1
+cl_particles 1
+cl_particles_quality 1.0
cl_damageeffect 1
cl_spawn_point_particles 1
- cl_playerdetailreduction 1
+ cl_playerdetailreduction 4
gl_flashblend 0
gl_picmip -1
mod_q3bsp_nolightmaps 0
cl_decals 1
cl_decals_models 0
- cl_decals_time 2
+cl_particles 1
+ cl_decals_fadetime 2
cl_particles_quality 0.4
cl_damageeffect 0
cl_spawn_point_particles 0
cl_decals 1
cl_decals_models 0
- cl_decals_time 2
+ cl_decals_fadetime 2
-cl_particles_quality 1
+cl_particles 1
+cl_particles_quality 0.8
cl_damageeffect 0
cl_spawn_point_particles 0
- cl_playerdetailreduction 3
+ cl_playerdetailreduction 4
gl_flashblend 0
gl_picmip 0
mod_q3bsp_nolightmaps 0
cl_decals 1
cl_decals_models 0
- cl_decals_time 2
+ cl_decals_fadetime 2
-cl_particles_quality 1
+cl_particles 1
+cl_particles_quality 1.0
cl_damageeffect 1
cl_spawn_point_particles 1
- cl_playerdetailreduction 2
+ cl_playerdetailreduction 4
gl_flashblend 0
gl_picmip 0
mod_q3bsp_nolightmaps 0
cl_decals 0
cl_decals_models 0
- cl_decals_time 2
+cl_particles 1
+ cl_decals_fadetime 2
cl_particles_quality 0.4
cl_damageeffect 0
cl_spawn_point_particles 0
cl_decals 1
cl_decals_models 1
- cl_decals_time 10
+ cl_decals_fadetime 10
-cl_particles_quality 1
+cl_particles 1
+cl_particles_quality 1.0
cl_damageeffect 2
cl_spawn_point_particles 1
cl_playerdetailreduction 0
cl_decals 1
cl_decals_models 0
- cl_decals_time 10
+ cl_decals_fadetime 10
+cl_particles 1
- cl_particles_quality 1.0
- cl_damageeffect 2
+ cl_particles_quality 1
+ cl_damageeffect 1
cl_spawn_point_particles 1
- cl_playerdetailreduction 0
+ cl_playerdetailreduction 2
gl_flashblend 0
gl_picmip -1
mod_q3bsp_nolightmaps 0
../warpzonelib/common.qh
../warpzonelib/client.qh
+../common/playerstats.qh
../common/teams.qh
../common/util.qh
+ ../common/nades.qh
+ ../common/buffs.qh
../common/test.qh
../common/counting.qh
../common/items.qh
.string netname; // game type name as in cvar (with g_ prefix)
.string mdl; // game type short name
.string message; // human readable name
+.float team; // does this gametype support teamplay?
.string model2; // game type defaults
+ .string gametype_description; // game type description
- #define REGISTER_GAMETYPE(hname,sname,g_name,NAME,gteamplay,defaults) \
-#define REGISTER_GAMETYPE(hname,sname,g_name,NAME,defaults,gdescription) \
++#define REGISTER_GAMETYPE(hname,sname,g_name,NAME,gteamplay,defaults,gdescription) \
var float MAPINFO_TYPE_##NAME; \
var entity MapInfo_Type##g_name; \
void RegisterGametypes_##g_name() \
MapInfo_Type##g_name.netname = #g_name; \
MapInfo_Type##g_name.mdl = #sname; \
MapInfo_Type##g_name.message = hname; \
+ MapInfo_Type##g_name.team = gteamplay; \
MapInfo_Type##g_name.model2 = defaults; \
+ MapInfo_Type##g_name.gametype_description = gdescription; \
if(!MapInfo_Type_first) \
MapInfo_Type_first = MapInfo_Type##g_name; \
if(MapInfo_Type_last) \
#define IS_GAMETYPE(NAME) \
(MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
- REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,FALSE,"timelimit=20 pointlimit=30 leadlimit=0");
-REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0",_("Kill all enemies"));
++REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,FALSE,"timelimit=20 pointlimit=30 leadlimit=0",_("Kill all enemies"));
#define g_dm IS_GAMETYPE(DEATHMATCH)
- REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,FALSE,"timelimit=20 lives=9 leadlimit=0");
-REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
++REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,FALSE,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
#define g_lms IS_GAMETYPE(LMS)
- REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,FALSE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0");
-REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"));
++REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,FALSE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"));
#define g_race IS_GAMETYPE(RACE)
- REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,FALSE,"timelimit=20 skill=-1");
-REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1",_("Race for fastest time"));
++REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,FALSE,"timelimit=20 skill=-1",_("Race for fastest time"));
#define g_cts IS_GAMETYPE(CTS)
- REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,TRUE,"timelimit=20 pointlimit=50 teams=2 leadlimit=0");
-REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Kill all enemy teammates"));
++REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,TRUE,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Kill all enemy teammates"));
#define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
- REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,TRUE,"timelimit=20 caplimit=10 leadlimit=0");
-REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0",_("Find and bring the enemy flag to your base to capture it"));
++REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,TRUE,"timelimit=20 caplimit=10 leadlimit=0",_("Find and bring the enemy flag to your base to capture it"));
#define g_ctf IS_GAMETYPE(CTF)
- REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,TRUE,"timelimit=20 pointlimit=10 leadlimit=0");
-REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0",_("Kill all enemy teammates to win the round"));
++REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,TRUE,"timelimit=20 pointlimit=10 leadlimit=0",_("Kill all enemy teammates to win the round"));
#define g_ca IS_GAMETYPE(CA)
- REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,TRUE,"timelimit=20 pointlimit=200 teams=2 leadlimit=0");
-REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture all the control points to win"));
++REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,TRUE,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture all the control points to win"));
#define g_domination IS_GAMETYPE(DOMINATION)
- REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,TRUE,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0");
-REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"));
++REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,TRUE,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"));
#define g_keyhunt IS_GAMETYPE(KEYHUNT)
- REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,TRUE,"timelimit=20");
-REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
++REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,TRUE,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
#define g_assault IS_GAMETYPE(ASSAULT)
- REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,TRUE,"timelimit=20");
-REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
++REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,TRUE,"timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
#define g_onslaught IS_GAMETYPE(ONSLAUGHT)
- REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,TRUE,"timelimit=20 pointlimit=5 leadlimit=0");
-REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0",_("XonSports"));
++REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,TRUE,"timelimit=20 pointlimit=5 leadlimit=0",_("XonSports"));
#define g_nexball IS_GAMETYPE(NEXBALL)
- REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,TRUE,"timelimit=20 pointlimit=10 teams=2 leadlimit=0");
-REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them"));
++REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,TRUE,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them"));
#define g_freezetag IS_GAMETYPE(FREEZETAG)
- REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,FALSE,"timelimit=20 pointlimit=30");
-REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
++REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,TRUE,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
#define g_keepaway IS_GAMETYPE(KEEPAWAY)
- REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,FALSE,"pointlimit=5");
-REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=50 teams=0",_("Survive against waves of monsters"));
++REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,FALSE,"pointlimit=50 teams=0",_("Survive against waves of monsters"));
#define g_invasion IS_GAMETYPE(INVASION)
const float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps
// gets a gametype from a string
string _MapInfo_GetDefaultEx(float t);
+float _MapInfo_GetTeamPlayBool(float t);
float MapInfo_Type_FromString(string t);
+ string MapInfo_Type_Description(float t);
string MapInfo_Type_ToString(float t);
string MapInfo_Type_ToText(float t);
void MapInfo_SwitchGameType(float t);
#include "xonotic/dialog_settings_video.c"
#include "xonotic/dialog_settings_effects.c"
#include "xonotic/dialog_settings_audio.c"
+#include "xonotic/dialog_settings_game.c"
#include "xonotic/dialog_settings_user.c"
+ #include "xonotic/dialog_settings_user_languagewarning.c"
#include "xonotic/dialog_settings_misc.c"
#include "xonotic/dialog_multiplayer.c"
-#include "xonotic/dialog_multiplayer_playersetup.c"
+#include "xonotic/dialog_multiplayer_profile.c"
#include "xonotic/tabcontroller.c"
#include "xonotic/textlabel.c"
#include "xonotic/slider.c"
#include "xonotic/dialog_hudpanel_weapons.c"
#include "xonotic/dialog_hudpanel_physics.c"
#include "xonotic/dialog_hudpanel_centerprint.c"
+ #include "xonotic/dialog_hudpanel_buffs.c"
#include "xonotic/slider_picmip.c"
+#include "xonotic/slider_particles.c"
+#include "xonotic/slider_sbfadetime.c"
s = me.demoName(me,i);
s = draw_TextShortenToWidth(s, me.columnNameSize, 0, me.realFontSize);
- draw_Text(me.realUpperMargin * eY + (me.columnNameOrigin + 0.00 * (me.columnNameSize - draw_TextWidth(s, 0, me.realFontSize))) * eX, s, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 1);
