#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
#endif
+#define BOT_PING -1
+
#define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
#ifdef CSQC
string got_commandkey;
#define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
#define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
#define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
+#define FRAG_SPREE (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d kill spree! "), _("%d score spree! ")), f1) : "")
+#define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
+#define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
+//#define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
#else
#define ADD_CSQC_AUTOCVAR(name)
#endif
+/*
+ If BELOW negative maxplayers, you dropped a place lower
+ If below 0, you are tied for that place
+ If above 0, you are holding that place alone
+ If above positive maxplayers, you moved up a place
+*
+float Should_Print_Score_Pos
+
+string Read_Score_Pos(float num)
+{
+
+}
+
+float Form_Score_Pos(entity player)
+{
+ return
+}*/
+
// ====================================
// Notifications List and Information
// ====================================
MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
- MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), "", "") \
+ MSG_CENTER_NOTIF(CENTER_DEATH_FRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_FRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_FRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_FRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
+ MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAGGED_FIRST_VERBOSE,1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
#undef MSG_CENTER_NOTIF
#define MSG_WEAPON_NOTIFICATIONS \
// color code replace, place inside of sprintf and parse the string
string CCR(string input)
{
- input = strreplace("^F1", "^2", input); // autocvar_notification_colors_F1
- input = strreplace("^F2", "^3", input); // autocvar_notification_colors_F2
- input = strreplace("^K1", "^1", input); // autocvar_notification_colors_K1
- input = strreplace("^K2", "^3", input); // autocvar_notification_colors_K2
- input = strreplace("^BG", "^7", input); // autocvar_notification_colors_BG
- input = strreplace("^N", "^7", input); // "none"-- reset to white
+ // foreground/normal colors
+ input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
+ input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
+
+ // "kill" colors
+ input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
+ input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
+ input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
+
+ // background colors
+ input = strreplace("^BG", "^7", input); // neutral/unimportant text
+ input = strreplace("^N", "^7", input); // "none"-- reset to white...
return input;
}
#endif
#ifdef SVQC
-void Send_Notification(entity client, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
+void Send_Notification(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
{
if(net_type && net_name)
{
if(notif_stringcount(s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
if(notif_floatcount(f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
-
- if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
+
+ if(broadcast == MSG_ONE)
{
- // personal/direct notification sent to ONE person and their spectators
- msg_entity = client;
- WRITESPECTATABLE_MSG_ONE({
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION);
- WriteByte(MSG_ONE, net_type);
- WriteShort(MSG_ONE, net_name);
- if(stringcount >= 1) { WriteString(MSG_ONE, s1); }
- if(stringcount == 2) { WriteString(MSG_ONE, s2); }
- if(floatcount >= 1) { WriteLong(MSG_ONE, f1); }
- if(floatcount >= 2) { WriteLong(MSG_ONE, f2); }
- if(floatcount == 3) { WriteLong(MSG_ONE, f3); }
- });
+ if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
+ {
+ // personal/direct notification sent to ONE person and their spectators
+ msg_entity = client;
+ WRITESPECTATABLE_MSG_ONE({
+ WriteByte(MSG_ONE, SVC_TEMPENTITY);
+ WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION);
+ WriteByte(MSG_ONE, net_type);
+ WriteShort(MSG_ONE, net_name);
+ if(stringcount >= 1) { WriteString(MSG_ONE, s1); }
+ if(stringcount == 2) { WriteString(MSG_ONE, s2); }
+ if(floatcount >= 1) { WriteLong(MSG_ONE, f1); }
+ if(floatcount >= 2) { WriteLong(MSG_ONE, f2); }
+ if(floatcount == 3) { WriteLong(MSG_ONE, f3); }
+ });
+ }
}
- else
+ else if(broadcast == MSG_ALL)
{
// global notification sent to EVERYONE
WriteByte(MSG_ALL, SVC_TEMPENTITY);
if(floatcount >= 2) { WriteLong(MSG_ALL, f2); }