- draw_Text(me.realUpperMargin * eY + (me.columnNameOrigin + 0.00 * (me.columnNameSize - draw_TextWidth(s, 0, me.realFontSize))) * eX, s, me.realFontSize, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
++ draw_Text(me.realUpperMargin * eY + (me.columnNameOrigin + 0.00 * (me.columnNameSize - draw_TextWidth(s, 0, me.realFontSize))) * eX, s, me.realFontSize, SKINCOLOR_TEXT, SKINALPHA_TEXT, 1);
}
void XonoticDemoList_showNotify(entity me)
CLASS(XonoticServerCreateTab) EXTENDS(XonoticTab)
METHOD(XonoticServerCreateTab, fill, void(entity))
METHOD(XonoticServerCreateTab, gameTypeChangeNotify, void(entity))
+ METHOD(XonoticServerCreateTab, gameTypeSelectNotify, void(entity))
ATTRIB(XonoticServerCreateTab, title, string, _("Create"))
ATTRIB(XonoticServerCreateTab, intendedWidth, float, 0.9)
- ATTRIB(XonoticServerCreateTab, rows, float, 22)
+ ATTRIB(XonoticServerCreateTab, rows, float, 23)
ATTRIB(XonoticServerCreateTab, columns, float, 6.2) // added extra .2 for center space
ATTRIB(XonoticServerCreateTab, mapListBox, entity, NULL)
me.TDempty(me, 0.2);
me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "r_coronas_occlusionquery", _("Fade corona according to visibility")));
setDependent(e, "r_coronas", 1, 1);
-- me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom")));
me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", _("Extra postprocessing effects")));
if(s.value != e.savedValue)
e.savedValue = 0.4; // default
me.TD(me, 1, 2, s);
- me.TR(me);
me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_particles", _("Particles")));
+ me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "cl_spawn_point_particles", _("Spawnpoint effects")));
+ makeMulti(e, "cl_spawn_event_particles");
+ setDependent(e, "cl_particles", 1, 1);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_decals", _("Decals")));
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "cl_decals_models", _("Decals on models")));
- setDependent(e, "cl_decals", 1, 1);
- me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Quality:")));
+ setDependent(e, "cl_particles", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticParticlesSlider());
+ setDependent(e, "cl_particles", 1, 1);
++ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Distance:")));
+ setDependent(e, "cl_decals", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider(200, 500, 20, "r_drawdecals_drawdistance"));
+ setDependent(e, "cl_decals", 1, 1);
- me.TR(me);
++ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Time:")));
+ setDependent(e, "cl_decals", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider(1, 20, 1, "cl_decals_fadetime"));
+ setDependent(e, "cl_decals", 1, 1);
me.gotoRC(me, me.rows - 1, 0);
me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "vid_restart", COMMANDBUTTON_APPLY));
METHOD(XonoticGametypeList, setSelected, void(entity, float))
METHOD(XonoticGametypeList, loadCvars, void(entity))
METHOD(XonoticGametypeList, saveCvars, void(entity))
+ METHOD(XonoticGametypeList, keyDown, float(entity, float, float, float))
ATTRIB(XonoticGametypeList, realFontSize, vector, '0 0 0')
- ATTRIB(XonoticGametypeList, realUpperMargin1, float, 0)
- ATTRIB(XonoticGametypeList, realUpperMargin2, float, 0)
+ ATTRIB(XonoticGametypeList, realUpperMargin, float, 0)
ATTRIB(XonoticGametypeList, columnIconOrigin, float, 0)
ATTRIB(XonoticGametypeList, columnIconSize, float, 0)
ATTRIB(XonoticGametypeList, columnNameOrigin, float, 0)
draw_Picture(me.columnIconOrigin * eX, GameType_GetIcon(i), me.columnIconSize * eX + eY, '1 1 1', SKINALPHA_LISTBOX_SELECTED);
s = GameType_GetName(i);
- draw_Text(me.realUpperMargin * eY + (me.columnNameOrigin + (me.columnNameSize - draw_TextWidth(s, 0, me.realFontSize))) * eX, s, me.realFontSize, '1 1 1', SKINALPHA_TEXT * 0.5, 0);
+ draw_Text(me.realUpperMargin * eY + me.columnNameOrigin * eX, s, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
+
+ if(_MapInfo_GetTeamPlayBool(GameType_GetID(i)))
+ s = _("teamplay");
+ else
+ s = _("free for all");
+
+ draw_Text(me.realUpperMargin1 * eY + (me.columnNameOrigin + 0.5 * (me.columnNameSize - draw_TextWidth(s, 0, me.realFontSize))) * eX, s, me.realFontSize, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
+ //s = GameType_GetTeams(i);
+ //draw_Text(me.realUpperMargin1 * eY + (me.columnNameOrigin + 1.00 * (me.columnNameSize - draw_TextWidth(s, 0, me.realFontSize))) * eX, s, me.realFontSize, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
}
void XonoticGametypeList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
- me.realUpperMargin1 = 0.5 * (1 - me.realFontSize_y);
- me.realUpperMargin2 = me.realUpperMargin1 + me.realFontSize_y;
+ me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
me.columnIconOrigin = 0;
me.columnIconSize = me.itemAbsSize_y / me.itemAbsSize_x;
- me.columnNameOrigin = me.columnIconOrigin + me.columnIconSize;
- me.columnNameSize = 1 - me.columnIconSize - 2 * me.realFontSize_x;
+ me.columnNameOrigin = me.columnIconOrigin + me.columnIconSize + (0.5 * me.realFontSize_x);
+ me.columnNameSize = 1 - me.columnIconSize - (1.5 * me.realFontSize_x);
}
+
+ float XonoticGametypeList_keyDown(entity me, float scan, float ascii, float shift)
+ {
+ if(scan == K_ENTER || scan == K_KP_ENTER)
+ {
+ me.parent.gameTypeSelectNotify(me.parent);
+ return 1;
+ }
+
+ return SUPER(XonoticGametypeList).keyDown(me, scan, ascii, shift);
+ }
#endif
ATTRIB(MainWindow, winnerDialog, entity, NULL)
ATTRIB(MainWindow, serverInfoDialog, entity, NULL)
ATTRIB(MainWindow, cvarsDialog, entity, NULL)
+ ATTRIB(MainWindow, screenshotViewerDialog, entity, NULL)
ATTRIB(MainWindow, viewDialog, entity, NULL)
- ATTRIB(MainWindow, modelDialog, entity, NULL)
- ATTRIB(MainWindow, crosshairDialog, entity, NULL)
- ATTRIB(MainWindow, hudDialog, entity, NULL)
ATTRIB(MainWindow, hudconfirmDialog, entity, NULL)
+ ATTRIB(MainWindow, languageWarningDialog, entity, NULL)
ATTRIB(MainWindow, mainNexposee, entity, NULL)
ATTRIB(MainWindow, fadedAlpha, float, SKINALPHA_BEHIND)
ATTRIB(MainWindow, dialogToShow, entity, NULL)
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.languageWarningDialog = i = spawnXonoticLanguageWarningDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ me.hudconfirmDialog = i = spawnXonoticHUDConfirmDialog();
++ me.languageWarningDialog = i = spawnXonoticLanguageWarningDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
// dialog used by singleplayer
me.winnerDialog = i = spawnXonoticWinnerDialog();
return;
}
- if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
+ PlayerStats_GameReport_FinalizePlayer(self);
- PlayerStats_AddGlobalInfo(self);
++ if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
+
CheatShutdownClient();
if(self.hitplotfh >= 0)
--- /dev/null
- if(mapvote_run)
- return;
+ float GameTypeVote_AvailabilityStatus(string gtname)
+ {
+ float type = MapInfo_Type_FromString(gtname);
+ if( type == 0 )
+ return GTV_FORBIDDEN;
+
+ if ( autocvar_nextmap != "" )
+ {
+ if ( !MapInfo_Get_ByName(autocvar_nextmap, FALSE, 0) )
+ return GTV_FORBIDDEN;
+ if (!(MapInfo_Map_supportedGametypes & type))
+ return GTV_FORBIDDEN;
+ }
+
+ return GTV_AVAILABLE;
+ }
+
+ float GameTypeVote_GetMask()
+ {
+ float n, j, gametype_mask;
+ n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
+ n = min(MAPVOTE_COUNT, n);
+ gametype_mask = 0;
+ for(j = 0; j < n; ++j)
+ gametype_mask |= MapInfo_Type_FromString(argv(j));
+ return gametype_mask;
+ }
+
+ string GameTypeVote_MapInfo_FixName(string m)
+ {
+ if ( autocvar_sv_vote_gametype )
+ {
+ MapInfo_Enumerate();
+ MapInfo_FilterGametype(GameTypeVote_GetMask(), 0, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ }
+ return MapInfo_FixName(m);
+ }
+
+ void MapVote_ClearAllVotes()
+ {
+ FOR_EACH_CLIENT(other)
+ other.mapvote = 0;
+ }
+
+ void MapVote_UnzoneStrings()
+ {
+ float j;
+ for(j = 0; j < mapvote_count; ++j)
+ {
+ if ( mapvote_maps[j] )
+ {
+ strunzone(mapvote_maps[j]);
+ mapvote_maps[j] = string_null;
+ }
+ if ( mapvote_maps_pakfile[j] )
+ {
+ strunzone(mapvote_maps_pakfile[j]);
+ mapvote_maps_pakfile[j] = string_null;
+ }
+ }
+ }
+
+ string MapVote_Suggest(string m)
+ {
+ float i;
+ if(m == "")
+ return "That's not how to use this command.";
+ if(!autocvar_g_maplist_votable_suggestions)
+ return "Suggestions are not accepted on this server.";
+ if(mapvote_initialized)
+ if(!gametypevote)
+ return "Can't suggest - voting is already in progress!";
+ m = GameTypeVote_MapInfo_FixName(m);
+ if (!m)
+ return "The map you suggested is not available on this server.";
+ if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
+ if(Map_IsRecent(m))
+ return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
+
+ if (!autocvar_sv_vote_gametype)
+ if(!MapInfo_CheckMap(m))
+ return "The map you suggested does not support the current game mode.";
+ for(i = 0; i < mapvote_suggestion_ptr; ++i)
+ if(mapvote_suggestions[i] == m)
+ return "This map was already suggested.";
+ if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
+ {
+ i = floor(random() * mapvote_suggestion_ptr);
+ }
+ else
+ {
+ i = mapvote_suggestion_ptr;
+ mapvote_suggestion_ptr += 1;
+ }
+ if(mapvote_suggestions[i] != "")
+ strunzone(mapvote_suggestions[i]);
+ mapvote_suggestions[i] = strzone(m);
+ if(autocvar_sv_eventlog)
+ GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
+ return strcat("Suggestion of ", m, " accepted.");
+ }
+
+ void MapVote_AddVotable(string nextMap, float isSuggestion)
+ {
+ float j, i, o;
+ string pakfile, mapfile;
+
+ if(nextMap == "")
+ return;
+ for(j = 0; j < mapvote_count; ++j)
+ if(mapvote_maps[j] == nextMap)
+ return;
+ // suggestions might be no longer valid/allowed after gametype switch!