if(floatcount == 3) { WriteLong(MSG_ALL, f3); }
}
+ else { backtrace("Unknown MSG_ type to write with!\n"); }
if(!server_is_local && (net_type == MSG_INFO))
{
if(tmp_entity.team == targetteam)
if(tmp_entity != except)
{
- Send_Notification(tmp_entity, net_type, net_name, s1, s2, f1, f2, f3);
+ Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
}
}
}
if((tmp_entity.classname == STR_PLAYER) || spectators)
if(tmp_entity != except)
{
- Send_Notification(tmp_entity, net_type, net_name, s1, s2, f1, f2, f3);
+ Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
}
}
}
#define DEATHTYPE(name,msg_info,msg_center,position) \
{ if(deathtype == max(0, name)) \
{ \
- if(max(0, msg_info)) { Send_Notification(world, MSG_INFO, msg_info, s1, s2, f1, f2, f3); ++handled; } \
- if(max(0, msg_center)) { Send_Notification(notif_target, MSG_CENTER, msg_center, s1, s2, f1, f2, f3); ++handled; } \
+ if(max(0, msg_info)) { Send_Notification(world, MSG_ALL, MSG_INFO, msg_info, s1, s2, f1, f2, f3); ++handled; } \
+ if(max(0, msg_center)) { Send_Notification(notif_target, MSG_ONE, MSG_CENTER, msg_center, s1, s2, f1, f2, f3); ++handled; } \
++hits; \
} }
}
}
-float Form_Score_Pos(entity player)
-{
- return 20;
-}
-
-#define BOT_PING -489
+.float FRAG_VERBOSE;
void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
{
// Sanity check
- if(targ.classname == "player") { backtrace("Obituary called on non-player?!\n"); return; }
+ if not(targ.classname == "player") { backtrace("Obituary called on non-player?!\n"); return; }
// Declarations
string s, a, msg;
s1 = attacker.netname;
s2 = targ.netname;
+ attacker.FRAG_VERBOSE = TRUE;
+ targ.FRAG_VERBOSE = TRUE;
+
LogDeath("frag", deathtype, attacker, targ);
GiveFrags(attacker, targ, 1, deathtype);
- float Obituary_Score_Position = Form_Score_Pos(attacker);
attacker.taunt_soundtime = time + 1;
attacker.killcount = attacker.killcount + 1;
if(targ.killcount > 2) { Send_KillNotification(s, ftos(targ.killcount), a, KILL_END_SPREE, MSG_SPREE); }
ADD_ACHIEVEMENT_CASE(10, 10)
ADD_ACHIEVEMENT_CASE(15, 15)
ADD_ACHIEVEMENT_CASE(20, 20)
- ADD_ACHIEVEMENT_CASE(20, 20)
+ ADD_ACHIEVEMENT_CASE(25, 25)
ADD_ACHIEVEMENT_CASE(30, 30)
default: break;
}
{
if(targ.istypefrag)
{
- Send_Notification(attacker, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAG_FIRSTBLOOD_VERBOSE : CENTER_DEATH_TYPEFRAG_FIRSTBLOOD),
- s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(player) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
- Send_Notification(targ, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAGGED_FIRSTVICTIM_VERBOSE : CENTER_DEATH_TYPEFRAGGED_FIRSTVICTIM),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(player) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG));
+ Send_Notification(attacker, MSG_ONE, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAG_FIRST_VERBOSE : CENTER_DEATH_TYPEFRAG_FIRST),
+ s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
+
+ Send_Notification(targ, MSG_ONE, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAGGED_FIRST_VERBOSE : CENTER_DEATH_TYPEFRAGGED_FIRST),
+ s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
}
else
{
- Send_Notification(attacker, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_FRAG_FIRSTBLOOD_VERBOSE : CENTER_DEATH_FRAG_FIRSTBLOOD),
- s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(player) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
- Send_Notification(targ, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_FRAGGED_FIRSTVICTIM_VERBOSE : CENTER_DEATH_FRAGGED_FIRSTVICTIM),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(player) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG));
+ Send_Notification(attacker, MSG_ONE, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_FRAG_FIRST_VERBOSE : CENTER_DEATH_FRAG_FIRST),
+ s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
+
+ Send_Notification(targ, MSG_ONE, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_FRAGGED_FIRST_VERBOSE : CENTER_DEATH_FRAGGED_FIRST),
+ s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
}
//Send_Notification(world, MSG_INFO, INFO_DEATH_FRAG_FIRSTBLOOD, s1, s2, attacker.team, NO_FL_ARG, NO_FL_ARG);
}
{
if(targ.istypefrag)
{
- Send_Notification(attacker, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAG_VERBOSE : CENTER_DEATH_TYPEFRAG),
- s2, NO_STR_ARG, attacker.killcount, Obituary_Score_Position, (attacker.FRAG_VERBOSE ? ((clienttype(player) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG));
- Send_Notification(targ, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAGGED_VERBOSE : CENTER_DEATH_TYPEFRAGGED),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(player) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG));