+ if(isSuggestion)
+ if(!MapInfo_CheckMap(nextMap))
+ return;
+ mapvote_maps[mapvote_count] = strzone(nextMap);
+ mapvote_maps_suggested[mapvote_count] = isSuggestion;
+
+ pakfile = string_null;
+ for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
+ {
+ mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
+ pakfile = whichpack(strcat(mapfile, ".tga"));
+ if(pakfile == "")
+ pakfile = whichpack(strcat(mapfile, ".jpg"));
+ if(pakfile == "")
+ pakfile = whichpack(strcat(mapfile, ".png"));
+ if(pakfile != "")
+ break;
+ }
+ if(i >= mapvote_screenshot_dirs_count)
+ i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
+ for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
+ pakfile = substring(pakfile, o, -1);
+
+ mapvote_maps_screenshot_dir[mapvote_count] = i;
+ mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
+ mapvote_maps_availability[mapvote_count] = GTV_AVAILABLE;
+
+ mapvote_count += 1;
+ }
+
+ void MapVote_Init()
+ {
+ float i;
+ float nmax, smax;
+
+ MapVote_ClearAllVotes();
+ MapVote_UnzoneStrings();
+
+ mapvote_count = 0;
+ mapvote_detail = !autocvar_g_maplist_votable_nodetail;
+ mapvote_abstain = autocvar_g_maplist_votable_abstain;
+
+ if(mapvote_abstain)
+ nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
+ else
+ nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
+ smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
+
+ // we need this for AddVotable, as that cycles through the screenshot dirs
+ mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
+ if(mapvote_screenshot_dirs_count == 0)
+ mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
+ mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
+ for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
+ mapvote_screenshot_dirs[i] = strzone(argv(i));
+
+ if(mapvote_suggestion_ptr)
+ for(i = 0; i < 100 && mapvote_count < smax; ++i)
+ MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
+
+ for(i = 0; i < 100 && mapvote_count < nmax; ++i)
+ MapVote_AddVotable(GetNextMap(), FALSE);
+
+ if(mapvote_count == 0)
+ {
+ bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
+ cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_CurrentGametype(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
+ if(autocvar_g_maplist_shuffle)
+ ShuffleMaplist();
+ localcmd("\nmenu_cmd sync\n");
+ for(i = 0; i < 100 && mapvote_count < nmax; ++i)
+ MapVote_AddVotable(GetNextMap(), FALSE);
+ }
+
+ mapvote_count_real = mapvote_count;
+ if(mapvote_abstain)
+ MapVote_AddVotable("don't care", 0);
+
+ //dprint("mapvote count is ", ftos(mapvote_count), "\n");
+
+ mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
+ mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
+ if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
+ mapvote_keeptwotime = 0;
+ mapvote_message = "Choose a map and press its key!";
+
+ MapVote_Spawn();
+ }
+
+ void MapVote_SendPicture(float id)
+ {
+ msg_entity = self;
+ WriteByte(MSG_ONE, SVC_TEMPENTITY);
+ WriteByte(MSG_ONE, TE_CSQC_PICTURE);
+ WriteByte(MSG_ONE, id);
+ WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
+ }
+
+
+ void MapVote_WriteMask()
+ {
+ float i;
+ if ( mapvote_count < 24 )
+ {
+ float mask,power;
+ mask = 0;
+ for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
+ if(mapvote_maps_availability[i] == GTV_AVAILABLE )
+ mask |= power;
+
+ if(mapvote_count < 8)
+ WriteByte(MSG_ENTITY, mask);
+ else if (mapvote_count < 16)
+ WriteShort(MSG_ENTITY,mask);
+ else
+ WriteLong(MSG_ENTITY, mask);
+ }
+ else
+ {
+ for ( i = 0; i < mapvote_count; ++i )
+ WriteByte(MSG_ENTITY, mapvote_maps_availability[i]);
+ }
+ }
+
+ float MapVote_SendEntity(entity to, float sf)
+ {
+ float i;
+
+ if(sf & 1)
+ sf &= ~2; // if we send 1, we don't need to also send 2
+
+ WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
+ WriteByte(MSG_ENTITY, sf);
+
+ if(sf & 1)
+ {
+ // flag 1 == initialization
+ for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
+ WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
+ WriteString(MSG_ENTITY, "");
+ WriteByte(MSG_ENTITY, mapvote_count);
+ WriteByte(MSG_ENTITY, mapvote_abstain);
+ WriteByte(MSG_ENTITY, mapvote_detail);
+ WriteCoord(MSG_ENTITY, mapvote_timeout);
+
+ if ( gametypevote )
+ {
+ // gametype vote
+ WriteByte(MSG_ENTITY, 1);
+ WriteString(MSG_ENTITY, autocvar_nextmap);
+ }
+ else if ( autocvar_sv_vote_gametype )
+ {
+ // map vote but gametype has been chosen via voting screen
+ WriteByte(MSG_ENTITY, 2);
+ WriteString(MSG_ENTITY, MapInfo_Type_ToText(MapInfo_CurrentGametype()));
+ }
+ else
+ WriteByte(MSG_ENTITY, 0); // map vote
+
+ MapVote_WriteMask();
+
+ for(i = 0; i < mapvote_count; ++i)
+ {
+ if(mapvote_abstain && i == mapvote_count - 1)
+ {
+ WriteString(MSG_ENTITY, ""); // abstain needs no text
+ WriteString(MSG_ENTITY, ""); // abstain needs no pack
+ WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
+ WriteByte(MSG_ENTITY, GTV_AVAILABLE);
+ }
+ else
+ {
+ WriteString(MSG_ENTITY, mapvote_maps[i]);
+ WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
+ WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
+ WriteByte(MSG_ENTITY, mapvote_maps_availability[i]);
+ }
+ }
+ }
+
+ if(sf & 2)
+ {
+ // flag 2 == update of mask
+ MapVote_WriteMask();
+ }
+
+ if(sf & 4)
+ {
+ if(mapvote_detail)
+ for(i = 0; i < mapvote_count; ++i)
+ if ( mapvote_maps_availability[i] == GTV_AVAILABLE )
+ WriteByte(MSG_ENTITY, mapvote_selections[i]);
+
+ WriteByte(MSG_ENTITY, to.mapvote);
+ }
+
+ return TRUE;
+ }
+
+ void MapVote_Spawn()
+ {
+ Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
+ }
+
+ void MapVote_TouchMask()
+ {
+ mapvote_ent.SendFlags |= 2;
+ }
+
+ void MapVote_TouchVotes(entity voter)
+ {
+ mapvote_ent.SendFlags |= 4;
+ }
+
+ float MapVote_Finished(float mappos)
+ {
+ if(alreadychangedlevel)
+ return FALSE;
+
+ string result;
+ float i;
+ float didntvote;
+
+ if(autocvar_sv_eventlog)
+ {
+ result = strcat(":vote:finished:", mapvote_maps[mappos]);
+ result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
+ didntvote = mapvote_voters;
+ for(i = 0; i < mapvote_count; ++i)
+ if(mapvote_maps_availability[i] == GTV_AVAILABLE )
+ {
+ didntvote -= mapvote_selections[i];
+ if(i != mappos)
+ {
+ result = strcat(result, ":", mapvote_maps[i]);
+ result = strcat(result, ":", ftos(mapvote_selections[i]));
+ }
+ }
+ result = strcat(result, ":didn't vote:", ftos(didntvote));
+
+ GameLogEcho(result);
+ if(mapvote_maps_suggested[mappos])
+ GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
+ }
+
+ FOR_EACH_REALCLIENT(other)
+ FixClientCvars(other);
+
+ if(gametypevote)
+ {
+ if ( GameTypeVote_Finished(mappos) )
+ {
+ gametypevote = FALSE;
+ if(autocvar_nextmap != "")
+ {
+ Map_Goto_SetStr(autocvar_nextmap);
+ Map_Goto(0);
+ alreadychangedlevel = TRUE;
+ return TRUE;
+ }
+ else
+ MapVote_Init();
+ }
+ return FALSE;
+ }
+
+ Map_Goto_SetStr(mapvote_maps[mappos]);
+ Map_Goto(0);
+ alreadychangedlevel = TRUE;
+
+ return TRUE;
+ }
+
+ void MapVote_CheckRules_1()
+ {
+ float i;
+
+ for(i = 0; i < mapvote_count; ++i)
+ if( mapvote_maps_availability[i] == GTV_AVAILABLE )
+ {
+ //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
+ mapvote_selections[i] = 0;
+ }
+
+ mapvote_voters = 0;
+ FOR_EACH_REALCLIENT(other)
+ {
+ ++mapvote_voters;
+ if(other.mapvote)
+ {
+ i = other.mapvote - 1;
+ //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
+ mapvote_selections[i] = mapvote_selections[i] + 1;
+ }
+ }
+ }
+
+ float MapVote_CheckRules_2()
+ {
+ float i;
+ float firstPlace, secondPlace, currentPlace;
+ float firstPlaceVotes, secondPlaceVotes, currentVotes;
+ float mapvote_voters_real;
+ string result;
+
+ if(mapvote_count_real == 1)
+ return MapVote_Finished(0);
+
+ mapvote_voters_real = mapvote_voters;
+ if(mapvote_abstain)
+ mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
+
+ RandomSelection_Init();
+ currentPlace = 0;
+ currentVotes = -1;
+ for(i = 0; i < mapvote_count_real; ++i)
+ if ( mapvote_maps_availability[i] == GTV_AVAILABLE )
+ {
+ RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
+ if ( gametypevote && mapvote_maps[i] == MapInfo_Type_ToString(MapInfo_CurrentGametype()) )
+ {
+ currentVotes = mapvote_selections[i];
+ currentPlace = i;
+ }
+ }
+ firstPlaceVotes = RandomSelection_best_priority;
+ if ( autocvar_sv_vote_gametype_default_current && currentVotes == firstPlaceVotes )
+ firstPlace = currentPlace;
+ else
+ firstPlace = RandomSelection_chosen_float;
+
+ //dprint("First place: ", ftos(firstPlace), "\n");
+ //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
+
+ RandomSelection_Init();
+ for(i = 0; i < mapvote_count_real; ++i)
+ if(i != firstPlace)
+ if ( mapvote_maps_availability[i] == GTV_AVAILABLE )
+ RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
+ secondPlace = RandomSelection_chosen_float;
+ secondPlaceVotes = RandomSelection_best_priority;
+ //dprint("Second place: ", ftos(secondPlace), "\n");
+ //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
+
+ if(firstPlace == -1)
+ error("No first place in map vote... WTF?");
+
+ if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
+ return MapVote_Finished(firstPlace);
+
+ if(mapvote_keeptwotime)
+ if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
+ {
+ float didntvote;
+ MapVote_TouchMask();
+ mapvote_message = "Now decide between the TOP TWO!";
+ mapvote_keeptwotime = 0;
+ result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
+ result = strcat(result, ":", ftos(firstPlaceVotes));
+ result = strcat(result, ":", mapvote_maps[secondPlace]);
+ result = strcat(result, ":", ftos(secondPlaceVotes), "::");
+ didntvote = mapvote_voters;
+ for(i = 0; i < mapvote_count; ++i)
+ {
+ didntvote -= mapvote_selections[i];
+ if(i != firstPlace)
+ if(i != secondPlace)
+ {
+ result = strcat(result, ":", mapvote_maps[i]);
+ result = strcat(result, ":", ftos(mapvote_selections[i]));
+ if(i < mapvote_count_real)
+ {
+ mapvote_maps_availability[i] = GTV_FORBIDDEN;
+ }
+ }
+ }
+ result = strcat(result, ":didn't vote:", ftos(didntvote));
+ if(autocvar_sv_eventlog)
+ GameLogEcho(result);
+ }
+
+ return FALSE;
+ }
+
+ void MapVote_Tick()
+ {
+ float keeptwo;
+ float totalvotes;
+
+ keeptwo = mapvote_keeptwotime;
+ MapVote_CheckRules_1(); // count
+ if(MapVote_CheckRules_2()) // decide
+ return;
+
+ totalvotes = 0;
+ FOR_EACH_REALCLIENT(other)
+ {
+ // hide scoreboard again
+ if(other.health != 2342)
+ {
+ other.health = 2342;
+ other.impulse = 0;
+ if(IS_REAL_CLIENT(other))
+ {
+ msg_entity = other;
+ WriteByte(MSG_ONE, SVC_FINALE);
+ WriteString(MSG_ONE, "");
+ }
+ }
+
+ // clear possibly invalid votes
+ if ( mapvote_maps_availability[other.mapvote-1] != GTV_AVAILABLE )
+ other.mapvote = 0;
+ // use impulses as new vote
+ if(other.impulse >= 1 && other.impulse <= mapvote_count)
+ if( mapvote_maps_availability[other.impulse - 1] == GTV_AVAILABLE )
+ {
+ other.mapvote = other.impulse;
+ MapVote_TouchVotes(other);
+ }
+ other.impulse = 0;
+
+ if(other.mapvote)
+ ++totalvotes;
+ }
+
+ MapVote_CheckRules_1(); // just count
+ }
+
+ void MapVote_Start()
+ {
- // wait for stats to be sent first
- if(!playerstats_waitforme)
- return;
++ // if mapvote is already running, don't do this initialization again
++ if(mapvote_run) { return; }
+
++ // don't start mapvote until after playerstats gamereport is sent
++ if(PlayerStats_GameReport_DelayMapVote) { return; }
+
+ MapInfo_Enumerate();
+ if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
+ mapvote_run = TRUE;
+ }
+
+ void MapVote_Think()
+ {
+ if(!mapvote_run)
+ return;
+
+ if(alreadychangedlevel)
+ return;
+
+ if(time < mapvote_nextthink)
+ return;
+ //dprint("tick\n");
+
+ mapvote_nextthink = time + 0.5;
+
+ if(!mapvote_initialized)
+ {
+ if(autocvar_rescan_pending == 1)
+ {
+ cvar_set("rescan_pending", "2");
+ localcmd("fs_rescan\nrescan_pending 3\n");
+ return;
+ }