+ Send_Notification(attacker, MSG_ONE, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAG_VERBOSE : CENTER_DEATH_TYPEFRAG),
+ s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG);
+
+ Send_Notification(targ, MSG_ONE, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAGGED_VERBOSE : CENTER_DEATH_TYPEFRAGGED),
+ s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
}
else
{
- Send_Notification(attacker, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_FRAG_VERBOSE : CENTER_DEATH_FRAG),
- s2, NO_STR_ARG, attacker.killcount, Obituary_Score_Position, (attacker.FRAG_VERBOSE ? ((clienttype(player) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG));
- Send_Notification(targ, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_FRAGGED_VERBOSE : CENTER_DEATH_FRAGGED),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(player) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG));
+ Send_Notification(attacker, MSG_ONE, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_FRAG_VERBOSE : CENTER_DEATH_FRAG),
+ s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG);
+
+ Send_Notification(targ, MSG_ONE, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_FRAGGED_VERBOSE : CENTER_DEATH_FRAGGED),
+ s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
}
//if(DEATH_WEAPONOF(deathtype)) { Send_Notification(world, MSG_WEAPON, 50, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); }
//else { Obituary_SpecialDeath(world, deathtype, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); }
FOR_EACH_REALCLIENT(tmp_entity)
{
if not(tmp_entity.CAPTURE_VERBOSE) { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_); s2 = NO_STR_ARG; f1 = f2 = NO_FL_ARG; }
- Send_Notification(tmp_entity, MSG_INFO, notification, s1, s2, f1, f2, NO_FL_ARG);
+ Send_Notification(tmp_entity, MSG_ONE, MSG_INFO, notification, s1, s2, f1, f2, NO_FL_ARG);
}
// write that shit in the database
if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
{
if(updated_status) // TODO csqc notifier for this // Samual: How?
- Send_Notification(player, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(player, MSG_ONE, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
else
- Send_Notification(player, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_FREE, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(player, MSG_ONE, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_FREE, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
player.ctf_captureshielded = updated_status;
}
vector othermid = (other.absmin + other.absmax) * 0.5;
Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
- Send_Notification(other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(other, MSG_ONE, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
}
void ctf_CaptureShield_Spawn(entity flag)
flag.ctf_status = FLAG_DROPPED;
// messages and sounds
- Send_Notification(world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(world, MSG_ALL, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
ctf_EventLog("dropped", player.team, player);
FOR_EACH_REALPLAYER(tmp_player)
{
if(tmp_player == sender)
- Send_Notification(tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_SENT_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(tmp_player, MSG_ONE, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_SENT_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
else if(tmp_player == player)
- Send_Notification(tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(tmp_player, MSG_ONE, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
else if(!IsDifferentTeam(tmp_player, sender))
- Send_Notification(tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(tmp_player, MSG_ONE, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
}
// create new waypoint
void ctf_Handle_Return(entity flag, entity player)
{
// messages and sounds
- Send_Notification(player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification(world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(player, MSG_ONE, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(world, MSG_ALL, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
ctf_EventLog("return", flag.team, player);
}
// messages and sounds
- Send_Notification(world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(world, MSG_ALL, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
FOR_EACH_REALPLAYER(tmp_player)
{
if(tmp_player == player)
{
- Send_Notification(tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- if(ctf_stalemate) { Send_Notification(player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); }