+ else if(autocvar_rescan_pending == 2)
+ {
+ return;
+ }
+ else if(autocvar_rescan_pending == 3)
+ {
+ // now build missing mapinfo files
+ if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
+ return;
+
+ // we're done, start the timer
+ cvar_set("rescan_pending", "0");
+ }
+
+ mapvote_initialized = TRUE;
+ if(DoNextMapOverride(0))
+ return;
+ if(!autocvar_g_maplist_votable || player_count <= 0)
+ {
+ GotoNextMap(0);
+ return;
+ }
+
+ if(autocvar_sv_vote_gametype) { GameTypeVote_Start(); }
+ else if(autocvar_nextmap == "") { MapVote_Init(); }
+ }
+
+ MapVote_Tick();
+ }
+
+ float GameTypeVote_SetGametype(float type)
+ {
+ if (MapInfo_CurrentGametype() == type)
+ return TRUE;
+
+ float tsave = MapInfo_CurrentGametype();
+
+ MapInfo_SwitchGameType(type);
+
+ MapInfo_Enumerate();
+ MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ if(MapInfo_count > 0)
+ {
+ // update lsmaps in case the gametype changed, this way people can easily list maps for it
+ if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
+ lsmaps_reply = strzone(getlsmaps());
+ bprint("Game type successfully switched to ", MapInfo_Type_ToString(type), "\n");
+ }
+ else
+ {
+ bprint("Cannot use this game type: no map for it found\n");
+ MapInfo_SwitchGameType(tsave);
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ return FALSE;
+ }
+
+ //localcmd("gametype ", MapInfo_Type_ToString(type), "\n");
+
+ cvar_set("g_maplist", MapInfo_ListAllowedMaps(type, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()) );
+ if(autocvar_g_maplist_shuffle)
+ ShuffleMaplist();
+
+ return TRUE;
+ }
+
+ float gametypevote_finished;
+ float GameTypeVote_Finished(float pos)
+ {
+ if(!gametypevote || gametypevote_finished)
+ return FALSE;
+
+ if ( !GameTypeVote_SetGametype(MapInfo_Type_FromString(mapvote_maps[pos])) )
+ {
+ dprint("Selected gametype is not supported by any map");
+ }
+
+ localcmd("sv_vote_gametype_hook_all\n");
+ localcmd("sv_vote_gametype_hook_", mapvote_maps[pos], "\n");
+
+ gametypevote_finished = TRUE;
+
+ return TRUE;
+ }
+
+ float GameTypeVote_AddVotable(string nextMode)
+ {
+ float j;
+ if ( nextMode == "" || MapInfo_Type_FromString(nextMode) == 0 )
+ return FALSE;
+ for(j = 0; j < mapvote_count; ++j)
+ if(mapvote_maps[j] == nextMode)
+ return FALSE;
+
+ mapvote_maps[mapvote_count] = strzone(nextMode);
+ mapvote_maps_suggested[mapvote_count] = FALSE;
+
+ mapvote_maps_screenshot_dir[mapvote_count] = 0;
+ mapvote_maps_pakfile[mapvote_count] = strzone("");
+ mapvote_maps_availability[mapvote_count] = GameTypeVote_AvailabilityStatus(nextMode);
+
+ mapvote_count += 1;
+
+ return TRUE;
+
+ }
+
+ float GameTypeVote_Start()
+ {
+ float j;
+ MapVote_ClearAllVotes();
+ MapVote_UnzoneStrings();
+
+ mapvote_count = 0;
+ mapvote_timeout = time + autocvar_sv_vote_gametype_timeout;
+ mapvote_abstain = 0;
+ mapvote_detail = !autocvar_g_maplist_votable_nodetail;
+
+ float n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
+ n = min(MAPVOTE_COUNT, n);
+
+ float really_available, which_available;
+ really_available = 0;
+ which_available = -1;
+ for(j = 0; j < n; ++j)
+ {
+ if ( GameTypeVote_AddVotable(argv(j)) )
+ if ( mapvote_maps_availability[j] == GTV_AVAILABLE )
+ {
+ really_available++;
+ which_available = j;
+ }
+ }
+
+ mapvote_count_real = mapvote_count;
+
+ gametypevote = 1;
+
+ if ( really_available == 0 )
+ {
+ if ( mapvote_count > 0 )
+ strunzone(mapvote_maps[0]);
+ mapvote_maps[0] = strzone(MapInfo_Type_ToString(MapInfo_CurrentGametype()));
+ //GameTypeVote_Finished(0);
+ MapVote_Finished(0);
+ return FALSE;
+ }
+ if ( really_available == 1 )
+ {
+ //GameTypeVote_Finished(which_available);
+ MapVote_Finished(which_available);
+ return FALSE;
+ }
+
+ mapvote_count_real = mapvote_count;
+
+ mapvote_keeptwotime = time + autocvar_sv_vote_gametype_keeptwotime;
+ if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
+ mapvote_keeptwotime = 0;
+
+ MapVote_Spawn();
+
+ return TRUE;
+ }