+ Send_Notification(tmp_player, MSG_ONE, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ if(ctf_stalemate) { Send_Notification(player, MSG_ONE, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); }
}
else if(!IsDifferentTeam(tmp_player, player) && tmp_player != player)
- Send_Notification(tmp_player, MSG_CENTER, (tmp_player.PICKUP_TEAM_VERBOSE ? CENTER_CTF_PICKUP_TEAM_VERBOSE : CENTER_CTF_PICKUP_TEAM), Team_ColorCode(player.team), (tmp_player.PICKUP_TEAM_VERBOSE ? player.netname : NO_STR_ARG), NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(tmp_player, MSG_ONE, MSG_CENTER, (tmp_player.PICKUP_TEAM_VERBOSE ? CENTER_CTF_PICKUP_TEAM_VERBOSE : CENTER_CTF_PICKUP_TEAM), Team_ColorCode(player.team), (tmp_player.PICKUP_TEAM_VERBOSE ? player.netname : NO_STR_ARG), NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
else if(IsDifferentTeam(tmp_player, player))
- Send_Notification(tmp_player, MSG_CENTER, (tmp_player.PICKUP_ENEMY_VERBOSE ? CENTER_CTF_PICKUP_ENEMY_VERBOSE : CENTER_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), (tmp_player.PICKUP_ENEMY_VERBOSE ? player.netname : NO_STR_ARG), NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(tmp_player, MSG_ONE, MSG_CENTER, (tmp_player.PICKUP_ENEMY_VERBOSE ? CENTER_CTF_PICKUP_ENEMY_VERBOSE : CENTER_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), (tmp_player.PICKUP_ENEMY_VERBOSE ? player.netname : NO_STR_ARG), NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
}
// scoring
{
switch(returntype)
{
- case RETURN_DROPPED: Send_Notification(world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
- case RETURN_DAMAGE: Send_Notification(world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
- case RETURN_SPEEDRUN: Send_Notification(world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), NO_STR_ARG, NO_STR_ARG, ctf_captimerecord, NO_FL_ARG, NO_FL_ARG); break;
- case RETURN_NEEDKILL: Send_Notification(world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
+ case RETURN_DROPPED: Send_Notification(world, MSG_ALL, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
+ case RETURN_DAMAGE: Send_Notification(world, MSG_ALL, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
+ case RETURN_SPEEDRUN: Send_Notification(world, MSG_ALL, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), NO_STR_ARG, NO_STR_ARG, ctf_captimerecord, NO_FL_ARG, NO_FL_ARG); break;
+ case RETURN_NEEDKILL: Send_Notification(world, MSG_ALL, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
default:
case RETURN_TIMEOUT:
- { Send_Notification(world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break; }
+ { Send_Notification(world, MSG_ALL, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break; }
}
sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
ctf_EventLog("returned", flag.team, world);
{
FOR_EACH_REALPLAYER(tmp_entity)
if(tmp_entity.flagcarried)
- Send_Notification(tmp_entity, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(tmp_entity, MSG_ONE, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
else
- Send_Notification(tmp_entity, MSG_CENTER, CENTER_CTF_STALEMATE_OTHER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(tmp_entity, MSG_ONE, MSG_CENTER, CENTER_CTF_STALEMATE_OTHER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
wpforenemy_announced = TRUE;
}
{
if(clienttype(head) == CLIENTTYPE_BOT)
{
- Send_Notification(player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(player, MSG_ONE, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
ctf_Handle_Throw(head, player, DROP_PASS);
}
else
{
- Send_Notification(head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification(player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(head, MSG_ONE, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(player, MSG_ONE, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
}
player.throw_antispam = time + autocvar_g_ctf_pass_wait;
return TRUE;
}
else
{
- Send_Notification(player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, NO_STR_ARG, NO_STR_ARG, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time), NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(player, MSG_ONE, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, NO_STR_ARG, NO_STR_ARG, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time), NO_FL_ARG, NO_FL_ARG);
return FALSE;
}
}
{
if(self.flagcarried)
{
- Send_Notification(world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(world, MSG_ALL, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
ctf_RespawnFlag(self.flagcarried);
return TRUE;
}